SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Remakes Galore!

I don't really like remakes or remasters, unless it's just a rerelease for newer platforms. I prefer companies to invest their money and creative energy in making something new.

If I was forced to pick one, though, I'd go with the MSX Metal Gear games. Like most pre-PS2 era games, they really haven't aged well, and Fox Engine would give them a great springboard for updated gameplay.

Someone recommend me a good Steam 2d RPG with a really interesting story.

Also not an RPG, but Umineko no Naku Koro Ni is a murder mystery visual novel which does some clever things with metanarrative.

Someone recommend me a good Steam 2d RPG with a really interesting story.

author=kentona
author=LockeZ
Final Fantasy VI
Oh right that's on Steam now.

Excellent story on that one. One of my all time fave games.
I thought the Steam release only changed the graphics? Did they replace the story with a good one?

Someone recommend me a good Steam 2d RPG with a really interesting story.

I can find you 2D RPGs and I can find you RPGs with interesting stories, but I have never played a 2D RPG with a good story.

Weird Ass Copyright Question (Music)

Probably not a good idea. Song title references are something that's almost always censored out of American releases because of how powerful the copyright laws are here.

[Poll] How do you like to run in ARPGs?

If there are different movement speeds, they should serve a purpose. If they serve no mechanical function, why have them at all? The worst of all is when there's a sprint button but it consumes stamina (which is only used for determining whether or not you can sprint), and sprinting doesn't actually change the game at all except get you to your destination faster.

A good example of movement speeds done right is MGS and other stealth games. How fast you move determines how much noise you make, which increases the likelihood of your being found by an enemy. In MGSV in particular, it can be really tense when you're trying to carry someone to safety and you have to weigh whether or not moving quickly is worth the increased risk of being found and your target being hurt. But if you take too long, the enemy is likely to notice that the prisoner escaped...

If there's a choice of movement speed, it should come with affordances and the player needs to make a conscious choice how they're going to move.

Get Gud: The Place of Pure Skill In Games

I don't think it needs to be a trade-off. It's becoming more common in RPGs to offer a difficulty setting that makes combat trivial (or disables it altogether) for people who are only interested in the story.

I agree, though, RPGs have too long relied on grinding as a way to circumvent legitimate challenge. Not only does this induce degenerate bottom-feeding behavior in players by teaching them that the path of least resistance to playing the game is to invest pointless repetitive time on grinding, but it also encourages the developer to design content around grinding so that they don't need to design legitimate challenges.

I was playing Horizon: Zero Dawn when it released and I eventually put the game down because there was a huge jump in the recommended level for the next story quest, and it's not the kind of game where skill can compensate for significant stat differences. When the only way to progress in the game was to waste time doing fetch quests to accumulate enough rewards of meager EXP to scrape through the next quest's requirements, I put the game down and I don't see myself returning to it.

On Secondary Game Objectives

author=Liberty
How about a summary?
I don't like giving summaries to nuanced sources anymore because in the past, people have only read the summary and the thread contained people exclusively arguing points that were already addressed in the link. Instead, I quoted the abstract.

On Secondary Game Objectives

Study link: http://grail.cs.washington.edu/projects/game-abtesting/fdg2011/fdg2011.pdf

author=study
Secondary game objectives, optional challenges that players
can choose to pursue or ignore, are a fundamental element
of game design. Still, little is known about how secondary
objectives affect player behavior. It is commonly believed
that secondary objectives such as coins or collectible items
can increase a game’s flexibility, replayability, and depth.

I stumbled upon this earlier while doing some research, an academic study into optional objectives in games and their effect on player psychology and retention. It's interesting to see how the findings both support and defy conventional wisdom.

What do you make of it? What does it mean for RPGs?

(Please read the research in full before responding.)

"Fan games can still ruin your life. Please stop believing otherwise."

@slimeborgi: You should actually read the AMA, because he explicitly shoots down most of those urban legends. He says that you never hear about it happening because the lawsuits usually force NDAs upon the defendants, so they can never talk about it, presumably to protect the company from bad press.