SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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"Fan games can still ruin your life. Please stop believing otherwise."

Yes, there is no difference if your game is free or not. Whoever started this rumor is up there with "a cop has to tell you he's a cop."

"Fan games can still ruin your life. Please stop believing otherwise."

author=pianotm
Shinan
Lots of things can ruin one's life. A worst case scenario is always a worst case scenario whenever you are doing something that isn't allowed. This here is not admission of guilt (:P) but I've driven over the speed limit. Sometimes even so fast that I would have lost my license. A license that I need for my job. My life could easily have been ruined by not following this rule. I also have on occasion pirated movies and tv shows. Considering the fees a very small amount of people get for being caught doing that that could also very easily have ruined my life.

Every day I make decisions that could potentially ruin my life. A lot of them are more likely to ruin my life than me deciding to make a fangame.
Also, most of what this lawyer's talking about is the fact that most people literally don't have the resources to fight wealthy industries, so the law may say something but most companies are rich enough to make it do something completely different at a whim.

What post did you get that from? Because he makes it clear multiple times that the law as written explicitly makes fangames of all kinds illegal.

"Fan games can still ruin your life. Please stop believing otherwise."

An attorney who practices video game copyright law gives a legal AMA about fangames.

Some select quotes:

Joking responses you'll see aside, I've seen homes lost, families broken up, and credit ruined for life. No company owes you a cease and desist, and many are more than willing to destroy you in order to stop a competing game, as is their right. The reason you never hear about it? Because those life ruining settlements (which are better than life ruining judgments) also come with a very strict NDA. The creators disappear into quietness and don't talk about what actually happened. But it is the height of lunacy to think the worst case scenario is a cease and desist. And it doesn't matter if you don't own anything right now, judgments stay with you twenty years and they'll make sure you don't own anything in the future either.


Yes, there is no difference if your game is free or not. Whoever started this rumor is up there with "a cop has to tell you he's a cop."


Given how much misinformation and "common knowledge" there is on the subject, it's interesting to hear it from a legal expert. In particular, I find his point about why you never hear about fangames being prosecuted because they always come with an NDA interesting.

It makes me wonder where myths like "it's fair use if it's free" come from. Maybe from people who wish that's how it worked, like "it's legal to download a ROM if you delete it after 24 hours."

Unlocking Convenience

I think it's useful to make a distinction between mechanics that make the game less annoying (an extra-ludic benefit to the player) and mechanics that make the game easier (a ludic benefit to the player).

Mechanics of the former type improve the player's play-experience and don't provide a tangible benefit inside the world of the game itself. Mechanics of the latter type in some way reduce the challenge of the game itself.

I don't think it's a good idea to gate quality of life improvements behind progression. The reason they exist is to remove friction between what actions the player wants to express in the game world and the execution of those actions. Since they don't provide a meaningful mechanical benefit to the player, by gating them, you're making the conscious choice to make your game more annoying to play.

For example, in the case of inventory limits, I always get annoyed at games which have an inventory limit, but it's very large (i.e., it takes many hours of looting before you fill it up). Often these games have a way to increase the inventory limit, but none of the gameplay challenges are ever oriented around inventory management, so it feels like an arbitrary time-wasting measure. If your inventory space is limited, then inventory management should be an important aspect of the game's design. If it isn't, then what purpose does limiting the inventory serve? It just makes it annoying to have to make multiple trips to sell things. It's not fun, it's not challenging, it's just boring filler.

Final Fantasy Blackmoon Prophecy Review

author=InfectionFiles
author=Sailerius
It wouldn't be RMN if people weren't desperately scrambling for excuses to delegitimize every review they disagreed with.

3-4 hours is plenty of time to form an opinion of a game.
I normally don't disagree with reviews. The problem is I think the reviewer is reviewing games they don't like and scoring low because of such.

It's like someone reviewing action movies who dislikes violence.

I really doubt someone is going to go to the effort of seeking out games they think they'll dislike, downloading them, playing them for several hours, and then spend hours writing a review of it. I just don't think it's likely that someone would waste that much of their own time for no personal benefit instead of playing games they intend to enjoy. It seems more likely to me that the user is just playing highly-recommended games.

Hero's Realm Review

This is a pretty well-written review and I'd agree with most of what you said. Consciously replicating the flaws of another series or genre doesn't put those flaws above criticism.

Final Fantasy Blackmoon Prophecy Review

It wouldn't be RMN if people weren't desperately scrambling for excuses to delegitimize every review they disagreed with.

3-4 hours is plenty of time to form an opinion of a game.

What are you thinking about right now?

Working with C++ makes me want to become an alcoholic.

What was your introduction to making games?

Oh man, this brings me back. My introduction was this program called Klik 'N Play, which for some reason I used exclusively to make Pokemon shmups.

Any way to get your game more noticed?

Use FF6 or Rudras rips. Guaranteed 5/5 reviews.