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Visual appeal vs other content


I still don't get it. I agree that no "style" is bad.

Visual appeal vs other content

author=Archeia_Nessiah
What kind of "bad style" are you thinking about? Writing style is pretty much developed once you exposed yourself enough into. The only time I found writing is when the obvious grammar and spelling errors. If not that, the direction of the story is stupid or BAD characterization. My definition of writing style is how the author portray his storytelling in a different format. For example, repetition of words to prove a point, so on and so forth. I would link you to a site to prove it or show professional examples, but the storm here is killing my internet. BUT I have yet to see a BAD "writing style."


I dunno, am I missing something or typo somewhere? I said piece of writing can be bad regardless of its style. I didn't say a "style" can be bad.

My bad graphics example was just to support that. I dunno if you think I'm defending my graphics. I'm saying it's indefensibly bad. No talk of style or likewise can defend how bad it is.

I need some help.

Just help with grammar? smoothness?

maybe:

After 12 years of war, Bowser is at it again. This time, he plans to melt Antarctica!
Joe roars back "Melt Antarctica?? Only the Sun could do that!"
"Oh, but it will!"
But that's not all! The world is under siege. And only one hero can save it. That hero is Penquin. Can he survive the mysterious monsters and end Bowser's terrible reign?! Find out. THIS IS UNSTOPPABLE!

Action Scenes in rm2k3

author=Cozzer
I don't know. I'm kinda big on choosing the right medium for your ideas.

There's nothing I spoof more than RPGs, even though I spoof everything, the mob boss in the first town is named Vito, and the song that plays when you're in his mansion is the godfather theme.

a long misadventure that needs image spoofs, music, that can be done by two people, without working capital or fancy equipment - rpgmaker is definitely the right medium

Action Scenes in rm2k3

author=Cozzer
You still seem to assume graphics is more about "marketing" than part of the quality of the game. Oh well.

The point is not graphics, anyway.
How can I put it... if your game scores an 8 out of 10 in an area, I will gladly accept everything else to be a 5/6.
But I cannot overlook a 2, even if you have a 10 in your strong area.
Whichever your "strong area" and your "weak area" are.

Also, I think everybody assumes you post things on forums like this to get feedback on your weak areas, not your strong ones.
I mean, what can I say about your coreography other than "it's good, don't change it"? It is more productive to point out the ways you could bring up your weak areas to a 6.
Consider that it's always way easier to bring a 4 to a 6 than to bring a 7 to a 8.

I found that second mellynd war game with a 10 in story and a 0 in just about everything else very enjoyable. There was also this other game that used nothing but RTP graphics, kinetic cipher, was also really cool to play.

It's not that graphics are only for marketing. But they're only one of several criteria. It's that people seem to assume that if someone doesn't make a better effort with their graphics, the other elements in the game must be bad. I understand that having quality graphics or an intriguing concept is what gets you noticed, but that doesn't mean games without those can't be good.

And again, originally I wanted to know if people thought action scenes with little 2D pixel characters was cool. That one guy who made Ascension told me a month ago that action scenes in low quality sprites was stupid. If my video had matching graphics, the discussion wouldn't have broken down so badly.

Action Scenes in rm2k3

author=Cozzer
It's... kinda strange. As I said, there are some powerful and easy to use faceset makers around. Could you just explain the reason for that? I'm curious.

Still, if you mentioned that from the beginning instead of launching yourself against the very idea of graphics being important, I think the whole thread wuold have taken a different course.


I dunno if you saw this in the earlier posts, but this is my first rm game. When I first posted a video 2 months ago, I got the same criticism. I THOUGHT that people saw the choreography, assumed I wasn't a total novice, and held me to a higher standard for my visuals. I was wrong. They go after everyone. I really hated that.

Obviously, RPGs are a total package: visuals, music, story, characterization, gameplay mechanics. The problem is, most gamemakers, even those who spend considerable time and effort in it, aren't good at everything.

I decided to question whether it's better time spent eventing actions scenes or fixing up consistency. Boom, here's a video with horrible graphics, but isn't it kinda cool anyway? Would you rather look a pretty image that does absolutely nothing? How about a pretty game with terrible dialogue? Can you overlook the bad visuals as long as it's got some redeeming characteristics? I'm not talking about marketing the game; I mean actual quality.

The response was a resounding no. It's got potential, but no. I responded by saying, in my opinion, all the multimillion dollar imagery in FF13 couldn't get me to like its cast or the game. It got me to buy it, mission success!, but I didn't like it.

As for why I can't use faceset makers... well... 1/3 of my characters, hundred and hundreds of them, are complete spoofs. Also, seeing certain faces, that you might recognize, used out of context in my game means that that character, before you even hear a word they say, has already been intrinsically characterized.

There's a video in my game profile where Nicolas Cage is a loan shark. It's Nicolas Cage's face. Why Nicolas Cage? Because Nicolas Cage is one creepy mofo. He's a joke unto himself. Even if you don't know anything about My Nicolas Cage, you already think he's like the real one, or at least his movie roles. I can't make a more hilarious loan shark with a facemaker.

Visual appeal vs other content

edit: triple post, sorry

Action Scenes in rm2k3

author=Cozzer
Huh. °° I don't know the whole story (never liked irc), so I won't comment further on that.

Still, even supposing he was actually trying to attack you or something, the points he makes are true (I'm talking about his edited post, I have no idea how it was before).
By making those two changes, you could improve like 50% the quality of the scene with like 15% effort. That's a win.


I could send you my notebooks with my written story, and you'll realize that matching facesets aren't possible. I get it, it's important, but it's really not possible. Even handdrawing every single face wouldn't be enough. I'll make a separate thread for the effects of facesets on voice inflection and characterization.

Sacrificing my story to satisfy graphical consistency is almost pointless. If people don't play the game, because they can't stand the contrast, that's too bad. There's plenty of other games for them to try. Hell, I'm sure I'll try a less ambitious game/story with more consistent visuals at some point. Just not this one.

Action Scenes in rm2k3

author=Cozzer
I really cannot understand your reaction to criticism. °° Even Despain, in his first comment, was basically saying that your video has potential and two little mistakes were blocking it.
Then you got defensive, he got offensive and Internet happened.

I'm not sure if you were there last night in irc, so I'll put it this way. I was. And despain didn't know that. I heard what he was really saying. Also his post was edited after the fact.

Golbez told me it looked retarded, and I thanked him for the feedback. I'm not against criticism.

It really boils down to the fact that people think I'm looking for praise, and when they see me picking a fight with a critic, I must be offended that my video was criticized. That's not the case, I appreciated all the criticism from everyone else. Despain was pissing me off.

Action Scenes in rm2k3

author=Max McGee
I'm just going to talk about this in theory....I like having action sequences and cutscenes in RM games. I think it's a lot of fun. Even if it takes a lot of hard work which I'd say is its major drawback.


Unlike me, you'll probably satisfy all the aesthetic requirements. I say go for it. That stuff is fun. I'd love to see it.

author=Max McGee
but why not try actually crediting the people who made all the resources/music used in the game


I want to credit the creators of the graphics, but I honestly have no idea who made them. For example, I found basketball hoops I wanted to use in Monstrous Wars. I asked King of Games if I could use them, and he said he didn't make them.

author=Max McGee
I'd like to talk about the scene on a more macro level: on a story (not WRITING) level there is some dichotomy here. Because they discuss tactics like they're actually going to be using some kind of pseudo-realistic or genre-realistic military tactics (like the A Team) and then presume to just mow down huge hordes of guys like in a DBZ-level realism anime. I mean, this was kind of cool, but it also kept me from really taking what was going on seriously. Then again "comedy game" but I mean it wasn't really funny either, so I don't know.


Yeah, I realized that it's off. However, I really wanted to illustrate that the previous band of heroes was a class above the characters you're about to use. At the same time, despite their physical prowess, I wanted the group to also sound competent. Thus the pseudo realistic tactics.

The main reason that the opening is not playable is so I could align the scene to the soundtrack. It was originally playable.

author=Max McGee
This seems problematic; the opening needs to set the tone for the rest of the game.


I also noticed the disconnect between the opening and the intended tone for the game. I'll put it this way. The underlying story is serious, but everything along the way is comedy relief. This doesn't address your point, unfortunately. I realize there's an issue.

author=Max McGee
Also: your response to criticism, within this thread, is absolutely terrible. This reminds me of myself during that era, and if I were to be a bit more honest--always. Believe me, you do not want to go down that road. It is really best to grit your teeth and force yourself to be humble and polite and receptive--if you're not a receptacle, then this place will carve a new receptacle out of you where your pride used to be, in the harshest way possible, rubbing their knives with nightshade and salt.


As far as criticism goes, I was just responding to Despain. I took everyone else's comments and criticism to heart, and I made no complaints about it. I was, however, frustrated that the conversation was more about my video and less about the topic. For example, you opened up your post on topic. Then you watched the video and switched focus.

That being said. I'm not in a position of need that I should genuflect when someone starts mocking me. RM is a hobby. Being involved in rmn is a part of that hobby. The moment a hobby isn't worth my free time, I'll stop doing it. I'll quit my lacrosse team if the coach is an asshole; it's no different. I got ways of getting through federal tax class other than rmn.