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Action Scenes in rm2k3
I was wondering about what people thought of cutscenes/action sequences using low quality sprites, with the limitations of rm2k3(especially my own spriting limitations).
I'm pretty new to the community, and my first experience was hopping on the rmn irc where I showed a youtube video of one of my cutscenes. I was told categorically that it looked too weird using battle animations and choreographed fights with low quality sprites was too cheesy. From what I could tell, those comments were from long time indie gamemakers, which I'm not. It bothered me that they were really only focused on how plain the maps were or that a character had a few ellipses in his dialogue(when ellipses were fully appropriate), and didn't have much to say about the scene itself.
Anyway, I wanted to hear what more people have to say about this kind of scene. Is it really too cheesy? A waste of time? There's not a whole lot of traffic on my game page, so I figured to post it here where more people can comment on it.
What do you guys think? I enjoy making this kind of scene. But I do care if other people like it. I just know that the last time I showed something like this, it was panned critically.
This is my first post on these forums, by the way, so this'll double as a "hi, I'm new" post.
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EDIT:
Sorry, I wasn't very clear on what this was about, exposed myself to criticism, and I started some trouble over it.
I want to know if people think action scenes with low quality sprites is entertaining. Basically if people like watching it. I know my example has some cringe worthy graphics, but say hypothetically, there wasn't anything terrible about it. Are 2D sprites duking it out cheesy or badass??
Also, I've found that these kinds of scenes are pretty rare. ASSUMING people like them, why are they rare? They're not lacking in technical ability or commitment to excellence in gamemaking, so why not?
I'm pretty new to the community, and my first experience was hopping on the rmn irc where I showed a youtube video of one of my cutscenes. I was told categorically that it looked too weird using battle animations and choreographed fights with low quality sprites was too cheesy. From what I could tell, those comments were from long time indie gamemakers, which I'm not. It bothered me that they were really only focused on how plain the maps were or that a character had a few ellipses in his dialogue(when ellipses were fully appropriate), and didn't have much to say about the scene itself.
Anyway, I wanted to hear what more people have to say about this kind of scene. Is it really too cheesy? A waste of time? There's not a whole lot of traffic on my game page, so I figured to post it here where more people can comment on it.
What do you guys think? I enjoy making this kind of scene. But I do care if other people like it. I just know that the last time I showed something like this, it was panned critically.
This is my first post on these forums, by the way, so this'll double as a "hi, I'm new" post.
=====================================================================
EDIT:
Sorry, I wasn't very clear on what this was about, exposed myself to criticism, and I started some trouble over it.
I want to know if people think action scenes with low quality sprites is entertaining. Basically if people like watching it. I know my example has some cringe worthy graphics, but say hypothetically, there wasn't anything terrible about it. Are 2D sprites duking it out cheesy or badass??
Also, I've found that these kinds of scenes are pretty rare. ASSUMING people like them, why are they rare? They're not lacking in technical ability or commitment to excellence in gamemaking, so why not?
Characters
author=Zadok83
Are these custom character models? They look great.
some are edits of existing work, others are custom
Neo Jado
author=Mweem
I weeped with joy after watching that trailer!!
Shibuya Downtown!!
Glad you liked it. Stay tuned, we'll have more up.
Release Something 11
author=Max McGee
There absolutely isn't a value, which was precisely my point; I'd much rather see some very raw, unpolished gameplay then an absolutely slick trailer or video or map screenshot, is my point.
To me, releasing something interactive is the true spirit ofChristmasRelease Something Day.
There is no such thing as "not ready" for RSD.
no, I understand, see if I can put something together
Release Something 11
i'm not sure what that means "not as much" - there's value placed on your submission? i just saw this event, figure to post what i've got so far
Release Something 11
Updates
Expect a trailer for the opening up soon. It'll be 4-5 minutes long, and I'm pretty proud of it. Normally, I wouldn't post something like that for fear of spoiling, but whatever. It's the opening, hard to have any spoilers.
Monstrous Wars
Monstrous Wars
glad to hear you're still working on this game - question though, do you mind if I use those basketball hoops you had? here's a quick pic of what I had in mind for it, unfinished though
bball court
bball court














