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Transferring RPG Maker 2k3 Maps


I'm just saying I wouldn't mess with the files themselves. Just do everything in the map tree, it's much easier. Almost impossible for anything to go wrong there. Replacing and/or renaming map files is totally unnecessary.

If your mapper is just making maps, have him make the maps in a dummy game folder just for making maps with an identical listing of tilesets in the database. No music, nothing, just chipsets and charasets necessary to do the mapping. It would be a pretty small file transfer.

Then, he sends you the dummy game. You copy the maps one by one from his to yours. Then, the map ID is totally irrelevant. (when you copy and paste maps in the map tree, it just gives the pasted map the next available map ID)


If your situation is that you're updating old maps that you already have, but one guy has events and the other guy has the mapping -
1. Go to edit the map with the mapping. Using the select highlight the entire map.
2. Go to edit the map with the events. Paste the entire selection from the proper mapping.
3. Add in the event layer mapping pieces afterwards.
4. Make sure you're using the same tileset (assuming that was also changed)
Moving and replacing map files can't accomplish this.


Seriously, I wouldn't recommend messing with the files. I combine projects with my teammate weekly; it takes all of 10 minutes if you know exactly what you need to combine.

Transferring RPG Maker 2k3 Maps

I wouldn't overcomplicate it. Copying and pasting the maps right from the map tree works perfectly. If you're mindful of the individual Map IDs when you copy, you won't even need to redo the teleport events. (For example, if it's Map225 on his, make sure you're pasting it as YOUR 225 map.)

My teammate and I work separately on the same project and combine periodically. We just keep track of everything we do, and rarely do both of us work on the database simultaneously. Combining and transferring is pretty easy if you keep track of the maps made, etc.

Research, Mofo, Do You Do It?

Helps with dialogue certainly. It's nice when your master blacksmith isn't using layman's terms. I appreciated the attention to detail in world building in the Mass Effect games, for example. Great for immersion.

As for the historically accurate weaponry, why not? Seriously, how cynical can people be to treat someone actually putting the effort in as some kind of faux pas. So they don't care much for the research done, doesn't mean it should be a negative to be avoided.

Wait, scratch that, people are plenty cynical and petty. I say if you like it, do it. You want that hasta to correctly be a one handed spear, why the hell not?

Personally, the stuff I research the most is cultural details. Like, when I make an old school town built around an ironworks, I need to make sure I include an area of deforestation. Offhand, someone might not think of it, but old ironworks need a ton of wood to keep running. That sort of thing.

I don't know if that's considered "showing off." I just say, no matter how you look at it, research helps you make a better world.

Nintendo Quest (title set to change)

To your OP topic, I got the impression most people here think using pre-existing characters is really corny.

Dudesoft uses them a lot, and so do I, so I guess it's not a real big coincidence we responded.

My little storyboard was a joke, Thorgrimm, I wrote it in 5 minutes. But if you like it, you can use it. I don't mind throwing ideas your way.

KH's plot is boy search for girl he likes. Twice.

Nintendo Quest (title set to change)

author=Killer Wolf
You left out Battle Toads, Karnov, and Kid Icarus.


I actually liked your next gen versus old gen idea.

I have no idea what Karnov is, but for others, I think they should align themselves with either Dr.Wily's Metroid army or the Double Dragon Broalition(plus Samus).

That way, you can have the Battletoads duke it out with their eternal rivals, the TMNTs.

Pit is all swag. He does what he wants.

How's that, Thorgrimm?

Nintendo Quest (title set to change)

Link needs another 1/8 of the Triforce of Wisdom.

In order to obtain it, you must step into the ring with Mike Tyson in a classic Punch Out!! bout, with Mario as the referee. After 15 brutal rounds, you finally come out on top and claim the piece of the Triforce.

Just then, Ryu Hayabusa swoops in steals the spoils of your victory. You see, Ryu needs the artifact to save Irene Lew from CIA agent Foster.

Ryu tracks down Foster to a fortress state 200km north of Galzburg, South Africa, named Outer Heaven. There, he teams up with a rookie special forces agent, code named Solid Snake.

After reaching the core of Outer Heaven, Ryu and Solid Snake must neutralize the secret weapon known as Robocop. Devastated that his ultimate plan has been thwarted, Shredder warns the duo that they will see him again.

Hayabusa and Snake, now under the aliases of Billy and Jimmy Lee, continue fighting crime as the dynamic duo Double Dragon. The two often team up with sidesicks such as James Bond Jr. and the Karate Kid.

The world is once again threatened when Space Pirates, led by Dr. Wily, attack the island of Jurassic Park, releasing the Metroid monsters into the wild.

Outmatched, the Double Dragon duo call on the big guns, forming a coalition with Samus Aran, Mega Man, and Simon Belmont. Together, they battle Wily's Metroid army in an epic forever remembered as the Romance of the Three Planets.



BOOM. Nintendo quest.

APCharacters.png

Is that a troll doll on the end? Oh man.

rm2k3 programming help

I contemplated getting rid of normal attack altogether, and having a skill mimick "regular attack" zero MP cost, with varying animations for both character outfits. But that limits my ability to have different looking swords when equipping different swords. Flame sword just wouldn't look right without the flames.

rm2k3 programming help

Interestingly enough, one thing I can't avoid is seeing Longsword or whatever sword in inventory twice potentially.

Because it would be

Longsword x2 (armor version)
Longsword x4 (non armor version)

they won't stack, despite identical names, their ID is different

rm2k3 programming help

author=Large
That just sounds lie what I had proposed in the first place; a duplicate. Am I missing something?

You said "when he changes armors." The check needs to happen all the time, because you can go on and equip a "wrong" weapon after the outfit switch. Maybe you don't even have a right weapon in your inventory. During the course of the game, there's going to be a bunch of "wrong" swords in your inventory you can equip.

From before I even posted the question, I had the inventory set up so that there are two identical swords with different animations. I came to that conclusion already. The problem was the issue of duplicate swords in inventory.

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@LockeZ

That's for each weapon he can possibly use. And double. I need a reverse process for B to A. Not the end of the world, really I wanted to know if there was anyway to combine the weapons, and alternate animations.

Also, if you event that the character equips an item he doesn't have, it'll automatically give him one. I did tests with empty inventories. Step 2 of unequipping the wrong sword will mean that you have ONE at least in inventory to remove.