SCALYTANK'S PROFILE

Greetings!

I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
Never Been
A story based adventure game about a peaceful world and the darkness beyond.

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Tasteless Material?

A few days ago, I saw The New Disciples (Season 1), it was about bashing religion, and has some racism also. I can't say any more about this. I never played this game. I just judged from the comments :)

screenshot141.png

That hole...
...
...
A smoother circle is not an option?

choosing a good-looking rpg engine

Depends on the implementation. XP and VX are not the best examples.

(I was actually talking about the rendering techiques used in the rpg maker series, and I mean software acceleration as NOT hardware accelerated (openGL for example), which can be a lot slower.)

choosing a good-looking rpg engine

The statement about the directx requirement was not a negative point, much like proof, that it's NOT software accelerated anymore.

I agree about the performance, Largery because it uses low spec graphics (8 bit, and half the resolution), and the fact, that the event interpreter is written in delphi (I think) and not in a scripting language.

Our point of view however is subjective. I still wouldn't recommend this engine over the never ones.
And I wouldn't recommend this to candle. rm2k or 2k3 is not a choice for a sophisticated looking game.

choosing a good-looking rpg engine

Maybe you are right about VXAce. VX only used software rendering, but I read that Ace needs directx compatible hardware. Anyways, I was talking about rpg toolkit there.

Isn't the value! edition japanese only?
rm2k still remains an outdated software (its 13 years old now...) even if being sold, or not, that doesn't matter. And what are the benefits of using 2k instead of VXAce? I can't name one (maybe cheaper? but you are better off with xp, or a free one...).

Gaming developing and where to begin.

author=FlyingJester
because I only worry about codez and not graphicz.


Same here... I was worried about "graphics" once, but only about how to render them :D

choosing a good-looking rpg engine

author=Nightowl
author=Scalytank
I would also suggest, to stay away from rpg maker 2k and 2k3, and even XP and VX. (VX is pointless, Ace has better support, and is more powerful, and XP is outdated, as well as the old rpgmakers)
Get out of heres, we need more games that aren't your average "RALPH'S VX ACE RTP ADVENTURE"

He said, he has no problem drawing a lot of sprites, so I belive, he's not gonna use just standard rtp.

About scripting: I speak from experience: It's worth learning at least one scripting language (preferrably the one, your selected engine uses). This would hinder your actual game production for a while, but in the end, you should be able to:
- create games the way you really want
- learning the concept of programming, and being able to learn more complicated (c++, java c#) languages much more faster

I have learned ruby from scratch (no previous programming experience) in about four-five months, And I really think it was worth.

choosing a good-looking rpg engine

Sphere, ika, Verge3... I think these are the free - must_learn_to_script engines out there.

I heard that the Sphere forums, and wiki also died a few weeks ago... It's kind of sad, that such powerful engines will become forgotten... I hope they will able to restore the Sphere website. (Or you will make one for TurboSphere:D)

choosing a good-looking rpg engine

Another engine I would try to use is: http://www.garagegames.com/products/torque-2d

It's a little expensive one, but has really nice features.

t_garden_a1.png

author=wildwes
How do you GET those graphics in VX Ace?!


Pre-rendered images.