SCALYTANK'S PROFILE
Scalytank
462
Greetings!
I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
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How to check if a key is being held down?
Anyways, if manual reset is necessary, you should reset the variable before the Key Input Proc. command. That way, the variable will reset to 0 if you have no keys pressed.
How to check if a key is being held down?
Hmm... when I release the Spacebar (key 5), the screen wont flash anymore, so I guess it gets reseted? This was tested in rpg maker 2003...
Edit: The debug mode shows 0 for the button variable, if I release it, so in fact, it gets reseted. At least in 2k3... (Not sure about the newer ones, but manual reset is the way to go)
Edit: The debug mode shows 0 for the button variable, if I release it, so in fact, it gets reseted. At least in 2k3... (Not sure about the newer ones, but manual reset is the way to go)
How to check if a key is being held down?
The Screenshot Topic Returns
What makes an ABS good?
Well... Your game worked well, past that point, so this wasn't a subtle hint to your game (about lag). This was more about the scripted games, I played here.
Is it hard to translate RPG Maker 2003?
Is it hard to translate RPG Maker 2003?
It is not hard. In fact, really easy if you have the right programs. You can easily open the exe, with ResHack, and edit the String Table entry.
Edit:
link
Edit:
link
What makes an ABS good?
Hello everyone!
I would like to hear some opinions, specifically about Action battle systems. I have recently played a few ABS games on this site, and I feel, that they have a somewhat bad reputation.
Now, talking about ABS in RPG games (Not just RPG maker games, but 2d games made in any engine):
What are some crucial features, you would miss from these games? Or some features you never want to see? What would make an ABS good in your opinion?
Now, I also develop a system like this. The current features include:
- Pixelmovement + pixel based hitboxes (for precision)
- Fully adjustable controls
- Optimised code + pathfinding (Lag rarely occours... I have seen some ABS games here which are unplayable.. And I clearly can't see why)
- More interesting skills (like a simple fireball, which you need to shoot 11 times to kill an enemy. Instead a shadow-ball: for example, which you can charge five times, shoot with the action button, which will damage enemies in a small radius, and when you have more than one charge, you gain shadow resistance... Now this is just an example)
Now I am aware, that these alone won't make a battle system good, but it would be great, to see some opinions about this.
So.. what do you think?
I would like to hear some opinions, specifically about Action battle systems. I have recently played a few ABS games on this site, and I feel, that they have a somewhat bad reputation.
Now, talking about ABS in RPG games (Not just RPG maker games, but 2d games made in any engine):
What are some crucial features, you would miss from these games? Or some features you never want to see? What would make an ABS good in your opinion?
Now, I also develop a system like this. The current features include:
- Pixelmovement + pixel based hitboxes (for precision)
- Fully adjustable controls
- Optimised code + pathfinding (Lag rarely occours... I have seen some ABS games here which are unplayable.. And I clearly can't see why)
- More interesting skills (like a simple fireball, which you need to shoot 11 times to kill an enemy. Instead a shadow-ball: for example, which you can charge five times, shoot with the action button, which will damage enemies in a small radius, and when you have more than one charge, you gain shadow resistance... Now this is just an example)
Now I am aware, that these alone won't make a battle system good, but it would be great, to see some opinions about this.
So.. what do you think?
Lisa
Oh, a new game from you. What is this all about? A platformer game? or some kind of sidescroller-adventure?
Disallowing the use of other programs
Just add one more language there, and you are set!
For example:
http://en.wikipedia.org/wiki/Shakespeare_(programming_language)
http://en.wikipedia.org/wiki/LOLCODE
For example:
http://en.wikipedia.org/wiki/Shakespeare_(programming_language)
http://en.wikipedia.org/wiki/LOLCODE














