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SHOOBINATOR'S PROFILE

I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.

Check out my game I'm working on!

Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.

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oo! rainbow...y...

Fruity Frenzy!

author=Ratty524
author=Indra
Um………what am could I possibly say about this, really? XD
You’re a Kirby ripoff collecting…M imprinted tomatoes…?
There isn’t much to it really, I’m not specially skillful at these games so the 2-3 times I played I got poked by the clones and died.
…Nice work? I mean, there were no great bugs or anything else I can say, so…XD
MaximTomatoes are a common powerup in the kirby games.

I'm kind of on the same page, though. It definitely works as a simplistic game. However, there really isn't any replay value to this, and fighting against RM's wacky chase AI isn't that fun because they have an unusual mix of predictability and unpredictability, and as dragon heart stated, having to lure them away from tomatoes slowed down the pacing of a game that's suppose to be fast-paced. It kind of is what it is, though.

I say if you ever decide to make another chasing game like this, take a look at Pacman. It's an obvious example, I know, but that game does the whole "run from things and collect macguffins" concept really well. The key was in the AI programming of the ghosts. The creator knew that the game would be boring if all ghosts behaved in the same way and followed pacman directly behind him, so each ghost were given specific movement patterns to provide a greater challenge to players. If you took a similar process, I think your game would have been a lot more interesting and strategic.

Yeah, solid ideas. I know there wasn't a whole lot to this, but if I were going to add a bunch of unique concepts for this type of game, I'd probably do it in another language or program other than RM2k3. But it's interesting how the ghosts move around the maze; I always figured that they each move differently, but I never realized each of their roles.

Thanks for taking a look at this everyone!

Focus on Puzzles/Dungeons

This game might be a good example of how you can just present some story at the beginning and end to give the player a little more motivation to make his way through the game:

http://rpgmaker.net/games/3579/

The A is for African Prince

My word...

Release Something Weekend

Manage Game button still gives me that error. I ended up submitting my downloads twice I think to make sure they got in, but now there might be duplicates for my team (just myself).

Fruity Frenzy!

author=Deividdo
Cute game. I must have jumped five feet the first time I made it to the end and the doppelgangers started to blow up.


hahaha :)

Fruity Frenzy!

Thanks! I wanted to keep things pretty simple for this, and while I could have added more features like the ones you offered, I thought the game played pretty fun already and left it as is.

Release Something Weekend

Alright, my one-minute arcade-style game is up! (arcade-style in the sense that you are meant to play it multiple times)

http://rpgmaker.net/games/5133/

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Okay, I submitted both versions of my game to the RSW event, but now I keep getting an error whenever I try to go to 'Manage Games' for this event to check them. Has anyone else had this problem?

FruityFrenzy3.png

Yeah, this is actually the origin of the fruit featured above. He brings as many as he can back to Dreamland to grow many more to satisfy his extreme appetite.

Alefgard.png

Very expansive... I would suggest breaking apart some of the ocean rocks instead of having them in clumps, unless they are supposed to draw something specific like surrounding that small eastern isle.