SHOOBINATOR'S PROFILE
Shoobinator
662
I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
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Megaman Unlimited
author=Darkflamewolf
I have heard and seen a few videos of it but I am not really playing any custom MM games at the moment so there can be no outside influence on the current work. I don't want to be accused of stealing ideas. So I will play these fan games only after I complete mine.
Yeah, good idea to not be influenced by other designs. Unfortunately, some things may turn out to be kinda similar by coincidence, etc., but it's a good idea to avoid it best as you can.
Megaman Unlimited
Have you guys played Mega Man spiritual successor, Rokko Chan?
http://king-soukutu.com/flash/rokko.html
http://king-soukutu.com/flash/rokko.html
[RM2k3] Any way to change damage attribute of basic enemy 'Attack' command?
author=LockeZ
Evasion and accuracy aren't stats at all in RM2K3 so I'm not sure what interactions you're thinking would be different. You can set the accuracy of the Attack skill itself to whatever you want. Blinded enemies will miss with it at the same rate as they'd miss with normal attacks, since blind status in RM2K3 affects all skills with physical influences. Muted enemies would still be able to use it, since mute status in RM2K3 only affects skills with magical influences.
Blind and Mute don't work as you say in RM2k3. I tested Blind by setting hit rate when Blinded to 0% and skill accuracy to 100%. The enemy could still land hits when Blinded. Conditions in RM2k3 can either lock skills of X ATK influence and/or lock skills of X INT influence. Currently, my Mute condition locks skills of 0 or greater ATK influence and skills of 0 or greater INT influence, so any standard physical skill to replace the 'Attack' command would get locked by Mute.
[RM2k3] Any way to change damage attribute of basic enemy 'Attack' command?
Is there any possible way I can do this? It would probably have to be done with a patch/plug-in of some sort. Any help appreciated.
This would affect enemy design for my game because my Protect status condition works using attributes to cut the resulting attack damage in half. However, the 'Attack' command does not have the 'Physical' attribute. I would have to give monsters more physical skills to compensate, but stuff like attack accuracy/player evasion wouldn't work the same with a skill as the regular 'Attack' command and other conditions like Mute could interfere.
P.S.
What exactly do the 'Charge Up' and 'Self-destruct' enemy commands do? (e.g. How strong is the self-destruct attack? How much attack boost does Charge give them?)
This would affect enemy design for my game because my Protect status condition works using attributes to cut the resulting attack damage in half. However, the 'Attack' command does not have the 'Physical' attribute. I would have to give monsters more physical skills to compensate, but stuff like attack accuracy/player evasion wouldn't work the same with a skill as the regular 'Attack' command and other conditions like Mute could interfere.
P.S.
What exactly do the 'Charge Up' and 'Self-destruct' enemy commands do? (e.g. How strong is the self-destruct attack? How much attack boost does Charge give them?)
Wily601.jpg
Wily502.jpg
author=Darkflamewolf
No fear of that, I am making sure those types of situations never occur.
That's good to hear. I'm all up for some challenging but fair Rush Jet action.
Wily502.jpg
I'm referring to a part in Mega Man 3 where the second half of the level after the checkpoint requires you to beat it in one life (first try) essentially because you need more than a full bar of Rush Jet energy to cross an enormously wide chasm, and the energy capsules provided don't respawn after dying...
Wily502.jpg
[2K3] Removing limit on number of battle animations allowed
Oh! I didn't realize you couldn't copy past 5000 :P
Although you could make each one individually if you wanted... :/
Although you could make each one individually if you wanted... :/













