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Skinwalker

So since this is likely the final version unless bugs pop up, I would like someone to check it out and give me some thoughts before I release it. If anyone is willing I'll send a link via PM when I'm done with it tomorrow or possibly today.

Skinwalker

Does it look like I'm going down the road of self-indulgence? Sure I got some specific parts I don't really want to change, but I'd imagine that's the same for most of the gamemakers here. Would someone change the genre of their game from RPG to action just because enough people told him to? I've listened to most thoughts I've got so far and made several changes in the yet to be released 2nd version, but that doesn't mean I'm willing to do just about anything.
There's a balance, between what I want (which weighs heavier than one player), and the players.
It's also not like I'm actively trying to make it as bad as possible.

Skinwalker

I was going to. I'm just curious what alterego is trying to say.

Skinwalker

@obsorber
I'm a bit surprised, myself.
@alterego/Brady
Making a game that tries to cater to everyone is indeed a surefire way to make nobody like your game, at least in my experience. Because, quite honestly, there are as many likes and dislikes as there are people. You're just going to end up with a mess.

I disagree that it's selfish to put the authors vision above the publics, at least in this specific instance.
We are all making these games in our spare time, for free.
That said, it's still a good idea to listen to advice and opinions.

I dunno what you are trying to say with those last sentences, alterego. So I should have no vision at all, and ignore everyone else's vision? How do I know what to do?

Skinwalker

^I think I have enough thoughts on what needs to be worked on for now to start improving the game. The idea with adding something visual on the black parts is good though, I will definitely use that.
I would very much like a review when I've made some changes, though, if you would feel like it.

Skinwalker Review

Thanks for the quite extensive thoughts on the game. I agree with many points, especially that it needs to flesh out the characters more and that maybe I overdid showing the main cause of fear too early and too often.
As you say, it needs some fine-tuning.
And fine-tune I shall.

Skinwalker

I see absolutely nothing wrong with making a game that caters to a niche audience. It's not like I'm forcing anyone to download the game. I've also said several times in comments and elsewhere what type of game it is so it's not like I'm tricking people into thinking something it's not.

Sure the game could be better. And I do appreciate feedback. When it's not told to me derogatorily.
alterego
...maybe your game should stay in your hard-drive, for only you to play. Well, maybe your dog too-- Don't worry, he'll remain your best friend even if the game sucks. ;D

Hard to take the rest seriously when you end it with something like that.
Kisses and hugs.

Skinwalker

If the site is open to open game design discussion, as you say it is, I would think that they would welcome all types of games. Just because you dislike visual novel type games and similar games gives you no right to tell me to keep my game to myself. Nowhere have I said i dislike feedback. On the contrary I've been welcoming it, and even said I'll make changes to make the game better based on feedback. Just because I didn't react as you wished on your specific "feedback" (which was more like whining because you obviously dislike this type of game) I'm not only caring about me being happy with my game.
Sorry for being harsh but I'm pretty tired of passive-aggressive people.

Skinwalker

I'll try out Teatro Grottesco if I can find it somewhere. Thanks for the suggestions kumada, I'll check them out afterwards (in a year or so when I finally finished the first one, heh). Thanks.

@guitargodd97
You are right about the gameplay part. I don't really feel like adding gameplay though, but I'm kinda afraid that if I make it without any gameplay I'm afraid nobody will want to play it. Maybe I'm wrong though. I hope so.

Skinwalker

@alterego
Too bad you didn't like it. I don't really plan on adding too much gameplay, since I mainly wanted to try and tell a story through RPGMaker.
I'll see what I can do about passability issues though.
Oh and about the looping areas... they are there for a reason, something new does happen in each one of them. I could have made them all unique, I guess, but it would mean more work. Sorry for being lazy.
The reason I made the forest the way I did was because I wanted to give the impression that you are deep into a thick, cramped forest.

@Voure
I've read most of Lovecrafts works. The Colour out of space included. It was a couple of years though so I don't remember exact details. I remember it being about a meteorite that poisons the land around it.
It's probably a good thing I read the books before it got ruined by all the games and other visual mediums ruining the main draw in the books: The fact that you never get to see most of the horrors and have to use your imagination.
I'll check out Ligotti when I have the time. Sadly I don't read very often nowadays. Thanks for the tip though. Any specific books you recommend?