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The Great Empty Review
Alright, so I'm back and ready to give some thoughts.
First of all, I can see you thoguht this through.
It has been a while since I touched this game, and it has given me some time to think through what is good and what isn't.
I've given some thought especially to the gameplay part. I'm overall pleased with atmosphere, story and mostly everything. You seem to agree. It's just gameplay that is the problem.
I could probably solve most of the problems (and indeed I have in my version of the game), such as forcing you to explore 5 places, limited exploration, compact maps, etc. But one problem I found I can't come up with a solution to with the current model. The fact that maps gets kinda samey in the long run.
The solution I came up with is to change the way you explore. You will still have air, morale and the goal will be the same. But instead of a square map that you explore you will move like in a board game. That is, you move along a set path, but you won't be able to explore every location along that path on the first go. That also gives me options such as making diverging paths with different ends and it also makes it alot easier for me to make maps. I will probably also implement an option to exit the map at any time, or maybe to go back the way you came.
That also gives me ways to implement uses for upgrades that will open up new paths on the map, which is nice.
As you said maybe I will also implement stuff like other "pieces" moving on the board, like hostile creatures or similar.
These changes will have to wait though. I currently don't have much time for game-making, so it will probably be a year or more until then.
I hope you will play it at that time, too!
First of all, I can see you thoguht this through.
It has been a while since I touched this game, and it has given me some time to think through what is good and what isn't.
I've given some thought especially to the gameplay part. I'm overall pleased with atmosphere, story and mostly everything. You seem to agree. It's just gameplay that is the problem.
I could probably solve most of the problems (and indeed I have in my version of the game), such as forcing you to explore 5 places, limited exploration, compact maps, etc. But one problem I found I can't come up with a solution to with the current model. The fact that maps gets kinda samey in the long run.
The solution I came up with is to change the way you explore. You will still have air, morale and the goal will be the same. But instead of a square map that you explore you will move like in a board game. That is, you move along a set path, but you won't be able to explore every location along that path on the first go. That also gives me options such as making diverging paths with different ends and it also makes it alot easier for me to make maps. I will probably also implement an option to exit the map at any time, or maybe to go back the way you came.
That also gives me ways to implement uses for upgrades that will open up new paths on the map, which is nice.
As you said maybe I will also implement stuff like other "pieces" moving on the board, like hostile creatures or similar.
These changes will have to wait though. I currently don't have much time for game-making, so it will probably be a year or more until then.
I hope you will play it at that time, too!
The Great Empty Review
Thank you for your thoughts on the demo! I saw this just as I was going to bed, so I can't give you my thoughts on your feedback right now, but I'll do it when I come home tomorrow.
What are you thinking about right now?
What are you thinking about right now?
why are we so far apart?
Race and Gender in Games
why are we so far apart?
The point of life isn't necessarily to find someone that gets you.
Maybe you should try going outside. There's a whole new world there.
Maybe you should try going outside. There's a whole new world there.
Scientists have the ability to 'replace' memories.
Scientists have the ability to 'replace' memories.
author=DyhaltoI think the key word here is "transfer". It doesn't matter if the new person is an exact copy. It still won't be you. Lets say your original doesn't die and keeps the memories. That would be you, but the new copy would not be you, even if it would think and act in exactly the same way you do, and have the same memories.author=SnowOwlMaybe, but the personality is defined by experiences for the most part. If the same memories are transferred into a new body, the new host should mostly be the same. I say mostly because of whatever residual data is left in the new body's DNA. Kind of like those movies where a regular guy transplants the arm or hand of a serial killer, then goes on a killing spree because of it.
Will it really be you that goes into that new body though? Or just another person with the exact same memories? I would say it's the latter.
If you "transfer" and remove the memories from the original, you would pretty much be commiting suicide.
Scientists have the ability to 'replace' memories.
author=Dyhalto
I've heard we're almost nearing the point where we can "download" and "upload" data from the brain. So a billionaire who wants to live forever could download everything out of his 80 year old body and insert it into a 20 year old's. Scary stuff. A Brave New World awaits us.
Unless Monsanto fucks up a recipe and ushers in the zombie holocaust.
Will it really be you that goes into that new body though? Or just another person with the exact same memories? I would say it's the latter. That's also why I would never use a teleporter if they invent one. Ever.














