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Legend of Heroen
A clasic like old school RPG Snes era

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Legend of Heroen

author=Gaming_Usagi
Hi there
I'm having problem with opening the door in Mountain Manto. I've already found the fireball on the left corner of the map, and now I just don't know what to do with it nor do I know if I can open the door with it? Feeling like I've been stuck here forever... a little help maybe? Thanks!


Hello!

After defeating the Ice guardian, he will drop a key into the floor, maybe, you killed him when he was on a tree, and the key could be hiden in the tree, covering the key, just walk on all under the trees, and see if you can catch the key.

Testing: Mountan Firgo with Dungeon Map Engine

author=Dyhalto
Awesome :O Will enemy encounters be random?


Hello!

Only in the world maps.

The Alley

hey!

Wich program you used to do the prerender maps?

Thanks and good job!! :)

[RM2K] Places to find free game assets?

Hello!

you can visit Hellsoft.net is the spanish comunity of RPG maker, and you can fin lots of resources too for 2k and 2k3

enjoy!!

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

author=LordBlueRouge
Legend of Heroen (Soeufans)(RM2k3)(2014).rar
I only want to say thanks, and to correct this, its made in 2k, not 2k3

[RM2K3] CBS - is it worth it?

@iddalai yes, you are right, in 2k and 2k3 can take lot of time... but, when i started doing engines in 2k, just like the Stratego, it was made in 2k, and old version and limited with 50 pictures... and 2k3 now a days, has the potential to do it them more easy and fast, saving lot of coding with the new features.

My view point, starts from the origins of 2k and their limits, i know how painful was to made a Custom engine even for me, and now in 2k3 has more options to create them in a more easy way, so, with this perspective and evolution of 2k3, its more worth it, at least, for me, and that's why LoH in 2k don't have a fully CBS and CMS, and the new remastered version in 2k3 has a completed CBS, CMS, Custom Text engine, Med engine upgraded, Custom transitions, Parallax picture mapping, multilanguage, Special Spritesheet animations, and some other cool stuff i coul'dn do it back in 2k an 2k3 old versions :)

You could see more of LoH on my discord and see their progress

@Bluefeathr42 yes!! i made a "example game" with a Custom Strategic game, "like" tactics ogre a long time ago, it was a nice experiment for ABS engines also the Soul Blazer engine (old version), they where my firsts atempts of ABS engines, now adays, the Soul Blazer engine, has big upgrades, and its nearly finished, u should check my YT channel to see the making-off videos and progress

Hope my english was better, to share all my knoledge and teachings for RPG maker 2003, but ar least, u can see my videotutorials, and looking forward to do the CBS videotutorial, and going to finish the CMS last video too :)


Anyway, sure its more worth doing the engines with scripts and pluguins and i understand, but with RPGmaker 2003 1.12a was a bit more worth to do them, u cannot disagree whith that, MWahahahha ;)

Oh, and thanks @cherry for all your work!!

[RM2K3] CBS - is it worth it?

@¶darken i never participated in a JAM event, and these 2 months are for a Custom Menu System, Custum Battle System, and a Action Base System, it took me 2 months to complete it, but not coding it all days :)

@iddalai the problem you mention, is the bad organization of the system itself, another thing is that you want to make a big change from another engine to a new one, thats the use of the comonnt events, a big mistake making a CBS, its doing it in separate maps, my whole CBS in my game, its only via Comont events, and can be used in any map whitouth any problems, the same for the CMS, other thing its doing a ABS, like in zelda fan games, thats the big one problem, to remade and reedit lots of maps for events and coordinates for an ABS, o but well a good work never is a easy one

Doing a CBS, its the more difficult engines to do in 2k3, it is worth? for me, it is,

Took so much time:
Yes, and that depends on how much time u want to invest

U must change the whole engine if something goes bad:
Dependes on the organization and what u want to do, u must be clear from the beggining on what you want to code

Simple VS complicated CBS and CMS:
For one single character VS 1 single Enemy, its the easy way to make a CBS and CMS
For 1-4 unique player VS 1-4 enemies, its gets more complicated, but still, u now how many characters and enemies will be on the engines
for 1-100 characters VS 1-100 enemies, obviously, gets even more complicated.
And now, add more extras, like combos, strategy, fusions, real time, etc... the more complicated, the more time to code, and do it smothly

Its worth it? for me, it is, why? i don't know any language programing like RGSS and JS, thats why i dont use XP, VX, VX ACE, MV and MZ, so doing it in 2k3, its already fine for me, to make all my custom system with comands and events witohut any script or pluguin involved, coding like this, has his "own art" but here, talks one, that have ben 21 years in 2k and 2k3, and dont talk about japanes games, they do it even more insane engines hahaha.

[RM2K3] CBS - is it worth it?

Hello!

I use RPG maker since 2000, with RPG maker 2000.

is it worth to do a CBS in RPG maker 2003?

Hell... YES!!!

why?

If you are good ad coding comands and events, it will be easy for you to make a CBS or a CMS in RPG maker 2003, and the best comand for doing that is ... the comand "Show picture"

Hell yes, back in 2000 and 2003, it was a pain making a CBS and CMS in RPG maker, 'cause u where limited with almost to 20-100 pictures...

But now, with 2k3, u can have 1000 pictures, u can summon pictures with variables in their names, u can have spritesheets and animate them, so with all of this, you save a LOT of coding and a LOT of parallel process.

In my own Game, "Legend of Heroen" its made in RPG maker 2000, and only has some few CBS, and they are not a full engine, juts in some part of the game, but, in the new version, its in RPGmaker 2003, and it has a CBS and a CMS 100% working with 9 characters, you cna download it from this page and chek it if u want.

How much it took me?
Well, im good at coding with comands and events, but, it only took me less than 2 months to make a full CBS and CMS, and other engines to make them work with 9 playable characters.

And, the most important thing, im doing videotutorials on hwo to make engines in 2k3, and the latest iones, are for CMS, you can chek them, and sure u will learn a lot in RPGmaker2003 coding

And there are more...

My new version its made in RPGmaker2003 1.12a (original) and the player is EasyRPG, so i can use the advantages of EasyRPG just like True color isntead of only 256 colors

And you can use Maniacs patch, that have some good new comands and options for coding, Maniacs is more powerful than EasyRPG at coding, but its "stuck" only for RPGmaker2003 and i prefer the advantages of EasyRPG

If u want to learn more about RPgmaker2003 coding, u can contact me or follow me to learn more about this engine.


author=Darken
The only reason to make a CBS is if you just really like the software and pushing it to the limit the same reason someone would make a gameboy homebrew game for the fun of it. Otherwise it just doesn't make sense to me.


nope!! pushing 2k3 limits its not only doing a CBS, check my vids on youtube, and ull see my engines, like a 3D dungeon a like first person, with FULL 100% customiced, even the MAPS are custom (NOT PARALLAX MAPPING) :)

How to push 2k3 to the limits?
Here are the engines i'f done:

Custom Battle System
Custom Action Battle system
Custom Menu System
Custom TEXT engine (YES a TEXT, not the window text message!)
Custom Parralax maping with more than 3 layers
Custom 3D first person maps
Custom Action engines (like in Ocarina of time, jump, talk, view, etc...)
Custom Transitions normal and especial
Custom SriteSheet animations for charasets
And lot of minor engines...

[RM2K3] The unoficial RPG maker 2003 Trailer?

I don't know where to post this... if this goes to another part of the forum, please, move it, and sorry...!!



Here is an "unoficial" trailer of RPG maker 2003... like it should be for that old and good engine.



https://youtu.be/uZT8OySw-aE



What do you think?

Misaos 2020 - Discussion Topic

I don't know if it can count, but can I nominate my own Game or must be nominated by other people? I never participated on any miasao,

some weeks ago, i released my new Demo Remake from my game, and if still no one played it, its avaialbe in my profile, its done in RM2k3 with EasyRPG, so atm, i only can look forward to a "Best Non-English Game" amd "Most Promising Demo" hope someone can have a look at it :)
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