New account registration is temporarily disabled.

STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

Search

Filter

Release the Dead

author=Mirak
Lol.

?

anyhow um *panics, kind of* I think this title screen I designed is pretty cool.

also I can legally use it. yayyyyyyy. sorry if that image is like huge, that was just the default resolution of RMMV in auto-play, I forget how big that is.

does that fit a prompt or no such luck? I thought I saw a pretty vaguoo one but... where are we? where am I?

Does anyone realize how utterly terrifying Rico Rodriguez would be if he were real and physics "applied" to him in every way the way they do in the video games?

The PRO of PROCRASTINATION

author=Archeia_Nessiah
m o o d


Interesting read, solid article, gave me a thing or two to think about.

author=LordBlueRouge
The biggest motivator for me, was working on the archive and then realizing there would eventually be a point where I'd no longer have the opportunity to work on the games I wanted to make. Someone loses a job, a family member dies, a fire happens, your laptop and all your equipment gets stolen, etc - So now I just do everything I can with the time that I have because, this might be the only opportunity you will have.

This motivation just got lit under my ass pretty hard, although it wasn't anything as dramatic as the examples you listed. I just had to get a job and I don't have all the spoons I want to work on RM and now I'm afraid because my financial situation is still precarious I will need to seek additional work and then have no energy for creativity. This sucks. It also makes it really hard to do things that I think are good advice like forgiving yourself and practicing self-compassion. I think those are good suggestions honestly but it's hard to take care of myself over actually being productive when I'm motivated by the exact kind of fear Lord Blue Rouge has been talking about it.

Of course, another point I got out of the article was that procrastination is often your body and mind deciding to practice self-compassion regardless of what "you" decided you were going to do in a given day.

I think that this article could be taken further if anyone wanted by exploring the difference between procrastination patterns re: something you don't particularly want to get done ever/something you don't actually care if it ever gets done outside of external pressure/outside requirements (including survival) about versus procrastination patterns surrounding things that you WANT to want to work on.

Internet Drama

author=Sidewinder
author=StormCrow
They're causing him pain and who are they really helping?
Other developers?

I'd be lying if I said I didn't learn a thing or two from watching Liberty's event streams or reading over reviews of other people's games.

I don't know. To me, having one more object example for other developers to learn from is not worth making another human being feel like their life is a living hell: there are hundreds of other reviews of bad games you could comb through if you're looking to learn to git gud. To me, that really negates the argument that this one person's reviews need to stay up.

They've already received the review and taken away whatever they're going to take away from it, so they've had at least an opportunity to grow as a developer.

I don't think it's appropriate to force them to accept criticism: it is not our job to police, foment, or oversee anyone's personal growth or maturity.

If someone is at a point where they're not able to take anything away from a critical review than pain, then yes, that person has some maturing to do, but we're not their aunts and uncles. If right now, they just want the pain to go away, that seems like a reasonable request.

Of course, I do have, believe it or not, an abnormal excess of empathy for my fellow humans (a category that no longer includes anyone who voted for Trump but that's really neither here nor there). That might come off as surprising since I can be pretty abrasive on here but...yeah.

author=Sooz
If you release a work to the public, you have to be ready to deal with the public. And some of the public is gonna be harshly vocal about what it thinks. You don't need to be unfazed by it, but you do need to be able to keep your rage and tears to private areas, if only because reacting dramatically in public attracts the kind of asshole who just wants to see you react dramatically again.

(Emphasis mine.)

I don't really disagree with any of this, but I think the kind of asshole mentioned in your last sentence, namely shitty sadistic abusive trolls that get off on provoking oversensitive/defensive creators, are a much bigger problem than well...oversensitive/defensive creators. If effort is to be put into ridding our site of one of these groups of people, it should be the trolling sadists, not the immature devs. The devs are adding games to our site, even if they're bad games. The trolls are just creating a more toxic atmosphere.

author=Aegix_Drakan
I remember that my first release on this site (For the VX Ace event) got semi-mauled by Libby during her let's play of the event games (She ragequit the second boss).

But hey, a lot of her complaints were valid. Rather than have such pride in my work that I'd deny this chance to improve the game, I went out of my way to go back and fix them. And what do you know, Illusions of Loyalty is now a 4/5 star game.

I'm glad this was a learning experience for you. On the other hand I felt pretty scorched watching Liberty stream Chapelwaite. I had just recently dove back into the community and that experience had me seriously poised to dive right back out. Then the game got a legitimate scare out of her at the very very end of my game's stream, which was enough for me not to feel like I had completely and utterly failed at making the horror game that I'd put in 100+ hours of unpaid labor trying to make scary. And that was enough for me to stick around long enough for the game to be featured on the site's front page which was enormously encouraging.

Another factor in how one takes criticism is very simply how long have you been doing this. When I'd been doing this less than five years, I was much more likely to simply absorb and internalize criticism than now that I've been doing this for more than fifteen years. I still think I can take criticism reasonably well--and, if it's fair criticism, without publicly freaking out--but I also have more confidence and more of a sense of what I'm doing, and I'm more likely to push back on critique I disagree with.

Again, all of these arguments represent my feelings about a nameless general case. And I do recognize already that my opinion is in the minority, so there is no need for further concerted effort to shout me down, I get it and this was the last I had to say 'bout this.

I don't care at all about the specific redwall10/sacred lobo situation. I wasn't kidding when I said earlier (in other words) that if unity dislikes someone, they lose all of my sympathy. unity is like the nicest person ever and my hero.

(Liberty's current avatar is so cool...)

'Nother RPG Maker (and Visual Novel Maker) Humble Bundle

Release the Dead

those flying bathtubs are pretty amazeballs. Not super interested in a game you spend playing as kirby (I think), jigglypuff (I think), and a blue rabbit I completely don't recognize, but I do really like the flying bathtubs.

hmm, should I include this torrid lesbian romance in my game even though it's not *strictly* necessary to the plot?

Did that one already, nobody played it. (okay, the dogs aren't explicitly in any kind of romantic love, that would be a bit weird for me and also they're all FFI style ciphers, but they all have mad platonic love for each other, and you can literally configure your party so that all your members can give each other poochy smoochies til the cows come home, so pretty close, and probably the closest you can get to "dogs smoochin: the game").

(If Smith & Wesson made brooms, they'd be marketed as "tactical" brooms with the Smith & Wesson logo on them and cost 2-3x as much as normal brooms. I know because I've owned some Smith & Wesson knives and other nongun products from them.)

Internet Drama

Topic title is perfect clickbait.

author=thesacredlobo
Apparently I'm a bully according to redwall10 because I won't pull down my Let's Plays of his old games.

I honestly don't get why he cares so much to be honest. While I realize the games in question are pretty awful. He's the only developer that actually gets upset about me posting Let's Plays of his bad games.

He's even go so far as to claim I've turned his life into hell.

author=redwall10
Nice job making my life a living hell.


I read the OP and my first thought was: dude, lobo, this is just mean, obviously HE CARES BECAUSE he put effort into these games, why not pull them down? They're causing him pain and who are they really helping?

Then...
author=unity
redwall10 has a been a rude and sketchy dev on more than one occasion.

Nevermind, Lobo, if unity doesn't like him, commence/continue burning the motherfucker down. (tbc, this part is actually 100% unironic.)

author=unity
A lesson every dev needs to learn is how to take reviews and feedback gracefully.

True dat, unity-senpai, but there is an art to giving good feedback that is just as important of a skill to learn as a creator OR critic.

author=unity
I can't tell you what an eye-opener it is to see someone you thought was level-headed who just loses their mind over a low-score review.

These are games people make for free and give away for free. I would imagine subsequently seeing them get shit on is a pretty extreme feels-bad moment. I can't blame anyone for over reacting, at least a few times. A pattern of the wrong kind of overreaction can indicate someone is just an asshole though.

author=unity
Ultimately, if redwall wants higher scored reviews, they need to listen to criticism and try to learn and grow as a dev, and make games that are more enjoyable to play.

this is true, for sure but it's proportionally only as true as the critics are collectively right. In general, I blame general audiences (the masses) far more than I do critics, but "acclaimed" != good any more than "successful" != good. For the latter, see shit like Twilight and 50 Shades. The former's way more complicated, because diagnosing "bad criticism" is complex and often involves looking at greater themes over a critic's body of work (Roger Ebert has made plenty of individual bad calls, but none of them is as serious a problem as his stubborn and continuous rejection of the idea of video games as an art form).

And then there's the distinction between "critic" and "reviewer" but I assume we're all on the same page there.

author=unity
Or, if they don't want to, just accept that reviews come with the territory and they'll have to live with that.

I think we can all agree everybody needs to do that. Takes some longer than others.

All of my devil's advocating is based on pure ideology, not specific case details. I specifically haven't looked into redwall10's games or posts because he's probably a jerkass with terrible games which would make it harder for me to make these arguments, which are really in favor of the general case of someone being upset enough by a review to try and get it removed. I would say I've matured since then, but I've definitely been there and when you're in that place, you feel the cruelty of your persecutors very acutely and wonder why they couldn't show just a little kindness, when it would cost them so little to abate your pain.

But redwall10 specifically I give 0 fucks about.

'Nother RPG Maker (and Visual Novel Maker) Humble Bundle

wait, am I reading this right? I can get a legal copy of 2k3 (and a copy of xp i will lit. never use) for eight bucks?

Release the Dead

my god wait someone is done already stop it you people are too fast

Fomar I like the looks of that for the MOST part but I feel like aesthetically the RTP animations are not doing you any favors, especially at that scale/resolution (if nothing else, I'd make them much smaller).

@MIRAK: WILL YOUR GAME MAKE ME TRIP OUT IF I PLAY IT WHILE STONED?

minievent checkin forthcoming

Castle of the evil witch Review

I wish we could like posts here lobo because I'd have liked that one.