STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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Notification: Certificate has expired
I got the same error over the same days; 95% sure that's not actually useful data but in case of the 5% it is there you go.
(Unlike the blocks I've run into at much sketchier sites, my browser would not let me manually bypass this one, which was weird. I've overrided Chrome's concerns to visit many a sketchy website but this time Chrome was very stolidly YOU SHALL NOT PASS.)
(Unlike the blocks I've run into at much sketchier sites, my browser would not let me manually bypass this one, which was weird. I've overrided Chrome's concerns to visit many a sketchy website but this time Chrome was very stolidly YOU SHALL NOT PASS.)
New Hamster
sorry about your old hampster, bruh. congrats on the new hampster, she's adorbs.
@sooz: I like 'em!
The house I play D&D at, our hosts have a hedgehog named Quilliam. He pointy. Gonna see him today. Haven't actually touched him once as it seems extremely inadvisable, I was advised to blow on him instead.
@sooz: I like 'em!
The house I play D&D at, our hosts have a hedgehog named Quilliam. He pointy. Gonna see him today. Haven't actually touched him once as it seems extremely inadvisable, I was advised to blow on him instead.
Stat+ streaming service
I was concerned I was posting too much because I was so high up in posts in a given month but then I saw CAVE_DOG has 200 more posts than me this past month and I felt better.
(I get this thread's title even less than usual I'm afraid.)
Edit: By far the most astonishing stat in this thread to me is that there are more completed games on here than games in production. How long has THAT been the case? I thought we all had a relatively well-earned reputation for never finishing anything, ever.
(I get this thread's title even less than usual I'm afraid.)
Edit: By far the most astonishing stat in this thread to me is that there are more completed games on here than games in production. How long has THAT been the case? I thought we all had a relatively well-earned reputation for never finishing anything, ever.
Live Free Or Die Review
Thanks for the feedback. Esp. on the writing.
I think I've been vocal that that's what I care the most about.
I'm sorry you didn't enjoy the demo more full throatedly.
Just so you know, you're making a bit much of the Shadowrun similarities. (Interesting fact, I do believe that the guy who made Iron Gaia went on to work for Shadowrun, was reminded of that when I saw the two mentioned in the space of a paragraph).
In general, the most obvious way to tell the difference between plagiarism and homage is that homage seeks to draw attention to the derivative works that inspired it as a shout out to them. The downside is that sometimes people see homage in elements of the storytelling where none was intended.
Besides the Treaty of Denver and Japan-Occupied-CalFree, nothing in the backstory is inspired by Shadowrun, it's just my (very pessimistic and somewhat idiosyncratic) extrapolation of where this country/continent is going. The fact that magic was a thing and that Indigenous Peoples figured it out first makes the geopolitics of the continental United States look radically different in Shadowrun than it does in Live Free Or Die.
Most importantly, in Shadowrun "America" is no longer a thing and not relevant. The UCAS and the CAS exist but the war for their relevance compared to the global megacorps is lost and over. Shadowrun is about surviving, thriving, and profiting in the cracks between the megas in a fully post-America world. Live Free Or Die is about a last ditch effort to save America and engages with sticky topics like nationalism and American Exceptionalism and the patriotism of dissent. It's a...sizeable difference in my opinion. I'm trying to mix the techno-noir cynicism of classic cyberpunk with political dissent and an in-depth critical dissection of the idea of "MAGA". Shadowrun was about mixing the techno-noir cynicism of classic cyberpunk with elves and dragons.
The American Federation (probably renamed the Christian American Federation in subsequent builds) isn't an expy for the CAS from Shadowrun. It's closer to being an expy of the NSF (as I see you pointed out) but honestly that is not there because it was in a computer game released by Eidos in 1999, it is there because I have been watching the NSF become a real thing for a decade now and it's terrifying. Looking at that kind of news out of the Northwest I've been like... "oh hey, wow, this is just like the NSF from Deus Ex....except that they are definitely not going to wind up being the good guys in the end".
Likewise, Mexico being a dangerously aggressive narcostate is pure extrapolation from observations I've made of Mexico.
The only thing you ascribed to being taken from Shadowrun that I thought was outright silly was the massive coastal flooding reshaping cities like LA and NY. It only makes sense to characterize that as being "from Shadowrun" if you're a climate denier or something. Like, the superstorms are coming, as is the sea level rise, at this point it's just science, not fiction.
Initially, G.K. Chesteron's The Man Who Was Thursday was indeed in there just because it's in Deus Ex. But then I got the copy of it that I'd ordered from Amazon and started actually reading it and now it's in there because it has very fascinating things to say about anarchy and law enforcement. Albeit from the perspective of a very antiquated time period.
The writing is nowhere near as taut or efficient as Gibson, you're right, but that's a hard bar to meet: I firmly believe he's the greatest prose stylist of his generation (our generation?).
In reality these characters would just use the jargon w/o explaining what any of it means. The dialogue would be much brisker but the player would potentially be even more confused. The dialogue between Hawkins and Tseng might look more like this:
Gets across the same points in less words (this is a hovercraft, it was a helicopter, Tseng is sentimental about it, it has a 30mm gatling gun in the front and two 40mm cannon in the back, the latter of which are what are used for the) but is less informative to anyone that knows nothing about military hardware ("VTOL? ECCM?"), and less entertaining to anyone who knows lots about military hardware, like myself.
That said, I cringed when I saw just now that I had Hawkins say "nice" three times in the dialogue about the dropship. It was the kind of thing I was specifically trying to avoid. Hawkins is at once a mostly-silent-cypher-protagonist and a meta-commentary on the mostly-silent-cypher-protagonist which is a tough line to walk.
In the game, there are basically two dialogues I felt self-conscious about when I released it, and that was the dialogue about the dropship, and the shaggy dog story where Hawkins reasons out that she's in Hong Kong. Future builds if I can motivate myself to release any will have the talk with Tseng radically altered or removed, and might even start with the infiltration on the Lotus Gardens run.
I'm not going to apologize for most people in the year 2076 not knowing what Star Trek is and not getting Star Trek memes. To me that's just logical (and while we're tallying references, "historical documents" is a Galaxy Quest reference).
A lot of the writing I'm proudest of comes later in the demo, towards the end of the Lotus Gardens run and then the final expository narrative dump (which you're not the first person to point out is hard to read: that at least is an easy fix).
Anyway, Tseng and the Mist Dragons (who are totally based on Shadowrun characters I made in high school lol) are not in fact the main characters and are probably, if I can manage to complete this game (unfortunately, I am in very dire straits financially so I moved on to a project that I can hopefully sell--my artistic vision for LFOD involves a specific soundtrack of copyrighted music that would make selling it problematic), going to wind up being the bad guys (although hopefully it's clear from the demo that this isn't the kind of story that's going to have simple open-and-shut good guys and bad guys).
I am not sure that I have an entirely coherent and logical reason for having you do the "tutorial" part of the game as the bad guys except that it struck me as interesting and experimental. I often experiment with things I haven't seen experimented with in other games, usually having to do with perspective and empathy. The idea was--is--that later on when the Mist Dragons are trying to kill Hadley and company, the player's gonna feel some things.
Sorry to run on so long. Thanks again for your feedback. I appreciate you leaving this unstarred considering this was indeed a demo that I rushed out perhaps before it was as fully baked as I'd have liked.
- Crow
P.S. If you or anyone else would like to draw me a new dropship sprite for free, I'm not saying no. :D
I think I've been vocal that that's what I care the most about.
I'm sorry you didn't enjoy the demo more full throatedly.
Just so you know, you're making a bit much of the Shadowrun similarities. (Interesting fact, I do believe that the guy who made Iron Gaia went on to work for Shadowrun, was reminded of that when I saw the two mentioned in the space of a paragraph).
In general, the most obvious way to tell the difference between plagiarism and homage is that homage seeks to draw attention to the derivative works that inspired it as a shout out to them. The downside is that sometimes people see homage in elements of the storytelling where none was intended.
Besides the Treaty of Denver and Japan-Occupied-CalFree, nothing in the backstory is inspired by Shadowrun, it's just my (very pessimistic and somewhat idiosyncratic) extrapolation of where this country/continent is going. The fact that magic was a thing and that Indigenous Peoples figured it out first makes the geopolitics of the continental United States look radically different in Shadowrun than it does in Live Free Or Die.
Most importantly, in Shadowrun "America" is no longer a thing and not relevant. The UCAS and the CAS exist but the war for their relevance compared to the global megacorps is lost and over. Shadowrun is about surviving, thriving, and profiting in the cracks between the megas in a fully post-America world. Live Free Or Die is about a last ditch effort to save America and engages with sticky topics like nationalism and American Exceptionalism and the patriotism of dissent. It's a...sizeable difference in my opinion. I'm trying to mix the techno-noir cynicism of classic cyberpunk with political dissent and an in-depth critical dissection of the idea of "MAGA". Shadowrun was about mixing the techno-noir cynicism of classic cyberpunk with elves and dragons.
The American Federation (probably renamed the Christian American Federation in subsequent builds) isn't an expy for the CAS from Shadowrun. It's closer to being an expy of the NSF (as I see you pointed out) but honestly that is not there because it was in a computer game released by Eidos in 1999, it is there because I have been watching the NSF become a real thing for a decade now and it's terrifying. Looking at that kind of news out of the Northwest I've been like... "oh hey, wow, this is just like the NSF from Deus Ex....except that they are definitely not going to wind up being the good guys in the end".
Likewise, Mexico being a dangerously aggressive narcostate is pure extrapolation from observations I've made of Mexico.
The only thing you ascribed to being taken from Shadowrun that I thought was outright silly was the massive coastal flooding reshaping cities like LA and NY. It only makes sense to characterize that as being "from Shadowrun" if you're a climate denier or something. Like, the superstorms are coming, as is the sea level rise, at this point it's just science, not fiction.
Initially, G.K. Chesteron's The Man Who Was Thursday was indeed in there just because it's in Deus Ex. But then I got the copy of it that I'd ordered from Amazon and started actually reading it and now it's in there because it has very fascinating things to say about anarchy and law enforcement. Albeit from the perspective of a very antiquated time period.
The writing is nowhere near as taut or efficient as Gibson, you're right, but that's a hard bar to meet: I firmly believe he's the greatest prose stylist of his generation (our generation?).
In reality these characters would just use the jargon w/o explaining what any of it means. The dialogue would be much brisker but the player would potentially be even more confused. The dialogue between Hawkins and Tseng might look more like this:
Hawkins: That our ride?
Tseng: Yep.
Hawkins: VTOL?
Tseng: Yeah, converted. From an old Chinook twin-rotor.
Hawkins: Armaments?
Tseng: 30mm gatling up front, independently tracking 40mm cannon in back, plus smoke, chaff, and ECCM, usual package.
Hawkins: It's a badass ship.
Tseng: You call a ship "she", not "it" Hawkins. This one, she's named the Fell Purpose.
Gets across the same points in less words (this is a hovercraft, it was a helicopter, Tseng is sentimental about it, it has a 30mm gatling gun in the front and two 40mm cannon in the back, the latter of which are what are used for the
air strike at the end of the demo
That said, I cringed when I saw just now that I had Hawkins say "nice" three times in the dialogue about the dropship. It was the kind of thing I was specifically trying to avoid. Hawkins is at once a mostly-silent-cypher-protagonist and a meta-commentary on the mostly-silent-cypher-protagonist which is a tough line to walk.
In the game, there are basically two dialogues I felt self-conscious about when I released it, and that was the dialogue about the dropship, and the shaggy dog story where Hawkins reasons out that she's in Hong Kong. Future builds if I can motivate myself to release any will have the talk with Tseng radically altered or removed, and might even start with the infiltration on the Lotus Gardens run.
I'm not going to apologize for most people in the year 2076 not knowing what Star Trek is and not getting Star Trek memes. To me that's just logical (and while we're tallying references, "historical documents" is a Galaxy Quest reference).
A lot of the writing I'm proudest of comes later in the demo, towards the end of the Lotus Gardens run and then the final expository narrative dump (which you're not the first person to point out is hard to read: that at least is an easy fix).
Anyway, Tseng and the Mist Dragons (who are totally based on Shadowrun characters I made in high school lol) are not in fact the main characters and are probably, if I can manage to complete this game (unfortunately, I am in very dire straits financially so I moved on to a project that I can hopefully sell--my artistic vision for LFOD involves a specific soundtrack of copyrighted music that would make selling it problematic), going to wind up being the bad guys (although hopefully it's clear from the demo that this isn't the kind of story that's going to have simple open-and-shut good guys and bad guys).
I am not sure that I have an entirely coherent and logical reason for having you do the "tutorial" part of the game as the bad guys except that it struck me as interesting and experimental. I often experiment with things I haven't seen experimented with in other games, usually having to do with perspective and empathy. The idea was--is--that later on when the Mist Dragons are trying to kill Hadley and company, the player's gonna feel some things.
Sorry to run on so long. Thanks again for your feedback. I appreciate you leaving this unstarred considering this was indeed a demo that I rushed out perhaps before it was as fully baked as I'd have liked.
- Crow
P.S. If you or anyone else would like to draw me a new dropship sprite for free, I'm not saying no. :D
Rhythm Music Network
I haven't forgotten I get a cameo in this rad game, just been busy with other things.
Edit: corrected my own bad English lol.
Edit: corrected my own bad English lol.
"If they come for you in the night, they will come for me in the morning."
Exile's Journey
castlearddlech.png
holy fucking shit
that mind-bogglingly intricate complex of cliffs on the lefthand side...can the player actually navigate that area, like is there gameplay there? if not, if all those cliffs are there just to look purty, well obviously you are a mapping genius but I think you might also be an actual crazy person :P
(The overall layout vaguely reminds me of the Lost Bastille from Dark Souls 2 for some reason.)
that mind-bogglingly intricate complex of cliffs on the lefthand side...can the player actually navigate that area, like is there gameplay there? if not, if all those cliffs are there just to look purty, well obviously you are a mapping genius but I think you might also be an actual crazy person :P
(The overall layout vaguely reminds me of the Lost Bastille from Dark Souls 2 for some reason.)
BETA TEST SIGN UP!
I may be intereste--
holy shit Blindmind what's up man feels like I haven't seen you post here in ages a Blind post is even rarer than a Craze post
*has the attention span of a squirrel*
--sorry, I might be interested in this (especially if you will help test my game when it's ready: don't worry, it ain't gonna be anywhere near 20 hours long), this game looks fascinating.
holy shit Blindmind what's up man feels like I haven't seen you post here in ages a Blind post is even rarer than a Craze post
*has the attention span of a squirrel*
--sorry, I might be interested in this (especially if you will help test my game when it's ready: don't worry, it ain't gonna be anywhere near 20 hours long), this game looks fascinating.
Internet Drama
author=Sooz
Stormy, I feel like you're having an argument that is not only tangential to the subject of the OP, but is also discussing things that nobody here actually said.
It would not be the first time, my friend. It would not be the first time.
Anyway, the only part of what I was saying that matters is this: in a general case, I don't think keeping a review of an RM game online is worth causing someone emotional pain or distress. This Redwall person might be a jerkass and that is certainly an extenuating circumstance, but in general I think that if someone asks with a "please" and not an "or else", taking down a review that's causing someone pain or distress seems to me like the right thing to do. Life is too short for drama. Buttressing a testimony to the mediocrity or outright shittiness of a game no one is likely to play anyway is of less value to society than lessening the distress of the bad game's creator. In general, when someone says something as trivial as an RMN review "making their life a living hell", well, they're being hyperbolic and melodramatic and silly. I understand the urge to say "toughen up, buttercup, if that's your biggest problem in life then you're swimming in gravy". However I also hear a clear communication in those words that they're in genuine emotional pain. That's just my opinion, of course, and I'm happy to leave it at that.
I think I just did that thing where I say the same thing five times consecutively in five slightly different ways? Unsure.
Without even skimming the topic, I realize that the dev in question is guilty of all sorts of other bad behavior so yes, my reasoning above would not and does not apply in this case.













