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STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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Would anyone like to help me with the CSS for this gamepage?

I guess in this case I'm an easy client/easy customer because I don't really care what the design is, CSS wise, as long as it looks neat. Lemme see if I can find a page or two I think is particularly neat looking as an example. The Nakaishi Wars (which, incidentally, looks hella neat, at least I really like the premise, one more for the playlist) page is nice and clean and functional and also just around the limits of what I can accomplish myself (I am sure that my CSS is uglier than yours to look at is code, being kludged together from bits and pieces of copy pasta with a total cargo cult approach, but I can make a page look more or less the same as that).

I know that my own skill/patience with CSS ends with pages (I'm reminded you helped me with the CSS for this one last year!) that look like this (essentially the same CSS input w/ different color and image choices); the background color, text color, hyperlink color, and background image for the most part I know how to alter.

Ironically, setting up an itch.io page's "theme" is essentially CSS, but easier cause it's all wysiwyg point and click.

I guess maybe one piece of information I can put out there is I'd like it to look like (or at least be evocative of) an old medieval tome, or grimoire. So it would use tones and textures that are evocative of parchment/books and also a B&W medieval illustration (I have several that would suit) for a background. Is that helpful?

Edit: neat looking pages.

Escape from Greyrock v1.2 Released

Glad I didn't try the first build, hopefully I'll get around to this one, it' s the first RM game I'v DLed in a while.

BETA TEST SIGN UP!

I may be intereste--

holy shit Blindmind what's up man feels like I haven't seen you post here in ages a Blind post is even rarer than a Craze post

*has the attention span of a squirrel*

--sorry, I might be interested in this (especially if you will help test my game when it's ready: don't worry, it ain't gonna be anywhere near 20 hours long), this game looks fascinating.

Life Is Full Of Disappointments (so what's another one?)

It's not too bad*, you're right, and I'm not exactly complaining about it either. (One of the games you mentioned must be Chapelwaite which got frontpaged when I was new which is huge. Getting frontpaged here is undeniably huge.)

It's just nowhere near enough to justify the time and money investment of continuing commercially. Esp. now that I'm kind of broke and have less free time. I have some idea what the conversion rate will look like from free downloads to actual buyers, and even if I take the most wildly optimistic view of it...this still has nowhere near enough interest. Which is fine.

* I have games made and distributed under a different handle that have been downloaded at least 10,000 times and translated into multiple foreign languages, so that informs my perspective on this. Even those games are still small fry compared to some of the juggernauts on RMN. The most downloaded of those games has been around since 2006-2008. Some games released on RMN between 2016 and now have 10x the downloads. See, it's all perspective. But I didn't and don't mean to come off as whinging.

Life Is Full Of Disappointments (so what's another one?)

Don't worry, I'm taking into account response from everywhere else I posted the game too (I put it up on RPGMakerweb and a couple other places I think; downloads from there should be reflected in the download count here, if not the subscribers).

I know RMN is pretty quiet these days and seems more popular with devs than end-users.

Like I said on the other half of this Hiatus'd project (but not this half because putting up two completely identical blogposts felt weird):

author=me
To a certain degree, I feel like I "failed" Road To Paradise by not hyping it or promoting it hard enough or often enough in the right places. I'm not going to beat myself up over this, but I will make a note to be more proactive about "marketing" any and all future projects.

It's a shame in some ways. I really like RMN. I like the community here and most of the folks that make it up and I like the infrastructure of the site itself. I wish this place was the swarming heart of the RM scene (it would make sense, since this is where like all the games are actually hosted!), because that way I could do all of my game-"selling" in the place I host my games and discuss my game-making (one-stop shopping so to speak), but I know that's not exactly the case and I need to advertise elsewhere. : )

This Also Needs A Review

No, thank you. I get paid to write things, not the other way around. (As a counter offer, I will give you $5 to write a 2500 word review.)

This Also Needs A Review

Will do, I wasn't sure where that was from encouraged to frowned upon, thanks!

FEATURES! *Jazz Hands*

author=WheelmanZero
Aha! Sky dragon is canon, I knew it!


Well played sir, well played. : )

Playtesters Needed!

pointless flusterment
Boy am I bad at basic human communication. When I said "a couple" I was assuming that Kumada AND JustAShyDoge would each be on board (please excuse my presumption, actually). But anyway, I meant to say, I wanted two in addition to them (again, sorry) that is to say four, the magic number is four playtesters. I mean, I'll get the game out with less sure but it won't be as polished.

I'm a terrible liar!

Don't forget to add me to your gamer-page as incidental writerperson or w/e.

Oh, and using the name of the fictional African nation from a spectacularly popular blockbuster movie for one of your characters is kind of strange.
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