STRAK'S PROFILE
Strak
1560
Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
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I sorry, RPG Maker Web. Can I come back? (It's been 3 years)
I'm not usually one to chime in about these things, but I kind of agree. I know that if I was new and checking out the community, I'd be a bit deterred from joining if all I saw was drama. That's not to say you shouldn't make friends here and have people to confide in, but a public forum isn't the place to do that. Yes, this is a community, and a great place to find friends and support, but it is ultimately a GAMING and DEVELOPMENT community. Finding a confidential support group (either online or in person) is probably the best place for personal difficulties. I don't mean to condescend, I just really hope you get the help and the friendship you're looking for, without alienating the friends you already have.
I sorry, RPG Maker Web. Can I come back? (It's been 3 years)
I mean, if you need the plugins that bad, could you not just... Make a new account? It would take like 5 minutes. Even if that's all you use the account for is just accessing content.
The Featured Game Thread
So, about September...
Twell looks pretty good, and was just finished this year. Looks like there's some custom graphics mixed with RTP, but all around excellent mapping and atmosphere, and there are some pretty custom mechanics. I've had difficulty running it on my computer because it's a grouchy cantankerous old biddy, but what I have managed to play is really quite nice, and I think worth the attention.
Twell looks pretty good, and was just finished this year. Looks like there's some custom graphics mixed with RTP, but all around excellent mapping and atmosphere, and there are some pretty custom mechanics. I've had difficulty running it on my computer because it's a grouchy cantankerous old biddy, but what I have managed to play is really quite nice, and I think worth the attention.
How to Make a popular RPG Maker Game
Elite Affixes
author=AubreyTheBard
That's a very pie-in-the-sky idea requiring interference with the player's actions, of course.
Not at all! That's a good idea, those are kind of what I'm looking for. I'm a decent enough programmer and adept enough with the software that I can basically make the battle system do just about anything at this point. I'm using a heavily modified version of the Tankentai SBS for VX, but I've been using it for over 15 years and know it inside and out, plus enough Ruby to write my own scripts, so pie-in-the-sky stuff is not off limits.
Elite Affixes
Back with another game design topic where I ask the community for ideas and then shamelessly steal them.
Or, uh, ask the community what they like to see in games and then humbly oblige them. Yeah, that.
So, I'm working on adding a new element of randomness and challenge to Thrall in the form of Elite enemies. Basically, enemies that have a small random chance of spawning in any normal group of enemies that are basically a buffed version of those enemies. They have higher stats, but also a unique reward with additional EXP, and a guaranteed rare item drop, with a decent chance of an epic or legendary item.
In addition to these buffed stats and rewards, I'm adding one more component to Elite enemies, which is a passive modifier that affects the entire troop. So if an Elite enemy appears, every enemy in that battle gets a buff.
My question to the community is, what are some ideas for good passive modifiers like this for a turn based battle system? What kind of tropes do you like to see in tough mini boss battles, or what unique mechanics have you seen in boss fights that you'd like to see in other games? I'm flexible, so anything goes.
Couple ideas I've already come up with:
Hearty: Enemies have double HP
Thorned: Enemies reflect 10% of all damage
Regenerator: Enemies regenerate HP each turn
Swift: Enemies get a significant AGI boost
Or, uh, ask the community what they like to see in games and then humbly oblige them. Yeah, that.
So, I'm working on adding a new element of randomness and challenge to Thrall in the form of Elite enemies. Basically, enemies that have a small random chance of spawning in any normal group of enemies that are basically a buffed version of those enemies. They have higher stats, but also a unique reward with additional EXP, and a guaranteed rare item drop, with a decent chance of an epic or legendary item.
In addition to these buffed stats and rewards, I'm adding one more component to Elite enemies, which is a passive modifier that affects the entire troop. So if an Elite enemy appears, every enemy in that battle gets a buff.
My question to the community is, what are some ideas for good passive modifiers like this for a turn based battle system? What kind of tropes do you like to see in tough mini boss battles, or what unique mechanics have you seen in boss fights that you'd like to see in other games? I'm flexible, so anything goes.
Couple ideas I've already come up with:
Hearty: Enemies have double HP
Thorned: Enemies reflect 10% of all damage
Regenerator: Enemies regenerate HP each turn
Swift: Enemies get a significant AGI boost
How to make an unpopular RPG Maker game
With all these spam bots, I keep thinking of this...
Pokemon just revealed the SV DLC OST and it consists entirely of stolen fan-music from YouTube. How is this legal? And the musitians can't even fight it in court because they're poor hobbyists fighting a billion dollar corporation.
author=Avee
Let's get the full and truthful information before we overreact here
Can this be the default response to like... everything? That'd be great.













