SUNFLOWERGAMES'S PROFILE
I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the Play Station. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
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OBSCURE NOT THREE THING RESPONSE COLLECTIVE
OBSCURE NOT THREE THING RESPONSE COLLECTIVE
OBSCURE NOT THREE THING RESPONSE COLLECTIVE
OBSCURE NOT THREE THING RESPONSE COLLECTIVE
OBSCURE NOT THREE THING RESPONSE COLLECTIVE
OBSCURE NOT THREE THING RESPONSE COLLECTIVE
[RMMV] Only if I Remember on on KICKSTARTER
What is the 4200 going to be used for? Is there some reason you came up with such a high amount of money for this game? I really think kickstarters should include how the money is going to be spent. Artwork is usually the most expensive thing, but you title looks like it will be relatively short and basic.
[Poll] Y - Axis = Normal Vs. Inverted
I recently played a game with no options. It made me nauseous to actually try to play with a normal camera set up. There was no option for inverted. I ended up uninstalling the game because I can't deal with the change. I think it's something I have learned from the early days of videogames that I can't let go of. It seems older games had a lot of inverted controls as the default set up. It's an interesting transition to see in gaming where the normal set up is always not inverted and you need to go into the menu to change it.
Some research suggests that the earliest games with inverted controls was Flight Simulator, which is quite an old game, and many of us probably had access to it at some point in our childhood.
[Poll] Y - Axis = Normal Vs. Inverted
I think some of the first 3-D games I ever played were for the original X-box. I think they were Morrowind and Halo. Ever since I started, until now, I can only play these sort of games with a Y - Inverted Axis. My friend always played on normal. Is it strange for me to play games with a Y-Inverted camera? It's actually very difficult for me to play a game with a normal camera, to the point, if there's no option to change it, I won't play the game.
(I also just realized that a lot of N64 games have inverted controls by default, like Zelda.)
Details:
Y-Axis = Y is a vertical axis. X is a horizontal axis. The analog stick controls how the camera moves based on the direction you push.
Normal = pushing up makes the camera go up, pushing down makes the camera go down.
Inverted = pushing up makes the camera go down, pushing down makes the camera go up.


















