SUNFLOWERGAMES'S PROFILE
I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the Play Station. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
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Steam RPGMaker Scene
Ghosthunter's info a pics are pretty helpful there. Store page and builds are reviewed separately. The checklist makes it a no-brainer for what you need to do.
Besides the Steam Direct website, there is also a separate log in for Steamworks Product Data. I find it a bit annoying having to log into these separately.
The Direct website is for submitting your store page and build.
The Partner website is to view wish lists, purchases, refunds, monthly payouts.
(Yes, if you ask for a refund and fill in that box that says why, devs can actually read that.)
Once you are a Steamworks member you can also join an exclusive group on Steam. You can ask a lot of questions on the boards there. It's a great resource.
For those of you thinking of using itch.io... Your sales on Seam will hugely overshadow anything you can make on itch.io. For every sale you make on itch.io, you will make 10-20 sales on Steam.
Besides the Steam Direct website, there is also a separate log in for Steamworks Product Data. I find it a bit annoying having to log into these separately.
The Direct website is for submitting your store page and build.
The Partner website is to view wish lists, purchases, refunds, monthly payouts.
(Yes, if you ask for a refund and fill in that box that says why, devs can actually read that.)
Once you are a Steamworks member you can also join an exclusive group on Steam. You can ask a lot of questions on the boards there. It's a great resource.
For those of you thinking of using itch.io... Your sales on Seam will hugely overshadow anything you can make on itch.io. For every sale you make on itch.io, you will make 10-20 sales on Steam.
Steam RPGMaker Scene
Maybe I should do a video of everything that's available in the Steamworks partner site??? But It's not really that hard to use, inmo. I think you'll need to be familiar with some additional tools as well, such as Gimp (or Photoshop) and some video recording program (use a free trial of Camtasia Studio.)
The hardest part for me was uploading my game using the SDK, which I have a written tutorial on. (Steam actually has a direct download option now for files below a certain size, so there's a way to even bypass this.)
Steam RPGMaker Scene
Hello, I'm a Steamworks Partner. (I use Visual Novel Maker.)
There's a huge amount of hentai RPG Maker games on Steam. I'm not sure if you can find that content here? Yes, there are normal RPG Maker games, ones without the Adult content, but they usually don't sell very well.
$100 is pretty cheap to publish your game on Steam, and you only need to get $1000 in net sales to get that money back. My view on success is as to weather you can recover the $100 plus whatever other expenses you had on the game. So far, with my previous 2 releases, I have made all the money I spent back.
An easier place to set up a game for sale is itch.io. But you'll not make very many sales there.
A thing to keep in mind. If your game is popular enough you can bet on it getting pirated. All 3 of my games, even the one I release this week, have been pirated. I guess that's another sign of success?
Is VR Killing the JRPG?
I don't really see VR becoming more than a niche thing at the moment.
The technology just isn't there.
Action RPGs should be no problem to implement in the future.
Truned based and strategy RPGs... Well I could see some ways to implement this...
You and the enemy can still take turns. But you need to wait. When it's your turn you can move forward, but when it's not you're stuck in place. I'm not really sure this genre will work in VR very well. Luckily, even with new technology, outdate games from the Atari / NES are even still a thing. I don't think JRPGs need to worry about people forgetting about the console generation.
Note my idea of advance VR is something akin to the Star Treck holodeck.














