SUNFLOWERGAMES'S PROFILE
I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the Play Station. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
Search
Filter
Phantom Event?
You might not have ended an event using a blank page.
ie. your event runs, you teleport somewhere else, but you never ended the event properly by using a blank page.
At the end of an event I'll turn on a switch, make a second page that is empty that is active when the switch is on.
The games that shaped who I am
When I was a kid I remember getting a Nintendo for Christmas. I once talked about this with my cousin a couple of years ago. He said that he couldn't remember what he got, but he remembered me getting a Nintendo. (For those yougins, a Nintendo is not a Switch, it's a NES or a Nintendo Entertainment System.)
I've played a lot of games, and these are necessarily not the best, but they are the most important games I've probably ever played. They shaped my gaming experience and probably changed me as a person.
The Trifecta
I didn't really have any good NES games and didn't really play games at home. My grandparents lived not too far away. They had a Super Nintendo (Also not to be confused with a Switch for the youngins...) And I would play games at their house when I went over there. And these 3 games really, really shaped me as a young child. That of course would be: The Legend of Zelda: A Link to the Past, Super Metroid, and The Secret of Mana. My childhood centered around beating these games. And I certainly beat them, more than once. I actually remember cheering when I beat The Secret of Mana. I had to use Nintendo Power magazine, but it was still an achievement. Actually, I think the other 2 games I knew how to beat because I watched my relatives play them countless times as well. You gotta be fair. I wasn't that old when I played these. Is it okay that I got help?
Fan Boy
So I went over to my cousins house in Vancouver. He has A Playstation (No, not a Switch, a Playstation, like the very first one ever made.) He was renting Final Fantasy 7. I watched him play. I made my own file and started a game. When I got home I went to the store and bought a Playstation and Final Fantasy 7. That's how easily I was convinced to buy a whole system; playing Final Fantasy 7 at my cousins house for a couple of hours. I got so obsessed with it, that I went on to buy every Final Fantasy game on the Playstation and Playstation 2. Ohhh... And it made me cry like a baby. I was a teenager. And Final Fantasy 7 made me cry. For years onwards I would defend Final Fantasy 7 to be the best game ever made. And I beat it by myself. I didn't use my dial up internet to look up a large text only strategy guide.
The Last Big Thing
So, what would put an end to me being a fanboy forever of just one gaming series? Well after my Playstation 2 broke -old model had disk tray problems- I decided to give the Xbox a chance (The original Xbox, not a Switch, stop bringing up the Switch, I don't have one.) Anyways, I played The Elder Scrolls 3: Morrowind. I had never been so engrossed by a game or pulled into a world to that point before. And really, this has lead me to being the gamer I am today. I will seriously give anything a chance if I can just get the feeling I had in this game again. I chase this feeling. I crave it. But in reality, I couldn't be much of a gamer without the earlier stuff either. So, together, these 5 games shaped the person I am still today.
My 5 most important games:
The Legend of Zelda: A Link to the Past
Super Metroid
The Secret of Mana
Final Fantasy 7
The Elder Scrolls 3: Morrowind
Video Game Critic Wager 2022
My counter picks worked out well. -0 for a cancelled game and actually picking up +4 for a poorly reviewed game. I'm putting my big point faith in Hollowknight, don't let me down.
[RMVX] Need help disallowing the Player to remove Weapon (Barehanded)
A work around would involve checking if the character is equipped all the time using a parallel process. If not, then equip with default weapon (first one in the game that can't be sold.) The player could go bare hands, but at as soon as the player the exits the menu the character gets equipped with a basic weapon.
Looking for betatesters (money prizes)
author=IndependentArt
Right click-->open image in new tab.
No.
Reload image correctly instead.
Just imagine this is how you react to bugs in your game.
"Instead of fixing it myself, I'll tell the player how to fix it."
Looking for betatesters (money prizes)
How is anyone supposed to read something so huge?
You spelled characters wrong on your game page as =
Charakters
Are you giving away money prizes or money prices?
Steam Deck Compatibility List
I wish you good luck. I'll send your curator a key the next time I'm on the development page. With a curator you can also solicit devs much easier and can branch out to multiple different engines.
The Legend of Zelda (Solarus Edition)
What are good game engines for making a Card Game?
author=Shinanauthor=kory_toombsThis is just factually incorrect. Card games rely on such simple rules that you can essentially make them in any gamemaker.
Unity or Unreal Engine are the only answers to this question. You will need to do coding to actually have a feasible card game like MTG or Yu-Gi-Oh! Maybe someone will make an engine for this one day.
I look forward to being proven wrong when someone makes a RPG where your random encounters use a similar rule set as MTG using RPG Maker. I believe in you Shinan!














