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SUNFLOWERGAMES'S PROFILE

SunflowerGames
The most beautiful user on RMN!
13323
I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the Play Station. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.

Game / Engine Count:

RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1

OMG! Not Another Isekai
Isekai Visual Novel

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The IGMC is back! [Indie Game Making Contest: Rebirth]


Can use any maker engine =
Makes list of all possible engines =
Forgets that IG Maker exists =
No one cares.

Stat Spam


There should be 30000 cap on MS for the next 30 years, just so we can all have a chance to catch up.

Changing My Username


Only god kentona can change who you are.

How to craft a standout essay on abortion


So random. Spam.

What technology do you hope will be invented before you die.


Lightsabers.

How to Commission Artwork


I can say that the most frustrating thing I have experienced is artists that have taken way too long to complete a commission. I had one guy on Deviant Art who was getting very popular at the time. So, he ended up taking many commission requests. He had like around 30... He was also running a Patreon, so had to do art for that. In the long run, a commission that could have been completes in a couple of weeks, took months. I had another artist who fell of his bike and broke his arm. He didn't really communicate what happened to him, so it was a little annoying at the time.

I also have had a couple really profession artists. They communicate well and do work within a reasonable amount of time. The artist I had work on my backgrounds in 2 of my VNs is one of the best people I have ever worked with. And the person I'm currently working with on sprites is also very good.

Bad artwork. I think that's subjective and how you go into commissioning artwork. You can't expect the artist to design an image in your head exactly as that. You are taking on the artists style and skill when you do this. I expect the artist will have their own take of what the art should look like. You really got to be okay with that. In most circumstances I have been very pleased with the commissions I have received. It's really important that the person you hire has a large gallery. You need to look at a lot of art and decide if this is the right person for you.

In total I have hired 5 different artists (Each artist worked on at least 4 commissions or more), and I would say I would hire 2 of those artists again. What does that mean about the other 3? Well some of that comes down to some of their professional behavior, or other reasons.

I hope this was helpful.



15 Years of RMN


Rules = 5 playable maps in the game.

Rules = Any engine.

Someone = Makes a text based game with no images whatsoever.


Recommend me a game with villain as protagonist

Getting three screenshots out of a one map game


I think the person looks at your game description and looks at your images.

If you described your game as a 3D RPG with lush and beautiful environments, then show a picture of some zebras, there's probably going to be a problem.

I think if you describe what your game does well enough, there shouldn't be a problem. There are some other games with only 1 map out there.

Here's an example of a game with very minimal images to submit=

https://rpgmaker.net/games/4646/

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace


@KrimsonKatt

Does MV really have more plugins? I don't think VX Ace has plugins at all. What a strange thing to compare. How about comparing scripts? I'm not really sure, but VX Ace has a huge amount of scripts. VX Ace also has a huge amount of DLC and community resources made for it. It's hard to say, but VX Ace might be winning on this one?

Comparing program languages... Not really sure if one is better than the other here.

Is managing resources easier? I thought doing things in Ace was simple. I didn't even bother using the import function. Just put the files in the folders and used them. I edited scripts from within the engine and started the game with no issue. Doesn't MV require to close the engine and edit everything in its folder? I can't remember.

VX Ace can gain a higher resolution and side view battles through scripts.

MV is poorly optimized, especially when adding plugins. Some games have huge performance dips because of it.

VX Ace has terrible RTP. No one should use it.

Edit: I just realized that I responded to a post originally made 4 years ago.