TDS'S PROFILE
TDS
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Ofblowman telefagus pentaculus benterpinize farntormian criscodophin nectoglabbit frontonian smectarufus foninax trickendance trinnoctor pontalifanarian trudinox nolicanisis.
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Does anyone have hobbies these days?
Sewing, cooking, programming and I don't know if these last two are hobbies or offshoots of OCD, but I like to stack things on top of each other and replicate already existing things with different materials.
Whatchu Workin' On? Tell us!
author=Stedarauthor=TDSHopefully you won't take offense to this, but I was rather disappointed you spent a lot of time just blatantly copying minecraft's whole inventory/crafting system...
It is done!
I mean, Vanit's wasn't much different either but at least he's remaking the game iself.
Well, I don't really take offense since the point of making a replication script is to replicate the features as close as possible to learn new techniques to use in other scripts, also I'm not sure why you're disappointed, this script took 2 hours to make and I did not make it for you or anyone else.
Whatchu Workin' On? Tell us!
It is done!
http://www.youtube.com/watch?v=Hn0GUK2Cq2E
Bow was supposed to be in the video.
Thanks to Archeia for recording the video and testing out the script.
http://www.youtube.com/watch?v=Hn0GUK2Cq2E
Bow was supposed to be in the video.
Thanks to Archeia for recording the video and testing out the script.
Whatchu Workin' On? Tell us!
author=rabitZ
TDS that crafting/inventory system looks very cool!
Is it for a specific game of yours?
It's from a game called Minecraft. I just replicated the crafting menu to work on RPG Maker VX.
Whatchu Workin' On? Tell us!
Whatchu Workin' On? Tell us!
Simple VX script request
Just some questions for clarification.
1.Are you using the default battle system?
2.Do you want each skill to set to a different variable or all skills to set the ID of the actor into a single variable?
3.Do you want to run the common even from the script itself?
I made a simple version of what I understood from the request.
It checks SKILL_VARIABLES to see if the ID of the skill is included and then sees what variable to set the actors ID value to.
Once I get more details I can edit it more to your liking.
1.Are you using the default battle system?
2.Do you want each skill to set to a different variable or all skills to set the ID of the actor into a single variable?
3.Do you want to run the common even from the script itself?
I made a simple version of what I understood from the request.
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# * Constants
#--------------------------------------------------------------------------
SKILL_VARIABLES = {
# Thunder - Variable 1
67 => 1,
# Thunder II - Variable 2
68 => 2,
}
#--------------------------------------------------------------------------
# * Execute Battle Action: Skill
#--------------------------------------------------------------------------
alias tds_skill_variable_exp_scene_battle_execute_action_skill execute_action_skill
def execute_action_skill
# Set Skill
skill = @active_battler.action.skill
# If Skill Variable ID is not nil
if SKILL_VARIABLES[skill.id] != nil and @active_battler.is_a?(Game_Actor)
# Set Game Variable to Actor Index
$game_variables[SKILL_VARIABLES[skill.id]] = @active_battler.id
end
# Run Original Method
tds_skill_variable_exp_scene_battle_execute_action_skill
end
end
It checks SKILL_VARIABLES to see if the ID of the skill is included and then sees what variable to set the actors ID value to.
Once I get more details I can edit it more to your liking.
What Videogames Are You Playing Right Now?
author=Orig
999: Nine Hours, Nine Persons, Nine Doors
It is awesome and you should play it now
Have you played it with a friend?
I know it's not a 2 player game, but I played the demo with a friend and we were literally the guy and girl stuck in the sinking ship solving the whole Red and Blue puzzles in the room. It was more fun to play it like that instead of alone, since we both kept pitching ideas on how to use stuff we found, and in the end she figured out how to make out the codes for the briefcases.
UEBattle2.png
Thanks for the offer but, I was not really planning on updating this Battle System at all. I just made it because I had some free time, then after the video people kept asking for the script, so I made it public.
I'm happy you were able to edit it and make it work for you, and if you need any scripts done or some help let me know and I'll help you.
I'm happy you were able to edit it and make it work for you, and if you need any scripts done or some help let me know and I'll help you.




















