TESTAMENT'S PROFILE

Hi!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.

I'm here to share my projects and to see yours.

Keep up the good work, everyone!
Pocket Quest!
When JRPG meets Board Games: A prince in distress, an heroine to the rescue!

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cleo_the_sphynx.jpg

oh well then... I'll remove it.
Or I must wait Kentona's final word?

Welcome your new overlord Liberty

Don't ruin our dreams!

Secret helper, secret helper, does whatever a secret helper does...

Test146Nonoloveforsnailscostume_low.jpg

[Poll] Console Debate

and Neo Geo, and PC engine, and... XD whatever

Why no one loves virtua boy???

Welcome your new overlord Liberty

Co-co-co combo congratulations!

[Poll] Console Debate

I own most of these console, and I love them all.

But Dreamcast is my god. U_U

Pocket Quest!

Me neither, never heard of it before.

@iddalai: Glad to read this. I hope to finish "soon".


About the translation:

The other day I've tried to figure out which one was the better way.

Subtitle-solution is not possible.
1) more picture on the screen (1 if only text, 2 if text + semitrasparent black background), I can include the subtitle in the picture of the italian baloon, but then I must change the coordinates of every single showpicture, cause the baloons aren't 320*240.
2) subtitles cover huds, Uzu, other low baloon with text. A mess.
Trying to alternate high screen subtitles with low screen subtitles will result in an effort that render this solution useless.

So... redo the baloons with english text is the only way.
I choose a new font, San Serif, that allow me to put more word in a baloon without the need to adjust distances between characters and words, mantaining at the same time a good readability.

Huds, menu, objects descriptions and other in-game warnings will be translated forcibily by text subsitution.

Title_screen_3.png

Right (2009). Recently I've done some revamp to Nono (face, hips, etc).

Pocket Quest!

I'm glad you like it.
I've discovered many games that fall under this genre after a while that the project started.
Many of them japan only (my favourite is capcom's GAIAMASTER for ps1 (2D) and dreamcast (3D), I prefer the 2D version).

There are some of them in english for ps2 and maybe for DS... (a rapid search on gamefaqs after...) the Dokapon serie.
But they're all party games, and I've never had the chance to play them.

I decided to do a looping board to respect the pace of the player, it was one of the first rules of the game when I was in the brainstorming session. When the player is ready, he can choose to go battle the boss, like in the RPGs.

PQ_wallpaper.jpg

Thanks! It's a game about cuteness XD