TESTAMENT'S PROFILE
Testament
1860
Hi!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.
I'm here to share my projects and to see yours.
Keep up the good work, everyone!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.
I'm here to share my projects and to see yours.
Keep up the good work, everyone!
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New to RMN?
I have a question, maybe a silly one.
I want to upload illustrations and wallpaper I made related to my project.
In the gameprofile there are IMAGE and MEDIA sections.
In Media one can upload by SUBMIT MEDIA youtube videos, mp3s and images.
I think Images is designed to collect actual screenshot of the game, but I've seen many other gameprofiles with fanart, picture, illustrations, etc in the Images sections.
It's a good section because one can see a thumbnail of the picture and not a single text title as in the media section.
So... where exactly goes illustrations? In media they also need approval and some of my art are sexy oriented (not porn or hentai).
Thanks for answer.
I want to upload illustrations and wallpaper I made related to my project.
In the gameprofile there are IMAGE and MEDIA sections.
In Media one can upload by SUBMIT MEDIA youtube videos, mp3s and images.
I think Images is designed to collect actual screenshot of the game, but I've seen many other gameprofiles with fanart, picture, illustrations, etc in the Images sections.
It's a good section because one can see a thumbnail of the picture and not a single text title as in the media section.
So... where exactly goes illustrations? In media they also need approval and some of my art are sexy oriented (not porn or hentai).
Thanks for answer.
Pocket Quest!
@Jude: I will. But first I must complete the game. I'm at the final boss confrontation, then there will be the final cut scenes, the credits roll, balancing, betatesting, etc. A lot of work to be done.
Edit:
@Kentona: Thanks, I know that software. Unfortunately I don't use standard rpgmaker "Show Message" command. Every text in my game, except for the save/load screen, is a picture. So...
Edit:
@Kentona: Thanks, I know that software. Unfortunately I don't use standard rpgmaker "Show Message" command. Every text in my game, except for the save/load screen, is a picture. So...
Pocket Quest!
@alterego: close enough!
@MarkusT: there are a lot of japanese quiz games like capcom world and many others that basically have boards and squares and look similar, I took the idea from them too.
@Irili: Thanks a lot, I really take you in consideration for the future.
@supremewarrior: thanks!
@wltr3565: GraphicsGale <3. I know what you mean. I have several NTSC/J games for my consoles and I've played them with only a little knowledge about katakana XD.
It's sort of ... exotic XD
Italian it's not so exotic...
I can translate the tutorial for common rules, otherwise in the game there aren't so much dialogues (at least compared to average rpg game), but if missed you lost something for sure.
@MarkusT: there are a lot of japanese quiz games like capcom world and many others that basically have boards and squares and look similar, I took the idea from them too.
@Irili: Thanks a lot, I really take you in consideration for the future.
@supremewarrior: thanks!
@wltr3565: GraphicsGale <3. I know what you mean. I have several NTSC/J games for my consoles and I've played them with only a little knowledge about katakana XD.
It's sort of ... exotic XD
Italian it's not so exotic...
I can translate the tutorial for common rules, otherwise in the game there aren't so much dialogues (at least compared to average rpg game), but if missed you lost something for sure.
Video - Pocket Quest! On Stage minigame
Pocket Quest!
For pixel art I most use Graphics Gale (the program in the video).
It support layers, grids, transparency, 24bit color depth, has a good convertion to 256 colors and it's very user friendly and pixel oriented.
(the pain... ;_;)
It support layers, grids, transparency, 24bit color depth, has a good convertion to 256 colors and it's very user friendly and pixel oriented.
(the pain... ;_;)
Pocket Quest!
I really appreciate your offer.
I have all of them, one day I made a video on How I make Baloons, just to show how stressing for me is the dialogs part...
Each row is 8 pixel distant from the others and I must compact the letters cause "i"s, "l"s, etc go to far.
A nightmare XD
Probably I'll change the font in the translation...
For now the goal is the end of the game, when finished the translation will start for sure. Step by step. In a way or another.
I have all of them, one day I made a video on How I make Baloons, just to show how stressing for me is the dialogs part...
Each row is 8 pixel distant from the others and I must compact the letters cause "i"s, "l"s, etc go to far.
A nightmare XD
Probably I'll change the font in the translation...
For now the goal is the end of the game, when finished the translation will start for sure. Step by step. In a way or another.
Lily_roulette.png
5.png
Help me by a computer
author=KingArthur
Plus, if you build your own computer you don't have to worry about the bajillions of bloatware that PC manufacturers put on their computers.
I totally agree with this sentence, tons of software, mostly trial, noone needs. I always build my PC buying every single component and I've never regret. I change my PC every 5-7 years with minor change in the way.
Pocket Quest!
Thanks!
Yes, I've considered an english translation.
The good news is that this kind of game has less dialogues than an average RPG, the bad news is that I've used only picture to show them.
Some thousands of baloon picture...
2 alternatives:
-redo every single picture in english and make a patch that overwrites existing italian pictures;
-include "subtitles", a little easier solution, but this would works only for dialogues and not for weapons and object descriptions or menu voices.
I'm really worried about, but a translations must be done someway.
Yes, I've considered an english translation.
The good news is that this kind of game has less dialogues than an average RPG, the bad news is that I've used only picture to show them.
Some thousands of baloon picture...
2 alternatives:
-redo every single picture in english and make a patch that overwrites existing italian pictures;
-include "subtitles", a little easier solution, but this would works only for dialogues and not for weapons and object descriptions or menu voices.
I'm really worried about, but a translations must be done someway.













