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TheNecromancer
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Super Dr. Toadly World
haha The Olympics ideas was mine and that was only like 2 weeks ago and I am extremely offended(haha nah). Anyways, I would like to see ideas that are more specific and out of the ordinary. Mario Mansion was fun cause it was all spooky related, the Zelda one was cool. I'm not saying this kind of event is bad, but it's not as interesting for an SMBX event. RMN World was basically that. Let's all make whatever and put it together and make a solid standard game. I don't remember that Castles one much but from what I remember it was just about levels that are hard?
I would like to see more adventurous things like...everybody makes a level that can only be completed with a boot, or with a focus on turtles and turtle shells. Just examples. Something that makes you think of new ways to use something, as opposed to having a blank slate to create whatever you want. Something that feels like an event. As someone who has spent a lot of time in SBMX, I find it takes things like that to get me interested.
But as usual, I'm going to end up making something unusual anyways, to get myself interested.
Oh, and about the fluff, I just found that it confused the actual goal of this event. Because it says things like "Create a level to confound that infernal Mario and the Agent Toad who is always supporting him!". Is this just fluff, or is it actually the purpose of the event? To make hard levels that will actually confuse or frustrate the player? For a section titled 'The task at hand' I assumed it would be telling me the rules of the event.
I would like to see more adventurous things like...everybody makes a level that can only be completed with a boot, or with a focus on turtles and turtle shells. Just examples. Something that makes you think of new ways to use something, as opposed to having a blank slate to create whatever you want. Something that feels like an event. As someone who has spent a lot of time in SBMX, I find it takes things like that to get me interested.
But as usual, I'm going to end up making something unusual anyways, to get myself interested.
Oh, and about the fluff, I just found that it confused the actual goal of this event. Because it says things like "Create a level to confound that infernal Mario and the Agent Toad who is always supporting him!". Is this just fluff, or is it actually the purpose of the event? To make hard levels that will actually confuse or frustrate the player? For a section titled 'The task at hand' I assumed it would be telling me the rules of the event.
How has RPG Maker inspired you to learn?
How has RPG Maker inspired you to learn?
I first came across it in 2003, which was a time where it was uncommon to be able to easily make things without any knowledge. I was hooked right away and it got me interested in learning everything about game design. It seemed easy at first but as you put out a demo, and players complain about all kinds of problems you don't notice as a dev, it reveals itself to be quite hard to balance everything. So you participate in discussions, play others games, read tutorials, and come out with a lot of knowledge on game design. Half the fun came from being part of a community.
I found that I really enjoy crafting systems with variables and switches and conditional branches. The more you learn, the more interesting things you can create, like custom battle systems and fishing mini-games. The possibilities seemed endless and limited by your own imagination. So I guess RM inspired me to learn what I needed in order to express my ideas. Because I always had ideas and wanted to make a game, but always felt it was out of reach. Until I met my soul mate, RPG Maker 2003.
One thing I never expected to learn is how other people play games and respond to gameplay. This was before Youtube or streaming, so I had only seen me and my friends play games. When I first started, I made all my games based on my own skill set. Then I realized that too many people found my games hard and confusing. So I learned proper ways to introduce gameplay and ease players into, while explaining things the right amount. It's a common mistake with many new devs.
Did you go into a certain major or pick up a new skill?
If by major you mean official college-like schooling, no. It's always been a hobby, but RMing made it easier for me to learn HTML for a job when I needed to, and slowly I got pretty good at pixel art. It started with ripping graphics and putting them in charsets. Then I started doing small edits. Then made some of my own original NES style graphics. Then moving into slightly more realistic stuff. I don't think I would have or could have gotten good at that without having the reason of game dev to drive it.
Did you discover a passion for animation or writing outside of gamedev?
No. Everything I draw or write or think about is always within the realm of making a game out of it. Considering how long it takes me to make a game and that I haven't even finished one yet after 15 years, I don't think I will even attempt anything else. It started as a passion that consumed me and has turned into a hobby I revisit once and a while. But always will because it's fun and basically a part of who I am now. When I watch TV or see something in nature, I think about how that could be used in a game. I start many new projects and have piles of written ideas.
Gamedev is life.
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Good luck with your studies.
I first came across it in 2003, which was a time where it was uncommon to be able to easily make things without any knowledge. I was hooked right away and it got me interested in learning everything about game design. It seemed easy at first but as you put out a demo, and players complain about all kinds of problems you don't notice as a dev, it reveals itself to be quite hard to balance everything. So you participate in discussions, play others games, read tutorials, and come out with a lot of knowledge on game design. Half the fun came from being part of a community.
I found that I really enjoy crafting systems with variables and switches and conditional branches. The more you learn, the more interesting things you can create, like custom battle systems and fishing mini-games. The possibilities seemed endless and limited by your own imagination. So I guess RM inspired me to learn what I needed in order to express my ideas. Because I always had ideas and wanted to make a game, but always felt it was out of reach. Until I met my soul mate, RPG Maker 2003.
One thing I never expected to learn is how other people play games and respond to gameplay. This was before Youtube or streaming, so I had only seen me and my friends play games. When I first started, I made all my games based on my own skill set. Then I realized that too many people found my games hard and confusing. So I learned proper ways to introduce gameplay and ease players into, while explaining things the right amount. It's a common mistake with many new devs.
Did you go into a certain major or pick up a new skill?
If by major you mean official college-like schooling, no. It's always been a hobby, but RMing made it easier for me to learn HTML for a job when I needed to, and slowly I got pretty good at pixel art. It started with ripping graphics and putting them in charsets. Then I started doing small edits. Then made some of my own original NES style graphics. Then moving into slightly more realistic stuff. I don't think I would have or could have gotten good at that without having the reason of game dev to drive it.
Did you discover a passion for animation or writing outside of gamedev?
No. Everything I draw or write or think about is always within the realm of making a game out of it. Considering how long it takes me to make a game and that I haven't even finished one yet after 15 years, I don't think I will even attempt anything else. It started as a passion that consumed me and has turned into a hobby I revisit once and a while. But always will because it's fun and basically a part of who I am now. When I watch TV or see something in nature, I think about how that could be used in a game. I start many new projects and have piles of written ideas.
Gamedev is life.
------------------------------------------
Good luck with your studies.
Does anyone play rpgmaker games?
I used to download all night and play RPG maker games every day. Then it was every other day... now I'm lucky to find half an hour a week in which to play. I've got to get out of this rut and back into the groove.
Super Dr. Toadly World
I have to admit the event description is full of a lot of fluff and after reading all of it I didn't get much information for the actual event. I don't quite understand the point of the event, or why it's an event. The only theme is factory(which is only lightly enforced?) and we use some premade enemies? Is that it? 3 levels each. I was hoping for something a little more fun and interesting, as opposed to another basic Mario game.
I'll try and make one level and it will the most factorious level ever manufactured. And that's a fact-ory.
I'll try and make one level and it will the most factorious level ever manufactured. And that's a fact-ory.
Line-drawing method for Game_System
I'm not sure how to make use of this. What exactly is a bitmap in this context? Where can I actually draw these lines? How do I define a bitmap?
Crazy Hard Mario Review
author=Deckiller
made by an enthusiastic developer who I'm sure could go on to make some awesome Mario games :)
This is the important question. Have they?
tough_competition.png
tough_competition.png
SRW2: Yoshi's Archipelago
Without a recording of their performance, how could anything other than time and number of targets hit be judged? It's too easy to lie and it would defeat the purpose of the event if we can't see it.
If a person can't record with software, then use a phone. Set it up to point at the screen, record, play. If a person can't do either, then they can't participate. Not much else to be done there. Streaming and recording is becoming more common these days. I understand not everybody can, but it's easier than ever and not too much of a stretch.
The Hypercam2 software is free, a small download, and easy to use. It's pretty low tech so it should run on most low end computers. But it would just be one option, the person could use any method they want to record.
I don't think it's too weird that someone who wants to participate could choose a time they have free, and dedicate some time to download this and play it right away. I'm not going to get into details, but it wouldn't be as simple as uploading a file for everyone at once, to download and play whenever they want. There would be some coordination.
I never said that the video has to include any personal information, or even the RMN inbox. There are endless ways to send a person information that include timestamps. If I add you on any IM service, let's say Discord, I could send you a file and you would have a few minutes to open it, play it, and send a recording. I know when I sent you the file and I would know what time to expect a video. That way I know you're not running the level because you didn't have it until now, and if too much time passes it could be DQ'd for possible fraud. hahah Look, I'm not saying I've thought this out completely or that it's not silly or over...protective. But it can be deployed easily in a fair way that removes/reduces the chance of cheating. A person could get instructions and set everything up, test a recording, be totally prepared to receive the file and record it. Short video file, quick upload, done in 20 minutes.
But yes, it's all done to ensure nobody cheats. Why is that a bad thing? People will cheat if the opportunity is there. Even in the Olympics people cheat. If it's easy to remove that opportunity, why not do it?
Any person can make their own levels, or there could be a set of test levels made available for a time before the event. Practice there. But the actual runs themselves would be new to the player. All the basic skills are used, so it doesn't really matter if someone has seen this particular level before. They should still know how to jump, climb, and run.
This isn't THAT MUCH like the Olympics, it is Mario after all. Any mention of Olympics was more about the parody of Mario and Sonic game. This is more like... American Ninja Warrior. An obstacle course. And you can't compare this to a speedrun, because it's not about how fast you can one set level. This is about finding a way to test overall dynamic skill, reactions to new things is part of that. Doing the same level over and over until you master it, isn't really skill. That's just remembering. That could be a different type of event but it's not what I had in mind.
I'm making all this up as I go along, and I'm just thinking out loud. I don't know how well it would all work out or if I would even bother doing it. But the idea that it's elitist or condescending is kind of silly. It's competition. Are the Olympics elitist? Is the Stanley Cup playoffs condescending? Some people like to compete, it's that simple. E-Sports wouldn't be booming if that wasn't the case. If you don't like the idea and just play Mario for fun, then don't participate.
If a person can't record with software, then use a phone. Set it up to point at the screen, record, play. If a person can't do either, then they can't participate. Not much else to be done there. Streaming and recording is becoming more common these days. I understand not everybody can, but it's easier than ever and not too much of a stretch.
The Hypercam2 software is free, a small download, and easy to use. It's pretty low tech so it should run on most low end computers. But it would just be one option, the person could use any method they want to record.
I don't think it's too weird that someone who wants to participate could choose a time they have free, and dedicate some time to download this and play it right away. I'm not going to get into details, but it wouldn't be as simple as uploading a file for everyone at once, to download and play whenever they want. There would be some coordination.
I never said that the video has to include any personal information, or even the RMN inbox. There are endless ways to send a person information that include timestamps. If I add you on any IM service, let's say Discord, I could send you a file and you would have a few minutes to open it, play it, and send a recording. I know when I sent you the file and I would know what time to expect a video. That way I know you're not running the level because you didn't have it until now, and if too much time passes it could be DQ'd for possible fraud. hahah Look, I'm not saying I've thought this out completely or that it's not silly or over...protective. But it can be deployed easily in a fair way that removes/reduces the chance of cheating. A person could get instructions and set everything up, test a recording, be totally prepared to receive the file and record it. Short video file, quick upload, done in 20 minutes.
But yes, it's all done to ensure nobody cheats. Why is that a bad thing? People will cheat if the opportunity is there. Even in the Olympics people cheat. If it's easy to remove that opportunity, why not do it?
Any person can make their own levels, or there could be a set of test levels made available for a time before the event. Practice there. But the actual runs themselves would be new to the player. All the basic skills are used, so it doesn't really matter if someone has seen this particular level before. They should still know how to jump, climb, and run.
This isn't THAT MUCH like the Olympics, it is Mario after all. Any mention of Olympics was more about the parody of Mario and Sonic game. This is more like... American Ninja Warrior. An obstacle course. And you can't compare this to a speedrun, because it's not about how fast you can one set level. This is about finding a way to test overall dynamic skill, reactions to new things is part of that. Doing the same level over and over until you master it, isn't really skill. That's just remembering. That could be a different type of event but it's not what I had in mind.
I'm making all this up as I go along, and I'm just thinking out loud. I don't know how well it would all work out or if I would even bother doing it. But the idea that it's elitist or condescending is kind of silly. It's competition. Are the Olympics elitist? Is the Stanley Cup playoffs condescending? Some people like to compete, it's that simple. E-Sports wouldn't be booming if that wasn't the case. If you don't like the idea and just play Mario for fun, then don't participate.













