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TheNecromancer
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SRW2: Yoshi's Archipelago
haha It's only a matter of time before the "SMBX is dead" and "SMBX sucks" memes start and they run us out of town. Here's what it might look like:


Starmage Sprites? >.<
Also, in her idle pose, look at the bottom row of pixels on her red bow tie. They don't move at all. That one really makes my brain twitch haha I can't see anything else when I stare at her.
SRW2: Yoshi's Archipelago
Mario Maker sucks hard and in no way has taken any of the audience away. This is coming from someone who owns it. It's a typical Nintendo, watered down, kid friendly version of an awesome idea
Mario Maker can only do a fraction of the stuff SMBX can do, and in a map a fraction of a fraction smaller. It doesn't matter that the mechanics are more solid(I don't even understand the gripes, SMBX is fine unless you design levels bad, and MM is old school boring mechanics anyways), the levels aren't interesting.
Too many of the levels in Mario Maker require no player input. That's like, the core audience. It's not like the authors on WiiU are any better at making normal Mario levels, either. It's mostly some gimmick or short stupid thing. Or some kaizo level where you need to master a very specific set a skills in a very specific way.
The game imposes limits! You can only upload 10 levels until people play and like your shit. WTF is that? I'm surprised there aren't microtransactions to unlock more. The limit of actual objects and tiles you can place in a level is small too. Few power ups, few tools like doors and red coins.
The number of people who actually own a WiiU, plus that game, pale in comparison to the number of people with a computer that can play a free game.
Also, a person playing Mario Maker is not avoiding RMN forever. If they see the game they will likely enjoy the change of pace from bite sized, single mini levels of MM and play a full on, world map Mario game WITH story.
Usually with these community games there is the sign up, event time, feedback and refinement phase, waiting, waiting, waiting, and discussion during the waiting. It's months of buzzing and activity. This literally strolled in from the mist, like a Frankenstein monster, and nobody even noticed it because it was only mumbling to itself.
I think there is a general winding down of comments and downloads on all games. But I could be wrong on that. It's only a few weeks complete and open to public(I think?) and it's already got 150 downloads and 5 pages of comments. In RMN standards it's a fucking blockbuster xD
Mario Maker can only do a fraction of the stuff SMBX can do, and in a map a fraction of a fraction smaller. It doesn't matter that the mechanics are more solid(I don't even understand the gripes, SMBX is fine unless you design levels bad, and MM is old school boring mechanics anyways), the levels aren't interesting.
Too many of the levels in Mario Maker require no player input. That's like, the core audience. It's not like the authors on WiiU are any better at making normal Mario levels, either. It's mostly some gimmick or short stupid thing. Or some kaizo level where you need to master a very specific set a skills in a very specific way.
The game imposes limits! You can only upload 10 levels until people play and like your shit. WTF is that? I'm surprised there aren't microtransactions to unlock more. The limit of actual objects and tiles you can place in a level is small too. Few power ups, few tools like doors and red coins.
The number of people who actually own a WiiU, plus that game, pale in comparison to the number of people with a computer that can play a free game.
Also, a person playing Mario Maker is not avoiding RMN forever. If they see the game they will likely enjoy the change of pace from bite sized, single mini levels of MM and play a full on, world map Mario game WITH story.
Usually with these community games there is the sign up, event time, feedback and refinement phase, waiting, waiting, waiting, and discussion during the waiting. It's months of buzzing and activity. This literally strolled in from the mist, like a Frankenstein monster, and nobody even noticed it because it was only mumbling to itself.
I think there is a general winding down of comments and downloads on all games. But I could be wrong on that. It's only a few weeks complete and open to public(I think?) and it's already got 150 downloads and 5 pages of comments. In RMN standards it's a fucking blockbuster xD
Starmage Sprites? >.<
During some animations, perhaps change more of the outline pixels. On Veronica's idle pose it looks as though her hair is stuck to a wall, like on the left side. The other poses all pixels of the hair are moving so it's not an issue.
Some of the others have just a few pixels that never seem to move during the whole animation cycle. For me, it really throws off my perception of it. Moving animations probably wouldn't be bad, but idle poses would be noticeable. Especially after putting time into a game, you are looking at the same graphics over and over. You eventually notice the dead pixels :P
Some of the others have just a few pixels that never seem to move during the whole animation cycle. For me, it really throws off my perception of it. Moving animations probably wouldn't be bad, but idle poses would be noticeable. Especially after putting time into a game, you are looking at the same graphics over and over. You eventually notice the dead pixels :P
author=suzy_cheesedreams
Cool work so far!
[RM2K] [RM2K3] Why separate "tsukuru" categories?
author=Red_Nova
Link used the same line of reasoning you did in a hyperbolic request and you called him an a-hole for it. Think for a second about what that means.
What he said.
End of the moth log-out?
Very strange. Sometimes your antivirus program might have that kind of broswer/cookie clearing function, or it could be malware, or some other unknown program that has this feature that you aren't aware of. You could run Malwarebytes and/or Roguekiller, see if anything comes up. Both free programs.
Try using another browser for a month or two, just to see if that logs you out too?
I can't think of anything else that would be causing this, except by some person's willful clicking of the logout button on RMN.
This might remain a mystery if nothing works.
Try using another browser for a month or two, just to see if that logs you out too?
I can't think of anything else that would be causing this, except by some person's willful clicking of the logout button on RMN.
This might remain a mystery if nothing works.
SRW2: Yoshi's Archipelago
Maybe people are so wrapped up in playing it and won't post until they beat it? I'm only playing it with my friend and we don't exactly meet up every day, not even every week.
Or perhaps SMBX games are old hat?
Or maybe it's because this came up out of nowhere. Instead of the long drawn out, public, creation process that drew interest.
Or people simply don't post to RMN like they used to. That download count is fairly high for a short period of time at least. For an RMN SMBX game.
AnimeB-ry, search for Twitch Leecher.
Or perhaps SMBX games are old hat?
Or maybe it's because this came up out of nowhere. Instead of the long drawn out, public, creation process that drew interest.
Or people simply don't post to RMN like they used to. That download count is fairly high for a short period of time at least. For an RMN SMBX game.
AnimeB-ry, search for Twitch Leecher.













