THENECROMANCER'S PROFILE
TheNecromancer
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RMN sucks
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I'm curious, what are you struggling with and how are you implementing it? Tiles or pixel? I could offer some suggestions and help on getting this working with pictures and pixel movement.
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Unfortunately lots of people, but I'm not one of them.
Do you think maybe that green sign shouldn't be one pixel above of the room like that?
Do you think maybe that green sign shouldn't be one pixel above of the room like that?
That moment when you realize that you implemented Statuses more than 5 years ago and haven't really updated the site since
It's hard to believe it's been 5 years since I first complained about statuses, that IS honestly so crazy! Time flies when you're not making games.
Improving Basic Attack and Guard Functionality
Guard could have some kind of counter attack in various forms. Like using Guard puts you in a state where if an enemy attacks you, you are given choices to respond. Kind of like springing a trap card in Yugioh.
Normal attack could have a sort of quicktimey, free flow action RPG button press system to it. That would make it really fun.
Not saying this can all be easily done in RPG maker, but this is something I'd like to try some day.
Normal attack could have a sort of quicktimey, free flow action RPG button press system to it. That would make it really fun.
Not saying this can all be easily done in RPG maker, but this is something I'd like to try some day.
MP3ify.com: now this is pretty nifty!
I'm back
Starmage Sprites? >.<
SRW2: Yoshi's Archipelago
author=Ratty524
> SMBX games require that you download the engine, THEN download the games to be put in the right folder for that engine to run it and play. This isn't like most games where it's just a matter of pick-up and play; you need extra programs to keep things running and people like convenience.
It's easy to include the engine in the game download. Most of the games I make replace lots of default graphics and sounds anyways, so I must include the engine.
Starmage Sprites? >.<
Hmmmmm, you might have made it worse haha The hair still looks the same on the left side and the bow tie shouldn't really bounce like that. You've traded un-moving pixel issue with unrealistic movement issue. A small bow tie like that would likely not show any kind of movement ever. So if you move some if it, better move it all.
The motion of the bow tie wasn't an issue, you just have to make the bottom pixels move with the rest of it. That should fix that. And the hair, I don't know how you are doing your animations from one frame to the next. But it seems like you might be using a selection tool, selecting various sections of the same piece(like the top of the hair and the bottom of the hair, but not the middle of the hair, for example), and moving it over a bit to show movement. Leaving small bits in the original position, which during the animation, appear to be frozen in place, because they haven't been moved or altered at all.
I highlighted in red the part of the hair that still isn't moving.
And on the right is how I might solve it, take that piece that isn't moving and slide it over. Then smooth out the line with the rest of the hair, and see how it looks. The movement of it might look like crap though, so it's something you will have to test and play with until it looks good. Or accept the un-moving pixels. Your choice.
I would imagine that if you tried to fix every little thing like that, you would go mad and never finish. So I wouldn't stress over it too much, just focus on the ones that really stand out.
For example, the new sprite, the top right corner of her ear is doing it. Looks like the tip of her ear is stapled to the wall. It's really minor and most people might not even notice or care. I tend to be really picky about stuff.
The motion of the bow tie wasn't an issue, you just have to make the bottom pixels move with the rest of it. That should fix that. And the hair, I don't know how you are doing your animations from one frame to the next. But it seems like you might be using a selection tool, selecting various sections of the same piece(like the top of the hair and the bottom of the hair, but not the middle of the hair, for example), and moving it over a bit to show movement. Leaving small bits in the original position, which during the animation, appear to be frozen in place, because they haven't been moved or altered at all.

I highlighted in red the part of the hair that still isn't moving.
And on the right is how I might solve it, take that piece that isn't moving and slide it over. Then smooth out the line with the rest of the hair, and see how it looks. The movement of it might look like crap though, so it's something you will have to test and play with until it looks good. Or accept the un-moving pixels. Your choice.
I would imagine that if you tried to fix every little thing like that, you would go mad and never finish. So I wouldn't stress over it too much, just focus on the ones that really stand out.
For example, the new sprite, the top right corner of her ear is doing it. Looks like the tip of her ear is stapled to the wall. It's really minor and most people might not even notice or care. I tend to be really picky about stuff.













