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Super Dr. Toadly World

Damn, I tried to reproduce it and I can't. There must have been some other element playing a part, but I already moved things around so it's lost forever.


Does anyone know if it's possible if - we have characters blocked for the levels, but still use the character switching blocks to change into that player(then back go back to normal of course)? Does the engine work that way. I'm looking for a way to turn the player into a box for a short time haha Boot, no. Yoshi, no. This is my last idea.

Super Dr. Toadly World

I just found something odd in smbx. If you have a bullet bill shooting canon thing, and you are holding that flashing pipe with the piranha plant while standing at a certain range in front of it. About 4-5 tiles in front, the bullet shoots the opposite way :O I wonder why that would even happen.

Windows 10

author=Darken
When will this be finished?
Holy shit, it is! Blast from the past.

MinST

I never knew you could have a css like this, all transparent. It looks cool! Would you mind sharing how it's done?

A Public Apology

I have to chuckle at the combination of your post and avatar. I can't put my middle finger on exactly why it's funny to me, it just is.

Rise of the Third Power freeware version permenantly going down today at 5:00 EST

Downloaded and tucked away with all the other good looking games I may never play some day.

CorrinaFight.png

This is insanely good. The poses seem kinda wonky, but I guess freezing most action shots would look weird.

Super Dr. Toadly World

I did what I usually do when I start to create a smbx level, import new graphics. That won't be an issue I assume? Using new graphics, they will be similar in style to typical Mario tiles/backgrounds.

Been busy and haven't done a ton yet, but will have time tonight and tomorrow to work on it.

Will characters be restricted to those 3?

I know it's only early, but if there isn't much turn out would you extend the event? I only plan on making 1 level, but if needed I could make more later on.

Super Dr. Toadly World

Some background objects will change from fore to background, it's an engine issue I guess. The only way I know of to fix something like that is to use an npc instead of a background piece, which has it's own limits. You can make it friendly, as large as you want, no gravity, with the option to flag it as fore or background. Then an NPC object can act like a background piece.

DragonBall Z: Saiyajin Legend

We're in low gear right now, but it's still being worked on. East might have enough for an update soon. Some new graphics/animations, some gameplay additions, testing.

When it will come out, hard to say, maybe a demo within the next few months. Maybe.