THERPGMAKERADDICT'S PROFILE

The Rpgmaker librarian: https://therpgmakeraddict.blogspot.com/

The Rpgmaker Reviewer:

Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana

*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!

Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door

Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter

Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight

Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer

Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.

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The Grumpy Knight Review

author=Fomar0153
I really am running out of ways to say thank you. Thank you for this amazing review.

This review was a great read for me, I always love it when people enjoy the gameplay. You commented about the gimmicky fights, I have to say its a lot easier to sneak more of them in when you only ever fight them once. Besides Evvy who was always a popular choice in both the original release and the rerelease you used some of the lesser used characters, always a joy to see people making use of them.

If you're curious, I gathered the character usage based on the people who opted in.
https://rpgmakeronline.org/index.php?p=tgk


Aha thank you, so far I admit that this was the game I liked most!

Ooooh nice informations, I did not expect that Garron was so low, I mean I expected that for some like Albert (that have a more supporting role), but a powerhouse like Garron was in every combat I fought! Also the princess was pretty useful, Argos and Alan were ok but never my favourites!

Sandstone Review

author=akoniti
author=TheRpgmakerAddict
Well done! I'd be caurious to hear other opinions about the game!
Thanks, me too! I always learn much about my games from players, fresh eyes are priceless.

In case you don't get around to revisiting, here's Xinn, the new guy in Sandstone (I named him Xinn instead of Xinos in case you name your wanderer Xinos again someday, there can be only one lol) :



VERY COOL! :D nice
It's absolutely true!

Villain

author=NotADev
author=TheRpgmakerAddict
Nice premise and idea, I am curious about how this will turn out. And I like the graphic style. Well I'll try it when available of course!
Thanks! Your comment just reminded me that I forgot to put the download up. There are a few changes from the Floppy Disc event around the Player's hitbox but otherwise it is the same. Enjoy!


Cool! I enjoyed... and reviewed! ;)

RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)

author=Faenon
Of the top games, which are most similar to Final Fantasy VI and Chrono Trigger?

In my life I find myself just wanting to play those games over and over again. What's the closest we've ever got to these in the RMN scene?

By 'like these games' I mean:

-Complete
-Story/narrative led, with great dialogue (i.e. not the DQ approach)
-Strong characters and an ensemble cast
-A fantasy or steampunk setting, or at least starting in one

The closest I remember getting to this were The Way and Forever's End (though the latter not complete).

What else would people recommend?


Uhm

maybe Three the Hard Way

Onyx/Onyx 2/Total Chaos/Complete Chaos (and Vanity but it's not complete)

-Complete (YES)
-Story/narrative led, with great dialogue (i.e. not the DQ approach) (YES, VERY)
-Strong characters and an ensemble cast (YES)
-A fantasy or steampunk setting, or at least starting in one (YES for Three the Hard Way.. more modern-fantasy for the others)

Sandstone Review

author=akoniti
I've just uploaded v2.3, an update that carries some changes based on your helpful feedback.

You may recognize the new NPC in Sandstone, and some of his dialog :)

Thanks again!!


Well done! I'd be caurious to hear other opinions about the game!

Oh No! It's My Crazy Ex-Girlfriend! Review

a LONG time ago??? This was released on 28th April 2021! 12 days ago!

UnBit

Unbelievable! I mean... at first it started like most puzzles and it lookd like there was even a backstory, then the 1st person 3d part... whoa and is this RPG Tsukuru 2003? Awesome. More a dreamlike experience and art than a game, I guess. The end was abrupt but no crash at all. Nice!

Part One Release

author=PepsiOtaku
1.0.1 Patch release is out. It fixes the following:
  • RTP error
  • Bar/Drinking system lag
  • Crash at the gnome feast
  • Cleaned up some dialog in a couple places


Sorry for the bugs >_> hopefully there aren't any more...


GREAT game so far.
A segnalation and a question:

- I got a 'script error' when trying to open the chest during the avalanche part (the one with note "RUN you fool". A guy with a red cap briefly appears on a space backround) but then che game crashes! If ignoring the chest nothing happens and the game continues normally of course.

- Second info... is the purple haired water magician an Rtp like Sparrow? Uhm I was searching for the charsets/poses, but yeah this was more a curosity!

Detective Waka Review

author=Mirak
Thank you for the review Addict!

I would like to clarify this bit:

author=TheRpgmakerAddict
From what I know there was just the addition of the checkpoints, and it was not changed much but I admit I did not replay the game fully
Actually besides the checkpoint after beating the second screen, all of the maps were modified, with the fourth one (the one people had most trouble with) was completely redone and re-tiled, all enemies were reprogrammed to have a more specific AI that wouldn't take players by surprise as much (originally, kangaroos did NOT move like goombas, they would wait for the player to get close, and then would launch themselves forward really fast, they also had interrupting code to make their movement unpredictable, which means sometimes kangaroos would rush at you, but then STOP a bit before reaching the player, the original intention being making "challenging" gameplay which sadly wasn't challenging, but impossible because then players wouldn't know when to jump and would 9 out of 10 times get killed.

After reprogramming every enemy I removed all of the "collission bumps" on the places where enemies were, since they were necessary to make the previous kangaroo code work. The unintentional effect was that players would bump their heads on those while doing the big jumps and fall on pits, dying from reasons that would seem had nothing to do with player input or skill. After coding the enemies to have a fixed pattern of movement, the bumps were no longer necessary, so with their deletion there was no more danger of bumping your head on a kaizo-like trap.

Finally, enemies were repositioned so they would enter the player's field of vision way before the player had jumped to the "patrol area" of the enemies, erasing most instances where frustrated players who only wanted to rush past the levels would be surprised by an enemy who was slightly off-camera too late for the player to jump over them.

I know when playing the game all of these changes might not be perceptible since most of them are engine-side, but there was definitely a lot more going on to the final version of the game that just patching it with a band-aid. The same way the platformer section was reworked and re-tooled, so were the zelda and rpg sections since those also had quite a few bugs in the beta like some zelda enemies being able to hurt you for 2 hearts instead of 1, the player being able to win the "boss duel" at the end before killing all the enemies, the game not realizing you killed all enemies and blocking further progress, enemies being able to launch several "last attacks" after being killed instead of just 1, etc.

Thankfully, despite GB studio's apparent niggles, it IS quite more benevolent than other similar game engines I've tried, and all of the bugs were correctable provided I kept a cool head. I really liked my experience using it and even though I genuinelly don't think I can do anything more, say, "different" than this game, I do want to play with it again in the future, perhaps in another event!


Whoa I did not expect that! I should play it again, anyway having beat the more difficult version I guess this will be pretty easy now, anyway yeah much of the fault of that section can be blamed on GB studio in my opinion (I had similar issues with the other games of the contest that used it, the only lucky thing is that there you have an energy bar and no pit where you can fall to your doom so THAT's probably one reason that makes that far easier for me! I suck at platforming and I re-did some jumps more than once but yeah, there was no risk to fall!).

My favourite section is the stolen cake part, but yeah, the cutscene with Frogge is gold! :D

Detective Waka Review

author=LordBlueRouge
I know I mentioned this on discord, I'm sure this part has been fixed now like you mentioned. But that last part of the Australia level in the beta was total bullshit - But it had the biggest pay off! LOL! I loved it! I really hope Frogge gets to be in more games and I hope he is just as smart and as well written as he is in this one.

This was so goddamn cool, I loved. Mirak really knows his characters.


From what I know there was just the addition of the checkpoints, and it was not changed much but I admit I did not replay the game fully (anyway I watched the revised/completed version playthrough AND I completed the original beta you mentioned... took me 8-9 tries but just because I had to restart each time!), anyway I was even able to underestimate the kangaroo in Cash part... and be defeated, what a shame!

Anyway making three mini games and fitting them in the same, highly polished adventure is the reason of the rating. Will it be the highest of the event? Uhm I have still to try some and there are some contenders...