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What does it take for you to work on your games?
Free time, which I have WAY too much of, and motivation, which I have plenty of. I shirk responsibility at every possible chance I get, so I always have time. I do waste a lot of it just surfing the internet half-consciously, though.
Also, ideas. I've got a lot of those, too.
Also, ideas. I've got a lot of those, too.
Screenshot Schmeenshot
@fireboat: It seems a little silly to draw such a complicated character design based entirely on an RTP character. You could at least use a chargen or something if you want to be original.
:The Game Making Drive/Blog Topic
author=Archeia_Nessiah link=topic=2027.msg50105#msg50105 date=122889113140? Shit. That's going to take you a loooong time.
40 chaos.
[DEMO] AFTERMATH 0.5
Chrono Trigger DS
Just bought this game yesterday. I missed out on the original, so this is totally new to me, and I'm impressed. I've always been skeptical about ATB battles, but when it's set to "wait," they're pulled off quite well. If I have any complaints about it, it seems kind of easy and the plot is somewhat on the silly side... but it's still a great game.
Zelda The Wand Of Gamelon
author=iishenron link=topic=2663.msg49859#msg49859 date=1228781576You're thinking of Faces of Evil.
Do we get to chuck a book at Ganon to kill him in the end?
"It burns! It burns!"
RMNCast 6 Design Topic: Turn-based and Active Gameplay
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?
Either or. I love turn-based strategic games that take a lot of thinking such as Fire Emblem or Advance Wars, but I also like fast-paced in-your-face types of games. This is probably why I love Team Fortress 2 so much; it requires a lot of thinking, but it's incredibly fast-paced. If you opt to play Scout, everything whizzes by in ultra high speed. Things can even get crazy if you play Heavy, which is supposed to be the slow strategic class.
2. Which game has your very favorite implementation of turn-based or action gameplay?
TF2 for reasons already stated.
3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
Not really. If it's done well, chances are that I'll like it.
4. Which game's implementation of turn-based or action gameplay do you hate?
To use an RPG Maker example, Dark Eternal. Lightning-speed menu scrolling should not be a required skill.
5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
Like I said, if it's executed well, I don't care. I haven't played Civ IV or Wipeout, so I don't know exactly how fast or how slow we're talking here, but I've got a pretty high tolerance for both.
Either or. I love turn-based strategic games that take a lot of thinking such as Fire Emblem or Advance Wars, but I also like fast-paced in-your-face types of games. This is probably why I love Team Fortress 2 so much; it requires a lot of thinking, but it's incredibly fast-paced. If you opt to play Scout, everything whizzes by in ultra high speed. Things can even get crazy if you play Heavy, which is supposed to be the slow strategic class.
2. Which game has your very favorite implementation of turn-based or action gameplay?
TF2 for reasons already stated.
3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
Not really. If it's done well, chances are that I'll like it.
4. Which game's implementation of turn-based or action gameplay do you hate?
To use an RPG Maker example, Dark Eternal. Lightning-speed menu scrolling should not be a required skill.
5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
Like I said, if it's executed well, I don't care. I haven't played Civ IV or Wipeout, so I don't know exactly how fast or how slow we're talking here, but I've got a pretty high tolerance for both.














