TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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The Screenshot Topic Returns

Why is 40x40 so restrictive? It's a good question that needs proper answering, given the number of times you've said it's restrictive.

Logical Dungeons in RPGs

author=kentona
obvious hyperbole is hyperbole. my point was when they sacrifice fun/gameplay in some misguided attempt to make the game better.

If you can manage to get in some 'realistic' explanation without damaging the fun and gameplay, it doesn't hurt to do it. But in most cases, why actually care about the reasoning behind why most stuff is there? Seriously, the real reasoning behind individuals building things could just be... well, let me give you an example: I want to introduce you to a place, a wonderful dwarf fortress known as... Koganusan.

Dungeons, Length, and You!

Find people to specifically critique the dungeons - all story and everything aside, ask them what they think about the dungeons, ask them to focus on the frequency of encounters, the difficulty of those encounters, etc., etc. Hell, once I get my proper internet set up (sometime next week), I'll do that very thing for you - I'll run through as much of the game as you're willing to show off and test the dungeons out for length, confusion, all that fun stuff.

It's quite possible that, even with your perceived dungeon length from just your explanations of how long they are, that your dungeons are balanced to the right length after all.

Dungeons, Length, and You!

Honestly, if you want some feedback on your dungeons, give the game to someone who isn't a friend to go through (friends, as much as you want to think otherwise, are notorious for being too harsh or too easy and, honestly, don't give the best feedback re: design). Give it to someone who's never seen the dungeons before - if they've played a previous version before you 'fixed it,' find someone else (for this step - at some point, it's always good to give the dungeon back to someone who ran it before to make sure their problems with it were fixed). Let someone with absolutely no experience with the dungeon run it, and look at their feedback. If a dungeon is too long (or even, possibly, too short) when playing through it fresh the first time, you should probably do some resizing. Even then, they should have a chance to see some of the game outside the dungeon to see it in context.

I can't nominate Misaos?

Games need to have a release in 2013 to count for the 2013 Misaos, I'm pretty sure - games which don't will appear greyed out?

The Screenshot Topic Returns

Real world, showing you're rich often includes not using carpet - carpet in most real world situations is used to cover up an otherwise ugly flooring situation, and stone tiling and hardwood flooring are considered rich and high end.

Is this kind of game possible?

RMXP has a beta isometric script - I have it somewhere as part of a tactical battle script, but it works out of combat as well. There's a little bit of lag due to the way it interprets the map, but it might have been refined further in incarnations on RMVX or VXAce.

Pretty much any character modifications you want can be done using the scripting in RMXP and up - I wrote an engine that plays new World of Darkness on it (never developed it into a game), and that requires essentially an entire overhaul of all the character related functions from scratch.

As you haven't specified which of the many RPG Makers you're considering using, I'm believing you haven't made up your mind which to get/use (if you do), so for the changes you want to might be better to look into one with RGSS support (XP, VX, or VX Ace).

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author=pyrodoom
Btw, what is your avatar? Is he a white rapper, or an emo singing about his horrible fucking life, while danicing LIKE a rapper?

I almost wish I had the ability to have a signature, just to answer this very question - this is the seventh or eighth time I've fielded this answer. =P

His name is Dero - he's the singer from a German... industrial rock? industrial metal? (Wikipedia also lists them as Neue Deutsche Härte, which is the same style as Rammstein - though this band helped originate the style) band named Oomph!. This particular image, he's sort of dressed as a priest merged with a coporate executive - it's from their music video, Gott ist ein Popstar (which, as you might guess, is 'God is a Popstar', one of them there double meaning names, like the song itself).

Your opinions on the DmC reboot?

Is the gameplay good? If it is, the changes to the 'story' don't matter - Devil May Cry's story and characters were never its strong point and were pretty much always making me go, "Wait, what?" in the other games anyways. They always seemed like a rather horrid framing for an amusing action game, and that was about it.

End Event Process

I'm assuming you're using RM2k or RM2k3 and referring to the End Event Processing event command - this is a mistranslation and should read "Stop Parallel Events." Basically, it does exactly as it says.