TREASON89'S PROFILE

Magister in Chemistry boy who just likes RPG, programming and making his ideas to become real!
Three Treason Theories
3xT explores RPG theories about battles being a short recipe of puzzles, challenge and a pinch of humor.

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Woa!! Excelent winners. Both Addit (by votes) and Dyhalto (by judges) deserve it!

And those awards are so hilarious! It was very fun to participate.

See you soon in other event :D

Let's Draw a Pass-Off Comic! -Finished!-

Hi! Please count me in! This sounds like fun :)

Ultimate Power Review

Thanks to you for allowing me to review your game, and recieving my comments in a positive way.

I know that fedback is very important for whatever we do. I respect what you did and expect to enjoy further games you do, and be able to complete a game as fun as this one!

How important are: PLOT TWISTS?

author=LockeZ
However, to some people, I think for a reveal to count as a plot twist, it has to not only have a major effect on the rest of the story, but it also has to significantly change the meaning of what happened earlier in the story.


I agree with LockeZ here as that's exactly how I think it is. People may think in different ways, and they are free to do so, but a twist is a twist, not a deviation or a revelation, a twist. It changes the paradigms, and so, the actions you take or the feelings involved in the story (game/movie/book/etc). The twists change important things about it. In that sense a twist don't make the story; the story does twist.

Good twists usually happen because of lack of information or a biased point of view (of the character or the story). In the other hand, twists based in events, usually improbable deus-ex-machina ones, don't make the cut.

May be the twist are not important; but the story that makes them is. And even so... all of us know: if you twist something too much you can badly bend it or brake it.

Theis series would have been better without

Games: Children of Mana, Pokemon Ruby/Sapphire and after.

Movies: The golden compass, Harry Potter and Half-blood Prince, Cathedral.

Books: Hunger Games trilogy.

editedver.jpg

I like this! The most wonderful thing about it is the rose. It's wonderful.

I would suggest that you change "apoptosis" font to a gothic one, that is the theme you want. It's font now reminds greek or coloseum fight like stuff. I would also take away the scratch.

How important are: PLOT TWISTS?

Well... there are good games and bad games with/without plot twists.

If you decide to use plot twist then they are very important: not spoiling it beforehand, twisting enough to that it makes a real difference in the plot, but keeping the story in a logic way at the same time.

If there are not plot twist at all, or maybe mild ones, not strong enough to say it's a TWIST but just some kind of slight desviation or gradual develation of your real main goal, the player will not miss the twist if the story is a good one. BOF series are good examples of this, I think.

Should the last boss be super challenging?

Quite interesting topic! I've loved it so far.

I don't think it has to be super-challenging. I think it has to be a good one! A memorable boss is not made only by challenge. I think it's not easy to balance everything up but, there may be some special points (in my opinion) that make a boss a GOOD one:

- Fellings involved: I think this is the most important one. Have you ever noticed that bosses with an emotional connection are far better to fight than those who aren't. Why Sephirot is so popular? Why Magus and Riku are also popular, even not being "final bosses". Even in books. Think about Snape, Coin, etc. All have some kind of emotion attached that difficults everything as its not only wacking buttons anymore.

- Lenght: lenthy enough for epicness, short enough for fun. Unless your boss is a challenge of patience... then go for 4h+ of battle.

- Strategy: but please, something that makes the difference. I remember SK3 and its enjoyable final boss(es) had three phases but only the music was different. The strategy was so slighlty introduced there that it goes unnoticed... unless you go without any Class Change, then YOU are the one putting the challenge, not the boss.

- Something unknown: making the boss a collague of everything you have done before may be good, but since it is THE final enemy, that is a threat by itself... that must have a reason, some kind of unknown power that made it to become as powerful as ir is, and that may involve something may be you haven't faced yet.

- Praise for you: of course it's part of our ego. A player needs a boss that make he feels like the best ever. So making you feel skilled, powerful and a real part of a change may be part of it. Here I agree with some of the previous posts: if you are not skilled enough to beat it; then you don't deserve the Ennding screen. How'd get there in first place? If a player with no skills manage to get to the end, then the game is to blame, as it is just a compassionate lie.

But even so, at the very end bosses will still be like ice-cream flavours: everybody has its own favorite.

want to make a game in RM2k3 some questions.

Hi!

What can I say... RPGFanHikaru... sounds like a lot of work in custom stuff.

Why don't you try to turn somethings in a standard way? Maybe instead of "points" you can make an event that, everytime a player level up gives an item that can be exchanged for tabs that make an specific stat to grow. It may not be a custom screen with awesome flashy bars or whatever, but it is a way to have the same result of what you have in mind (or at least what I understood).

You can have bigger caps if you store your stats as variables and calculate by yourself the damage and so on... a lot of work there. In the other hand there are some threads about "Large numbers" in Game & Design Theory section of the forums. May be instead of increasing caps you can just divide by 10e-3 your ranges?

If you want it exactly as you have it in your mind and are no willing to change a dot, then custom is what you are looking for. If else, then creativity is going to be your best friend!

Good luck with that, hope it helps somehow.

Game Name Game

The Man From R. M. N.
What if your ideas or creations turned back against you?


The Man From R. M. N. Title Screen - By Treason89

MOCK UP (Images)



USB Driven Travel to your Portable Hard Drive.


IPS Attack!


TAG Allies to the rescue


Facing past sins


I also can't believe he used it...


MOCK UP
Type of game:
2D Turn-based RPG

Coolest Unique thing:
Full open world inside a PC with tech-like powers (Debug, glitch, etc).

Context:
The main protagonist is a RMN fan who has used RM since childhood, but has never finished a Project. Being a consummate gamer his PC is also full with games that he has played once and again. His desire to become a RPG Hero transports him inside his PC. Inside he discovers that the AAA Games love “the User” as they call him, but want to destroy the “underling creations” he has made. His abandoned projects hate him because of being abandoned and a war is erupting from beneath the System32 frontier, as all the viruses from his pirate downloads threaten to erase all his hard drive information.

Gameplay:
Openly explore your PC folders in order to integrate or destroy data of applications, games or viruses. Use data to enhance your weapon, the mighty “Pointer”, abilities. Random encounters with fragments of data.

Question:
How would it be if in-game decisions (what you do in the game) affects how the character’s abilities grow (and not just a pre-made tier of abilities, ability tree, etc)?


PITCH
Short pitch:
What if your ideas or creations turned back against you?

Long pitch:
A barefoot carefree gamer had a hobby: try to make his own RPG game, and then just dump it. But how do his incomplete creations feel about this? An epic journey inside his own PC will reveal him not only that, but the truth about his passion and mission in life.

Play as a hobbyist developer in a 2D turn-based open world RPG, exploring your PC folders to assimilate or destroy data. Your childhood RPG heroes may be willing to help you at a painful cost; while corrupted data and viruses will attempt to destroy everything you hold dear! Will you be able to protect the information that is really the most important for you?


RMN Description
The Man From R. M. N. is a 2D turn based open world RPG. The protagonist is a fan of RPG games, and also likes to do his own games… but he just manages to desist about them before ever ending any of them. You play as this hobbyist developer who has managed to go inside his PC just to find everything is messed up. As “The User” you have the most powerful weapon that can exist, the mighty “Pointer”. But even if so, you need to know how to manage all the information inside its functions, as many things are not objects but just codes or programs. To do so you will have to retrieve and eliminate data from the folders inside your PC.

In your PC world, four factions will show up. You may join them or destroy them:
AUP (Abandoned Useless Projects): They are the protagonist’s projects. They hatred for “The man from RMN” is almost limitless, as they have been forgotten by eons (in PC time). You may try to bond again to your passion, thus making an alliance with them. They are just interested in your love and attention, but are non-popular weaklings that will need a lot of data from you in order to survive your informatics menace.

TAG (Triple A Games): They are the powerful famous boys around. Ark, Cloud, Chrono, Ryu and many more heroes will be there for you. They love you as “The User”, as they call you, because you have played with them many many times. They will probably ask only a little thing: the destruction of the AUP faction.

IPS (Illegal Pirate Downloads): The IPS, or Piraloads, are the tough guys. They have infiltrated in both the TAG and AUP, as well in other kind of software. They are trying to reset everything in your hard drive as the war between TAG and AUP seems never ending and meaningless. Maybe you think like them so they will offer a fresh start the way viruses know best: delete and corrupt everything on their path.

NPC (Neutral Program Codes): You can’t join to them, as they are neutral, but you can destroy them. Assimilating their data will give you wonderful powers to forge the world inside your PC. Instead of the Piraloads “fresh start” you may take your role as “The Administator” to manage the world you have created, even if that mean a path of loneliness and hardships in order to assume the responsibilities of everything you have done… or have left undone.

The alliances you do and the data you retrieve/eliminate will decide the fate of your PC information, and also your own aims for achievement in your real life in the outside world.

Features:
- 100+ folders to explore the vast world inside your PC.
- Diplomatic relationships with and between the four factions that will decide the course of the game.
- A character whose abilities will grow and change according to your decisions trough the game.
- Data system will allow you to unlock 15 new abilities of “Pointer”.
- See your old favorite RPG heroes tag along with you, or teach them who the real boss is!
- Up to 40 hours of gameplay on an epic journey inside your PC, and more important: yourself.