New account registration is temporarily disabled.

TRIHAN'S PROFILE

Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Sidhe Quest
When everything goes wrong, it's up to our heroes to go and do a bunch of other stuff!

Search

Filter

Chronicles of Tsufanubra

Apparently I missed three.

Sidhe Quest

It shouldn't be looking for any kind of jpg so that's weird. I'll have a look.

Chronicles of Tsufanubra

Is there any way I can check how many of them I've killed, Ephiam?

Chronicles of Tsufanubra

I diiiiiiid updaaaaaate

Chronicles of Tsufanubra

Ephiaaaaaaaaaaam I didn't get the god chest from the toweeeeeer and I'm sure I've beaten all the monsteeeeeeers

The Rare/Obscure RM Games Request Topic

Not expecting anything to come of this, but asking the question anyway. This is a rare case of me looking for my own game.

I released a demo of Tundra back in 2004, but I no longer have a copy of it and all the people I knew who had it have either left the community or have been radio silent for years. Anyone still have this from back in the day?

[RMVX ACE] Animated front view enemies

Couldn't you just use one of those scripts, set blank graphics for the actors, and use front few animation sheets for enemies?

How to make a fence who will only buy stolen items? RMVX ACE

All you have to do is change RPG::UsableItem to RPG::BaseItem, then it'll give the stolen? method to weapons and armours as well and you can use the same suffix to denote them as stolen.

Alternatively, if you'd rather not have the "extra baggage" of this method also meaning that you could technically have stolen actors, classes, enemies and states, add this:

RPG::EquipItem.class_eval do
  def stolen?
    self.name[-3,3] == "(S)"
  end
end

[RMVX ACE] Animated front view enemies

The problem with using multiple graphics rather than spritesheets is that the engine then has to load all of those graphics, and loading multiple graphic files is way more intensive a process than loading one spritesheet and then slicing the appropriate frame from it.

How to make a fence who will only buy stolen items? RMVX ACE

For each of the RPG:: class evals, you need a corresponding "end". Right now, the interpreter thinks they're all part of one big class.

I can see what you were going for here, but essentially all you've done is declared the "enable?" method of Window_ShopSell three times, each time overwriting the one that came before it. Ruby doesn't give half a rat's hat what you call the variable for the parameter, it's still just an object. I'll have a look at this when I get a sec and tell you how to fix it.