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How to make a fence who will only buy stolen items? RMVX ACE
You appear to have the enable fence and enable nostolen as separate scripts, but do they contain the same code?
How to make a fence who will only buy stolen items? RMVX ACE
You can do this by modifying the enable? method:
Window_ShopSell.class_eval do alias tri_mwv_enable? enable? def enable?(item) $game_system.fence_enabled? ? tri_mwv_enable?(item) && item.stolen? : !item.stolen? && tri_mwv_enable?(item) end end
Hey there!
Let's Write a Story! (RMN SPACE ODDESSEY)
Let's Write a Story! (RMN SPACE ODDESSEY)
turning feral and killing everything in sight!"
No sooner had the Kawaii emissary said that than there was a mewl of pain and a spurt of red from somewhere off-screen.
"Jack, we have to help them!" cried Mary on the intercom.
"Dammit Mary, first the stupid cat and now
No sooner had the Kawaii emissary said that than there was a mewl of pain and a spurt of red from somewhere off-screen.
"Jack, we have to help them!" cried Mary on the intercom.
"Dammit Mary, first the stupid cat and now
PASSWORD GENERATOR RMN EDITION
Chronicles of Tsufanubra
Just noticed when watching the uploaded video from today's LP that if you examine the torture device chest during the Sando+Lifa section, the dialogue still says it's Celes talking.
Slip into Ruby - Under the Hood part 16: Bo (window_)selecta(ble)!
Chronicles of Tsufanubra
It's cool, I got the remaining ones. I had to reload a few saves back so the monsters weren't gone after beating Giruvega, but I got the chest! Also you suck at doors, I didn't realise I could go southwest and southeast in the tower entrance bit because there are other parts that look exactly like that and AREN'T doors. :P