TSUNAMIJURAI'S PROFILE
TsunamiJurai
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Just Do It! - Anti-Procrastination Initiative
I have decided to change my goal to "Setting up a new battle system" The one i was using wasnt supported and the one i recently found has everything that I need
Just Do It! - Anti-Procrastination Initiative
Goal 4 is done
Im still trying to figure out how to add the location to the mini map. I had an idea but it didnt quite work out
Im still trying to figure out how to add the location to the mini map. I had an idea but it didnt quite work out
Just Do It! - Anti-Procrastination Initiative
Just Do It! - Anti-Procrastination Initiative
Just Do It! - Anti-Procrastination Initiative
@TsunamiJurai:
Sorry, I'm having a little difficulty keeping track of your goals. If I understand everything correctly, you've finished work on the main menu HUD, and also remade the city maps as planned, correct? So your current goal is now to work on the dash mechanic or HUD. Is that right, or did I put something wrong into the OP? Thanks!
Yea. I finished the map making and the menus. I just need to finish the dash hud and add the map location to the minimap
Just Do It! - Anti-Procrastination Initiative
Goal 2 is done
that is the second half
the part from goal 1 is done (the menus are posted bit earlier if you havent seen it)
that is the second half
the part from goal 1 is done (the menus are posted bit earlier if you havent seen it)
Just Do It! - Anti-Procrastination Initiative
Just Do It! - Anti-Procrastination Initiative
Just Do It! - Anti-Procrastination Initiative
The Untold Story: Fighting for A New World
author=Marrend
A few questions to consider in regards to the hunger/thirst system: What advantages does the mechanic bring to the game? What are it's drawbacks? How much of the game centers around it? How often do you suppose players will need to fill/replenish their hunger/thrust bars? How often do players actually fill/replenish them?
Well I guess the only advantages is that it will be more realistic and that on certain caves/floors they could either be faster hungry/thirsty or slowly. For example like Dark Cloud for ps2. I don't know about drawbacks but after a certain level the player will become "dehydrated or straved" and need to eat and drink to get rid of the statuses. If not it will eat at the health. If you are wondering if you spend more time eating/drinking than exploring, you don't have to worry. It is based on steps and real life time but i find it slow. Also the player will find items to increase the hunger/thirst permantly so it will be even slower. I will also set up cafes in a few cites so the player can eat.
the screenshots that you see here it alittle bit old I have updated some of the huds and menus but they are completely finished. If you have any only questions don't be afarid to ask.