Video game music began it all for me. I've been a composer/appreciator of RPGs for all types of endeavors. Over the years, I've been working steadily within Film, Television, & Video Games professionally as a career.

As I mentioned above, one of my biggest influences is video games. I started off my musical journey with inspirations from composers such as Yasunori Mitsuda, Nobuo Uematsu, Koji Kondo, Jeremy Soule, Garry Schyman, Yoko Shimomura, Dave Wise, and many others in the video game world.

If you're interested in hearing my work, or just want to contact me, I have all of my compositions posted on my official website. Thanks, and all the best.



Music Composer Extraordinaire..Available for your Games! - Thomas J. Peters

Hi there!

I'm Thomas J. Peters, a Film, TV, and Video Game composer here in the RMN community. I've been composing for games for nearly the last decade, and have always been a passionate gamer myself.

I've written for roughly 10-15 independently produced RPG video games throughout the years, and I've truly enjoyed every minute of music creation for games. Being able to craft story and characters through musical themes has always been a major part of my technique as a composer (as some of my favorite composers are Nobuo Uematsu, Yasunori Mitsuda, and Koji Kondo to name a few.)

Here I have enclosed a few examples in varying styles to give you an idea of my voice as a composer, and what unique sound I can bring to your RPG projects!

1.) Roaming the Great Terrain - Field Theme
from "Twell: Sword of Light" (2016)

2.) Singing of the Woods - Forest Theme
from "Nightkeep" (2017)
Singing of the Woods

3.) Paths of Shrouding Mist - Floating Clouds
from "Numina" (2017)
Paths of Shrouding Mist

4.) Streets of Musing - Sci-fi City
from "Incitement 2", scrapped cue (2014)

5.) "Abandoned Orphanage" - Dark Fantasy/Horror
Abandoned Orphanage

6.) Hellish Creatures (Boss Theme, Castlevania/Gothic Style)
from "Nightkeep" (2017)
Hellish Creatures (Boss Theme)


1.) Nightkeep (RPG, Fantasy, Metroidvania):
CLick here for Gameplay!

2.) Numina (RPG, Fantasy, Turn-based):
Click here for Gameplay!

3.) Soul Reaper (RPG, Monster Collector):
Click here for Gameplay!

4.) Unrevealed (Horror RPG, Trailer):

When composing for my projects, my dedication is 100% towards the player's experience.

Here's the benefits of what I'm offering:
-Reasonable rates & flexible budget as well as efficient delivery times.

-You'll be able to listen to the whole track before purchase, so you can see if it matches what you're looking for. I allow all my clients to get full satisfaction before payment. :)

-The music is CUSTOMIZED for your satisfaction, eliminating the need for time-consuming searching of royalty-free songs. I will design the composition right along with your specifications for style, atmosphere, & mood. Any sort of edits and revisions will be made to meet your expectations.

-I stay in consistent communication on my projects, so you will receive regular emails as the music is being made, keeping you updated on it's progress.

-You will receive high-quality work from a professional musician & a fellow gamer. I understand what it takes to deliver high-caliber work, as I have worked with industry professionals in film & games. I am committed to your project's excellence, and will make sure my time is worth your while.

Thank you! And I look forward to sharing more within the RMN community! I'm available via my name on here VGMusic_4_LIFE as well as my business email:

I'm free to take inquiries and would be thrilled to compose music for your games!

All the best,
Thomas J. Peters
Music Composer
FILM REEL: Film Composer Reel
IMDB PAGE: Composer Credits

RMN Composer Introductions

Hi there RMN Community!

Artist names you're known by:
I'm Thomas J. Peters, a composer for Film, TV, and Video Games from Los Angeles, CA. I'm also known by VGMusic_4_LIFE here on RMN. It's been quite a few years since I've been in touch with the RMN community. However, I will say that I've had the pleasure of working with some great devs, and along with composers at times. Fantastic creativity coming out of this online community, and glad to have been a part of it over the years!

Link to the best place to follow your work
My SoundCloud account. It has the most selections from my work in games on there.

And, my bandcamp is here:

Contact Info for Commissions
RMN PM Name: VGMusic_4_LIFE

Music Genres & Style Influences of your Work
Genres: Classical, Ambient, Electronic, Minimalist, Film and TV Scores, Jazz
Style Influences: 90s JRPG Music: Yasunori Mitsuda (Chrono Trigger/Cross), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Super Mario RPG, Kingdom Hearts), Movie Scores! Star Wars, Indiana Jones, Mystery & Fantasy Films, Horror Movies, etc. & Modern Game Composers: Garry Schyman (Bioshock), Jesper Kyd (Assassin's Creed), Austin Wintory (Journey, Abzu), Jeremy Soule (Elder Scrolls), Gareth Coker.
Film Composers: Danny Elfman, Jerry Goldsmith, John Williams, Thomas Newman.

Your choice of audio software
1.) Cubase all the way. 2.) Logic, and 3.) Pro Tools.

Instruments you play
1.) Piano/Synthesizers
2.) Trumpet
3.) Voice/SFX

Proudest Musical Accomplisment
Two of them, having a film submitted to Cannes Film Festival was pretty up there for me, but I think my favorite musical experience of all time was having a live orchestra piece commissioned in California. It was for a live Cartoon of Felix the Cat, and the magic that a live orchestra can accomplish is simply breathtaking. It brings all of the creativity and complexity of music and orchestration to an exhilarating experience.

Thank you RMN community, and looking forward to bringing any music to your projects! Pleasure to meet so many other talents among our composer community as well! Thank you all and wish you the best in your endeavors!

Thomas J. Peters
Music Composer

Experienced Composer Available for Hire

Thank you! Yes, I did see it. I just recently found out about that event, and missed the 1st chapter. However, I'm planning on contributing to it soon, for the next part, the action cue. Thank you for filling me in, as I'm also trying to see if there's developers looking for music. I suppose this event will be another great area to connect with people. Thanks for filling me in, and I'll check it out.

Experienced Composer Available for Hire


My name's Thomas J. Peters. I'm a freelance media composer available to provide original/custom score for your video game projects. I've been working in the entertainment business for 7 years, scoring music to numerous media outlets including film, television, commercial work, web series, and video games. I've had the fortunate privilege of working with award-winning directors & developers, and am a hard-working, self-operated independent artist.

In terms of work in video games, I have been scoring video games for 6 of my past 7 years writing music professionally. I spent the majority of that time writing music for titles right here on RMN, and have continually been an active member of this community. I'm a passionate gamer at heart, and some of my biggest inspirations for becoming a composer were from playing titles like Chrono Trigger, Final Fantasy, Zelda, Donkey Kong Country, and Halo.

I find myself heavily influenced by musical legends such as Koji Kondo, Nobuo Uematsu, Yasunori Mitsuda, Yoko Shimomura, Akira Yamaoka, as well as the great musicians of our modern era, including names like Marty O' Donnell, Garry Schyman (Bioshock series), Jeremy Soule (one of my faves), Inon Zur, Grant Kirkhope, and many others.

I'm available and interested in connecting with and becoming a part of the indie game scene. If you're interested in my work, I have links down below to some of my music demos, and to some of the games I've been involved in.

If you're in need of original music for your game or if you'd like to contact me, you can reach me at my email: or you can send me a PM on here.

Thank you, and all the best!




Numina (2012-2014)

Forever's End (Add. Music, 2012)

Lost Dreams: The Last Magus (2012)


New Demo in the beginning of April!

I am initiating more work on those tracks, should have them all ready by then! (If all goes well!) :)

All the best,

VGMusic4LIFE (Thomas J. Peters)

Forever's End

@Nicob: I would very much like an update of the demo with the music as well!! Being as an additional composer on the project, I would really love to see how the new music fits together with the game.

@CastorOnline: I would also like to give a special shout-out to Jose's work as well. I am thrilled to hear your expansive work on this score! I've listened to some samples of your games in the past, and I really enjoy your musical language. Would much look forward to get to play this game with the full score included!!

So, Nicob.. for your composer's sake, it would be great to get to hear our contribution to the project!

Also, thanks for asking me to be a part of it! I appreciate your hard work on this game, and I very much look forward to playing it. All the best.

-Tom (VGMusic_4_LIFE)

Need a Composer for 6 part video game series.

Hi Odin,

I am a professional video game composer, and have worked on several projects here on RMN. If you'd like to listen to some of my work, here are some samples:

Forever's End (additional music):

Lost Dreams: The Last Magus (sole composer):

The Sewers (demo composer):

Numina (sole composer, currently in development):

If you are interested in working together, and if you are still looking for original music for your game; I would be happy to write music for you. However, I am already working on a few game scores right now (some of which will soon have demos released), so if we worked together I would only be able to write for you as a side-project. If you are o.k. with this, (in maybe not receiving music right away), and you still need someone please let me know! Thank you! I would be happy to step in, as I am always happy to accept new projects.

Thanks, and send me a PM or an email if you are interested.


-Thomas J. Peters (composer)


Perhaps this image better represents devastation!

Music Composer Available For Your Projects

I suppose the best way to classify my services would be low/no pay. I'm flexible, and available to meet people at whatever cost they can or want to pay me. As I've said, I just want to try to expand my portfolio, and would seriously love to work with anyone who wants original music for their games. :)

VGMusic_4_LIFE (Thomas J. Peters)

Music Composer Available For Your Projects

Is this voluntary or paid work?

First and foremost, I would like to keep anyone on board who's interested in my services. Generally this means I'll do whatever I can do to accommodate their budgets.

I am generally able to work with whatever budget is available to me. My flat rate is typically a range of $15-20 a track, but my service fees can often be flexible to suit the project at hand. It can depend on how big the game is, or how demanding the level of work is. (Truthfully, I've worked with paid and unpaying developers alike, and even worked with people in a more "barter-system" idea, where I have composed music in exchange to have them help me out by posting my music on youtube, bandcamp, and other networking details.) Most importantly, I don't really want to write music for something that isn't going to be made, or someone who isn't really serious about developing their project.

I just want to get experience for expanding my music portfolio right now, and would love to work with anyone who is seeking original music for their games. Conclusively, pricing depends on multiple things: 1.) The budgetary structure of the project, if any.. 2.) The validity of the game, and reality of a demo release, and 3.) Negotiation: because right now I am simply just looking for more opportunities to write, I am willing to meet people wherever they are at, in terms of budget. Most importantly, I am looking to expand my portfolio, and I'd be happy to work with anyone who's interested in collaborating (as long as their project looks serious, and the game will be playable in the foreseeable future).
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