VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
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how can an rpg be denied
You're Too Slow
Turn-Based...dead?
Actually, Megido/Diarahan doesn't 'kill' any meaningful strategies in SMT. Both of these spells usually carry massive MP costs, and MP is one of the scarcest resources in any SMT game. Not to mention that Megido does actually less damage than most other elements, and is simply "nonelemental." Plus Diarahan, if you overwrite any other healing spell with it, can be horribly inefficient - you have to wait until your characters are at seriously low health or expending the MP on it is a waste.
These are all give-and-take that you factor into your typical battle strategy.
Also yes Craze we get it, you are a talented designer with your thumb on the pulse of battle mechanics, you don't need to plug yourself to make the point
These are all give-and-take that you factor into your typical battle strategy.
Also yes Craze we get it, you are a talented designer with your thumb on the pulse of battle mechanics, you don't need to plug yourself to make the point
Resident Evil: After History
The Treasure of Fenglade
author=Ben_Randomauthor=BlinksterIn VX there are event graphics which have multi-colored glowing orbs. You should make three temples across the world. One for each orb. These orbs are required to unlock the treasure. You should make the other orbs optional, giving the player different ability's which will aid him on his quest.
I'll take this into consideration! I was thinking of having the player journey into a separate area to fight a very powerful enemy to obtain a key, scroll, etc. in order to reach the last room that would contain the treasure. I definitely like putting emphasis on exploration and there will definitely be some.
Also, a good sequel title:
"The Treasure of Flengade 2, The Curse of Flengade." {The titles pretty self-explanitory.}
I am having a hard time figuring out if you are discussing mystic rings that make the final boss defeatable
Resident Evil: After History
Maybe it's lost in translation but the game name always makes me laugh. "After History" ... ... isn't that the present?
Need a Writer?
author=Raekwon
I now this is mean but if the person can't write a story for their game and need someone else to do it then what the heck is the point in making the game?
I know this is mean, but if the person can't properly spell and master their own native language, then what is the point in speaking out loud?
YOU GO, Chaosbahamut, for helping people!
NW1C.PNG
author=mongoosezxc
why is the snowy part neither the southernmost or northernmost part?
Because snow doesn't happen ONLY at the poles. Snow happens at high elevations too. LEARN NATURE
It's Alive!
What is the Biggest Design Flaw in Games?
author=prexus
Fights like that can work amazingly in a fantasy RPG though.
This is pretty much the exact opposite of the above scenario. The problem with what is described is the complete lack of satisfaction on the part of the player. At least in your version, you've made it feel more like a challenge than like running into a brick wall. A+ work














