VERSALIA'S PROFILE

Versalia
must be all that rtp in your diet
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"I married him because his kid is strong and he doesn't wear a shirt" - craze

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What is the Biggest Design Flaw in Games?

author=Shinan
Just as we were speaking of design flaws part three of a wonderful series turned up on RPS.

What is your point? I already agreed that this is pretty much my exact viewpoint.

edit: Oh wait in this forum not in this thread. Good reading comprehension versa

Whatchu Workin' On? Tell us!

author=skylin05
I'm working on my first game right now. Not as good as most of these other games. Decided to join so I could get some opinions on stuff. Mostly RTP stuff and then other things just don't match. Using RPG 2003 so I don't have the best stuff to work with I suppose.


Rpg2k/3 has some of the most plentiful resources on the planet ..

Help with class switching in RPG Maker 2003

Your skills are either set to one of the "Subskill" menu options that you don't have, or you have a "Subskill" menu option that they are not set to. Make sure your acting hero's skill command is "Skill" type, not "Skill Subset" or whatever.

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Love. Did you custom draw the Red King, or what's he from? <3

こんにちわ。I am Hostile fun.

I approve of your username, A+

all the best fun is hostile

City_of_Lord_Tog_COMPLETE.png

I love the ox-cart, but fix those roof tiles.

What is the Biggest Design Flaw in Games?

author=Shinan
Sure I can make my keys unremappable and plenty of people mightn't worry that much but it's always better to put the option of remapping the keys there rather than leaving it out. Same with difficulty.


That's a valid opinion but I do not share it. I'll balance my game to a level of challenge I find appropriate and leave it at that - I've played plenty of games that don't offer difficulty levels (and quite frankly, I have NEVER heard someone complain about a game "the biggest problem was that it has no difficulty setting" ...) so it's pretty much a nonissue.

Main character choices vs. Concrete personality

I agree with all the above statements suggesting a middle ground. Offer options, but within the character's personality. You don't need to have three TOTALLY separate options - read up on Persona 3 and Persona 4 social links. VERY often you are given a set of choices that appear to be more or less the same response, but different characters respond to different attitudes. For example, everybody thinks being nice is the default best choice, right? Yukiko will get embarassed if you're TOO nice to her. Ai will get mad and say you're being fake if you're understanding about her being such a bitch. Etc. Just set different flavors of the same mood, instead of three wildly differing moods, as your options.

What is the Biggest Design Flaw in Games?

author=Shinan
Basically you prefer it so that people that have a hard time beating the game will never be allowed to beat the game?.

WOW. Do not put words in my mouth. This is such a huge leap of logic, starting with cho. The two issues are unrelated.

When you have a hard time beating a game because of a sudden and unreasonable spike in difficulty, that is a game balance issue. It has nothing to do with being able to change difficulty settings in-game. That CAN be one solution to the problem, but my point is that no game should ever pose a challenge to you that is suddenly unbeatable or unfair without spending an unreasonable amount of time doing something like grinding. We've all fought that boss who does more damage than your party could possibly be expected to keep up with, and it sucks. Just because I am against variable difficulty levels mid-gameplay does NOT mean I am for not being able to get past difficulty spikes. It means the game's difficulty spikes should be designed in a more managable way.

author=heisenman
Pretty sure linearity wasn't as criticised until FFXIII came out and people felt the need to treat every single change from predecessor as a terrible blasphemy.

Pretty sure you're wrong. Tons of articles on "linearity in gaming" predate FF13.

Edit: Okay, not flat-out wrong. It may not have been "as" criticized.

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author=Craze
so is 2k3 water and grass and dirt and XP water and grass and dirt and

really now


yeah I was wondering how this precludes smooth mapping