VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
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Faith, religion, and you
author=Dyhalto
You already agreed that it's a set of beliefs. Same thing :3
Then game design is a religion, because I have a very thorough and specific set of beliefs about it.
and RMN is the church.
Faith, religion, and you
author=Dyhalto
Plus, you have a group of believers whose ardent conviction ranges from passive to militant. It's exactly like other religions where you have extremists (suicide bombers, Qu'ran burners, people who enter #JesusLoveYou and pick fights) and passive believers (people who do their own thing quietly).
Again you're just applying the general rainbow of "how opinionated is this person?" that applies to every single opinion on everything ever, not just religion (or a lack thereof) so this is an incredibly weak argument.
author=Dyhalto
Saying there's no "Church of Atheism" is a weak argument because in any widespread belief system, the beliefs come first, then the institution is built by the followers
There is no atheist institution. You are either a theist or an atheist, regardless of your institution or system of beliefs, and that's all the word "atheist" means ;)
http://dictionary.reference.com/browse/theist
http://dictionary.reference.com/browse/atheist
sorry, there's no supreme beings guys
Faith, religion, and you
author=Dyhalto
Also, I was going to defend calunio's original stance on atheism as a religion, but he folded like a... folding chair :x
because his point was pretty weak and foldable like paper - it applies to anybody of any belief system or any fiercely-held opinion who preaches to everyone else about it, not just atheists or religion.
post your picture
author=calunio
I don't know which one are you, but hopefully the guy with money on his crotch.
Got it in one.
Rage Maker Comics
post your picture

I posted this on facebook, tagged my mother and captioned it "LOOK AT HOW YOU RAISED ME"
her response was "Woops, I meant to let you out of that cage a long time ago."
Faith, religion, and you
author=kentona
Yes, I am a militant atheist. And no, I don't care to argue about it.
Agreed.
author=calunio
My point is basically that atheism is a religion like any other. You could even draw a map of prevalence of atheists, and you'll see that it is very geographically influenced too.
Wrong. You just laid down a whoooole bunch of blanket generalizations, exactly as someone would say "Christians just quote the verses of the Bible relevant to their immediate point, Christians are hateful..." etc etc etc etc. It's on a person-by-person basis, there is no Church of Atheism to spread such teachings to the atheist masses. If that's been your experience with Atheists, that's what we call "anecdotal evidence."
I'm sexually attracted to Guild Wars 2
author=Largeauthor=prexus
If all the classes are the same, there is no point in having them. If there are differences, at least one is going to be better than another.
The classes are not the same; and there are differences. One class can be better at something than another, but the another compensates by being better at something than the one. This is called balance.
This. I didn't say that all classes can do all things - they can contribute to all things. "Support" could mean raising ally armor, buffing movespeed so it's easier to dodge, etc. Adding to DPS could be as easy as one class having an armor-shredding debuff but not a lot of heavy DPS spells (still contributing handily to damage output without being able to "do it all").
I just worry about every new MMORPG that is coming out feeling the need to one-up the last.
Honestly, GW2 is NOT about one-uppance. It's about taking the design concepts they used in GW1 and refining them, taking them to the next level. They aren't trying to one-up anything but themselves, and that's exactly what successful companies do and have done. I've followed their development blogs pretty closely, and they thoroughly explain the WHY behind lots and lots of their choices and mechanics, and it's all extremely solid. The game is less about "look at how different this is!" and more about "we've improved on our own ideas and it came out refreshingly different."
I'm sexually attracted to Guild Wars 2
Large basically covered most of the things I'd say in response to Prexus, especially re: the questing system. It's NOT exactly like TOR and it's not simply "localized questing," but more a domino effect that can roll around the world. My major concerns were availability (with a ton of players running around, how many of these events do you actually get to trigger yourself?) and happenstance (with incredibly bad luck and timing, what happens if you run around for hours and don't run into any events?) but it seems like those aren't really issues.
Pretty much this. All classes can contribute to damage, support, and utility in SOME way. They've also removed "healing" as a major support mechanic - healing exists, but not in giant bursts. It's something you have to dole out, and pay much more attention to damage mitigation and dodging in the first place.
Pretty much this. I am literally SHOCKED to hear your build wasn't viable, as that makes practically no sense. GW1 lets you respend your trait points and rebuild your skill bar ad infinitum, so all you really need to do is unlock better skills. :B
GW2 has a similar system for "traits," where you don't spend points in stats but instead in feats/talents. (Noxious Fumes: Your Poison does more damage. Stunning Blow: Your critical hits also stun. etc)
author=Largeauthor=prexus
The game definitely seems cool. With no particular tanks and healers I don't know how sustainable PvE encounters will last. They sound like they are going to be highly scripted, and thus have no replay-ability. Although that may not be the case, I don't know.
Every class has been balanced to be self-sustainable. You have your own heals, and you can even "resurrect" yourself. There is mob control, damage mitigation, and DPS; they decided to design combat in a very dynamic way, so all of those roles can be filled by YOU, making the switch between them, practically on the fly.
Pretty much this. All classes can contribute to damage, support, and utility in SOME way. They've also removed "healing" as a major support mechanic - healing exists, but not in giant bursts. It's something you have to dole out, and pay much more attention to damage mitigation and dodging in the first place.
author=largeauthor=prexus
I didn't particularly like Guild Wars 1. I finished the main storyline in a weekend only to find out my character build wasn't viable, so I had to start from scratch. Which I did, and had much less fun.
Sorry if this sounds... pedantic, but you needed to lrn2play. GW1 was VERY flexible; if you found that in one area you were having problems, all you needed to do was to change your skills. The game has 1,300+ skills, and they're available if you have the game that they belong to (GW1 had 3 chapters and 1 expansion; skills belonged to one of those). All you really needed to do was the correct skill vendor to get more skills. You did NOT have to re roll a character.
Pretty much this. I am literally SHOCKED to hear your build wasn't viable, as that makes practically no sense. GW1 lets you respend your trait points and rebuild your skill bar ad infinitum, so all you really need to do is unlock better skills. :B
GW2 has a similar system for "traits," where you don't spend points in stats but instead in feats/talents. (Noxious Fumes: Your Poison does more damage. Stunning Blow: Your critical hits also stun. etc)















