VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
Search
Filter
What do you do? (As in, with your life)
Realistic Difficulty Curve?
just read this article that Soli wrote about gameplay pacing.
Edifice_Party_WIP_08.png
Origin
I actually totally remember that anecdote and I felt like a douche for being so harsh about it. But then I was like "OMG I actually inspired her, +1 DOUCHEPOINT YYYYEEEEAAAHHHH"
is it terrible that I kind of want "WELL THAT DOUCHE WAS YOU." as my new user subtitle
also yours should be "is it because I talked about my vagina that one time"
is it terrible that I kind of want "WELL THAT DOUCHE WAS YOU." as my new user subtitle
also yours should be "is it because I talked about my vagina that one time"
Origin
author=Zeuzio
I picked the wrong time to subscribe, apparently!
or did you pick EXACTLY THE RIGHT TIME
seriously though, emmy, I love basically all of your posts ever so I'm stoked to see this happen.
The Screenshot Topic Returns
author=narcodis
Energy restoring HP
Health restoring MP
It definitely sounds backwards. Would suggest making a change.
especially considering one is literally "health points" in most cases, and magic points/mana points are 'magical energy'
but if it works for you keep it
The Screenshot Topic Returns
Krysty: I like how the "health bar" restores MP and not HP...? maybe "energy bar" is more appropriate!
Also, there's an odd transparency/chipset issue

Also, there's an odd transparency/chipset issue

The Screenshot Topic Returns
Nothing in my answer was meant to be taken as sarcasm
is this sarcastic, it's kind of hard to tell since all the sarcasm from the earlier post is dripping down the screen into it
RPG games are getting dumber by the year because we are trying to explain way too much and not letting people experiment and fail because of their mistakes.
what
several EXCELLENT articles on game design (on this site no less) delve into "show, don't tell" and other forms of users getting feedback from what they're playing, and exactly how players garner that information from a game. Just because "show, don't tell" is an excellent/the best rule to follow does not mean that going full-on "don't tell anything at all" is a valid game design strategy or even an intelligent one. Let's also try to remember that this is a "screenshot" thread and that nobody looking at a screenshot is actually playing the game; don't expect people to 'play it and get it or don't get it' when they're commenting on a static image captured from gameplay
Circumcision: Good or Bad?
author=Feldschlacht IVI don't either, this is an extremist exaggeration used to make a point, similar to someone who can only post in absolutes ("a more incorrect post was never written and I do not even need to begin to explain why" "this is the most useless post ever" etc.) and you're totally justified in your decision/s seeing as you clearly have a logical grasp on the situation.huh is this post facetiousness or not
dead serious, citing excellent examples of similarly unnecessary exaggerations
What are you thinking about right now?
author=MrChearlie
Damn, learn to programate it's more tirefull than I expected to be (a whole day just to learn how to put switches, variables and other PRETTY basic things. it's going to be a long way to create a game)
Only one day? Honey you are off to a running start. Don't give up, everybody had to learn this at some point.
Although it's "programming" unless you meant to be cutesy in which case "programate" is pretty goddamn cute














