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VOLRATH'S PROFILE

I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
Legacy
A (semi) open world game about going to school in Solest.

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Podcastin' and Checklistin'

Thanks for the recommendation! RTP style would be ideal but I'm not too strict about what that entails. There's some tilesets in the game already that probably stretch the definition of that.

Carpentry Story

Whatever you did seems to have worked as I was able to play the game for a couple hours last night. However, I got to Day 25 and that same screen popped up when I tried to sell some stuff to the lady who runs the cafe. I reloaded, avoided her for the day and tried again on Day 26. Then it worked.

Technical issues aside, this is really fun! It's got a nice simple progression and it's just fun to make stuff. Reminds me a lot of My Time at Portia (which is also pretty buggy haha).

Carpentry Story

I came here to report that exact same bug.

Legacy

Multiple Endings? For now, I have only the vaguest idea of an ending in mind and it will be some time before I get to that point, if ever. I'll look at how the rest of the game has turned out before I make decisions about an ending or endings.

Familiars? Hmm...there is one character that MIGHT be considered a familiar but to give any more information would be a spoiler.

Legacy

No dorms on the Academy campus, all the students still live at home. I don't have different costumes for the main characters but the guild members do wear color-coded robes.

Are you currently working on a game? It seems like you have a lot of ideas.

Legacy

Yes, there are guilds for each of the elements Bradley can choose (and the Midnight Guild for Peri and dark magic). However, the cost of becoming a member is pretty steep so the players will have to save their gold for a while. It's unlikely anyone will be able to get enough just in the demo, but we'll see.

Bradley is awfully young to be buying a house, especially if he can't even afford guild membership! I'm not totally sure what you mean by the "grade system," there may be some sort of tournament later since that would probably be a fun diversion but it won't impact Bradley's actual schooling.

Legacy

No matter which element you pick, you get a healing spell. Your classmates get them too so you'll never be without them. If you join a guild, you can learn more advanced healing.

The weapon choice is permanent. You don't upgrade weapons with materials, but there are materials you can take to a certain blacksmith who will forge you a new weapon. You have to pay a labor fee but it's still much cheaper than getting them at a store.

The skill trees are visible very early on in the game so you'll know what you will eventually be learning.

Legacy

Advanced Lessons - You are limited to one school of magic, but in the second act of the game you choose one of two possible specializations in whatever element you've chosen. This unlocks a whole new tree of skills.

Passive Skills - They're not quite "skills" but magic does have passive impacts on the character. There are different parameter curves for each element that typically emphasize one stat. Fire Mage Bradley will have the highest attack, Wind gives more agility, Earth more defense, etc.

No skill books, the concept would conflict with the lore in the other Solest games regarding magic and how it is learned.

Mission Center - I assume you mean like an Adventurer's Guild? I've considered doing something like that outside the city in a more rugged region like the Badlands. It will be a while before I get to that, however.

Legacy

Hmm a lot of questions in a short amount of time, I'll go through them one by one.

Weapon and Magic combination skills - Yes, they are very powerful TP skills you learn at the Institute of Weapons. For now there's only one per combination, which already took quite a while given that there are 36 possible matches.

Skill Upgrades - Currently not planning on that. It's hard to judge the need for those since the game hasn't been tested much. I think it will take some experience seeing players progress in the game before I get a good sense of whether that's necessary.

Name Change - No, that's something I avoid with my stuff. It's annoying to do dialogue that way and all it really does is give people a chance to name the main character "Dickboi" or something similar.

Dating Classmates - Not really. I have to be careful explaining this or it could turn into an essay, but instead of an official romance, I'd rather give the possibility of a deep connection and bond between characters. I feel like I needed that at Bradley's age, but I missed out because I was single-mindedly focused on getting a girlfriend so that maybe other kids would stop picking on me. I had a couple girlfriends towards the end of high school and spoiler alert, they still did. That said, there are some moments that could be still seen as romantic. Later in the game the Academy holds an annual ball and you can ask one of your classmates to go with you.

Thanks for your interest!

Podcastin' and Checklistin'

author=Ronove
Have an NPC sing Love is a Battlefield!
I actually did a Pat Benatar gag already, although this time it's Heartbreaker.