VOLRATH'S PROFILE
Volrath
2760
I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
Search
Filter
blazeshot.png
Warrick, pretty close. Also, you're right about the commas, the bottom part is weirdly thin almost invisible. I never noticed it while playing the game so hopefully it won't be a big issue cause I like that font.
Meet Your Classmates!
It's hard for me to resist a smartass, so Blaze is probably the most fun to write. I've also been pleasantly surprised so far at how Zoe's character is developing in particular, but I like all of them. It makes testing pretty entertaining knowing I can do the same thing with a different person in the party each time.
Legacy
Appreciate the enthusiasm, but there's no demo yet. I have a fair amount of work to do in order for the game to be ready...at least for someone who won't know how everything works. I'd imagine a few weeks if everything goes really well.
Legacy
You did, although there were a few issues that came up with implementation. I'll write up a summary of what's going on and get in touch with you on Discord. Thanks!
Cope Island: Adrift
Can't believe I didn't see that. Oh well, thanks! Looks like there's still something left to do, I'm at 90% completion. Does it have something to do with that achievement for helping all the islanders? I've talked to everyone but haven't really seen them asking for help (except for the one chick that wanted the gold, I gave her that).
With this and Mownt, you've really established a distinctive style for visuals, music and themes. A long time ago someone wrote an article here about "RPG Maker Auteur Theory" and your stuff would be a good candidate. In any case, really enjoying it. I'll drop you a Steam review once I'm done.
With this and Mownt, you've really established a distinctive style for visuals, music and themes. A long time ago someone wrote an article here about "RPG Maker Auteur Theory" and your stuff would be a good candidate. In any case, really enjoying it. I'll drop you a Steam review once I'm done.
Cope Island: Adrift
It's been fun playing this game again and seeing how much new stuff there is compared to the IGMC version.
I did two play-throughs but I'm kind of stuck now. Where is the star-shaped hole?
I did two play-throughs but I'm kind of stuck now. Where is the star-shaped hole?
Mownt: For Peace (IGMC 2017)
I will totally review this game when I have the time to do it right. In the meantime, folks should play it cause it's really good.
Is there Something Wrong with me? Am I just not a good dev?
What I see a lot with this sort of thing is how reasonable criticisms can get lost amidst bullying, obnoxious delivery. There are likely worthwhile points to take away from whatever the streamer didn't like about the game, but I know that when someone is a complete shit about it, it makes you want to ignore them completely out of spite. When that initial shock and hurt wears off, you may come away with ideas to improve your future work. I hope that's the case.
Here's an example - During the first IGMC, I saw someone critique one of the games and they noted that the project automatically went to full screen when you started it. This person ranted for like six paragraphs in ALL CAPS about what a horrible, terrible idea this was and how cruel it was to force full screen on people. And like...yeah, mandatory full screen is a bad idea. But still...really? If I were the dev, I'd read all that garbage and be very tempted to write back "It's gonna be full screen forever. Die angry about it."
Other people have referenced this, but it boils down to the choice of whether someone wants to help your game or just to be mean and supposedly funny. In this case, I'd say it was definitely the latter and unfortunately that's pretty common. Someone who really would like to see your game improve will present the criticism in a reasonable way, but like I said, sometimes jerks stumble onto a good point in spite of themselves so keep an ear open for that.
I don't know what use it is to criticize a contest entry page, though. Who gives a shit what the page looks like?
Here's an example - During the first IGMC, I saw someone critique one of the games and they noted that the project automatically went to full screen when you started it. This person ranted for like six paragraphs in ALL CAPS about what a horrible, terrible idea this was and how cruel it was to force full screen on people. And like...yeah, mandatory full screen is a bad idea. But still...really? If I were the dev, I'd read all that garbage and be very tempted to write back "It's gonna be full screen forever. Die angry about it."
Other people have referenced this, but it boils down to the choice of whether someone wants to help your game or just to be mean and supposedly funny. In this case, I'd say it was definitely the latter and unfortunately that's pretty common. Someone who really would like to see your game improve will present the criticism in a reasonable way, but like I said, sometimes jerks stumble onto a good point in spite of themselves so keep an ear open for that.
I don't know what use it is to criticize a contest entry page, though. Who gives a shit what the page looks like?
World Remade
author=Beldarius
So guys, um... is this game really just on hiatus or have you given up on it? Just kind of curious since it's been 2-3 years since the latest update.
I would love to work more on this, but here's the problem we run into. This game started as an IGMC entry and so we gathered some of our friends together, and paid almost all of them except one who declined compensation, to try and make it as well-rounded as we could. The only other game we've made that was this heavy on custom-made art and other resources is Labyrinthine Dreams and that was only meant to be an hour long.
We just didn't have the means to maintain the level of quality we had established in the first part and the fact that people didn't really seem to be too into it didn't help. I hope the story will re-emerge in some form in the future, though that will look like is unclear to me.
Let's Play - Master of the Wind Episode 24 - Secrets of Solik's Lab
Glad to see you're still enjoying these. I agree that Stoic lashing out there is pretty appalling and so I made sure that he gets called out by Shroud later on (although not right away, I think he's uncertain at first as to how to broach the subject). Still, I think there are players who more or less expect villains to get dispatched that way and aren't as shocked.
The necromancy stuff really evolved in this game, in Clean Slate it was more typical although there were good skeletons roaming around in that game too but the moral positions behind it aren't mentioned. That stuff has a huge role in Legacy although who knows if I'll ever finish it.
The necromancy stuff really evolved in this game, in Clean Slate it was more typical although there were good skeletons roaming around in that game too but the moral positions behind it aren't mentioned. That stuff has a huge role in Legacy although who knows if I'll ever finish it.













