New account registration is temporarily disabled.

VOLRATH'S PROFILE

I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
Legacy
A (semi) open world game about going to school in Solest.

Search

Filter

Skills and Skill Trees

author=NeverSilent
That makes me wonder whether one could implement changes in friendship value if the player / Bradley lets party members get KOed in battle too often or makes them use items or abilities they don't like.
Oh my that sounds like it could singlehandedly add another year to this game's development. And if the classmates are blaming Bradley and not the monster that knocked them out, they need a talking to!

author=Fomar0153
As for the specialisations I was hoping to see things like Danika using lightning magic to create illusions, Cleon's earth (time?) magic. Light and Dark magic got explored considerably in Master of the Wind, I was always curious re Solik's suggestions that the other elemental magics might hold secrets like the angel wings and lich forms.
I would enjoy getting more into that as well but storywise I don't think it makes sense. The Hand officers were highly experienced mages with great talent and these are teenagers who have only been using magic for a handful of days. Maybe in the third act of the game, there might be an opportunity to introduce those rarer types of magic.

Skills and Skill Trees

I'm also not huge on relationship systems where one dialogue choice can tank everything. The main friendship variable increases each time you choose one of your classmates to adventure with you for the day. This also controls the brief conversations that occur each time they join the party. Separate from that are a few other events that may unlock an additional conversation or reward down the line.

Skills and Skill Trees

author=Ronove
Can you ever screw up a friendship and get negative points? :O

Not at the moment. It wouldn't be too hard to do, but I strain to think of examples given how mild-mannered Bradley is. If it were Cade or Eddie, that would be a different story.

Skills and Skill Trees

author=Ronove
A way I think to keep people from getting too many skills too early if you do decide to go for the reward a skill point kinda thing is to make the higher ones cost more than one skill point?

This has crossed my mind, I can't remember if the current script is equipped to do something like that. Fomar made some of these so long ago that he might not remember either haha. At least this isn't as pressing of an issue since like I said, I don't think I can judge it just on my own experience. I'll need to have several people test to get a better idea. Testing is weird with this game because it's so non-linear. I certainly don't expect anyone to try every scenario, I'll just have to get enough people to cover as much of it as I can.

author=CashmereCat
I noticed you mentioned friendships, and I’m curious how you will implement friendship systems and subtle indications of their leanings in conversation.

Friendship works with a variable assigned to each of the classmates. You choose one of them to adventure with every day, which increases the friendship. At a certain point, this unlocks unique quests and other effects like being able to influence their decision regarding the specialization.

author=NeverSilent
(I won't suggest trying out skill combos again, though. We know what that leads to.)

Funny you should mention that, because there ARE combo skills in this game and they work very smoothly. Scripting in general has come a long way since the days of "Squdgeon" and "Bone All." We also had one in World Remade although there wasn't much of a chance to use it.

Political Commentary: Legacy vs. Master of the Wind

author=Solitayre
However, then I have to examine how much of what you projected onto the "right" came true in the Trump era and I can only assume you really were a prophet all along. I kind of agree with the LPer you linked up that that in a lot of ways, MotW feels more relevant to the Trump era than the Bush era.


If only it wasn't. On the one hand, I did have the sense that those violent impulses were buried not that deep even while they were pretending to be civil. On the other hand, until 2016 I don't think I ever truly believed it could get so bad. You're not the only one who has noticed either. Several people told me they had deja vu for the rise of Gallia at some point during the last few years.

Political Commentary: Legacy vs. Master of the Wind

Thanks for the thoughtful responses, everyone.

author=Ronove
If you can't win in real life, you're gonna win in writing, in that sense.
I never heard it worded quite like that, but it's totally accurate. It also might be part of the reason some people have a bad reaction to it. Since you have total control over the setting, you can basically stack the deck against a viewpoint you're critical of.

author=Fomar0153
I assumed Tor Lamorack was an ancestor of Bradley. Obviously having your (great?)grandad being one of the top Gallian officials (during the genocide days) would come with a certain amount of baggage.
Tor Lamorak was Bradley's great-uncle. His grandfather is Grayson Lamorak, who isn't as famous but is no saint. Tor actually has a complicated life story - when it was clear that the Empire was truly finished, he opted to leave the old ways behind and help his former enemies in the rebellion stabilize the city. Grayson never quite forgave him for that.

author=NeverSilent
Whether or not that last part will play as big of a role in Legacy, I'm confident me and other fans of your style will get a lot out of it when the game is released.
I hope that's the case. I'm not sure how many people who played MotW will come back, it's just been so long.

Traveling and Time Management

author=NeverSilent
I remember Homework Salesman had some items or interactions that would allow you to refresh stamina and make you last longer throughout the day, maybe something like that could be implemented for later in the game when quests get tougher and more time-consuming as well? Just a thought.


That has crossed my mind and it would be pretty easy to do based on how we've set everything up so far. But even though Bradley says he's tired in that gag screenshot, the actual issue is that it's getting late in the day and he wants to go back. An item that slowed down time or whatever might not make much sense. I'll have to think on it further.

Traveling and Time Management

It was always really clear in HWS how close you were to the end of a day. I was really impressed by that system and for a long time wanted to rip it off draw inspiration from it. I've thought of having a simple little meter onscreen that would decrease in accordance with the variable that tracks the time of day, but I don't know if I'll have that before this demo comes out.

Exploring Euthenia

Nice, I appreciate the interest. Fans like yourself will probably enjoy this game the most. It's very tied into the events of MotW and especially Clean Slate...though hopefully easy for newbs to understand.

legacy4.png

They couldn't get 2/3 of the Touten Corps to vote to impeach him.