VOLRATH'S PROFILE
Volrath
2760
I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
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Master of the Wind
Since this is meant to be the "complete" version, New Game puts you in Arc I, meaning people need save files to start off later in the game. Members of the MotW forums (www.solest.org) tend to trade save files though, so if you posted there, someone might hook you up.
Master of the Wind
Heh, I wish the original battles were this popular back before we changed them. ;)
Sounds like you played a version back when the game was known for its difficulty. But like I said earlier, several years worth of people complaining about that (and some balanace issues) motivated ArtBane to give it an overhaul. However, we are aware that players of the previous versions find themselves slaughtering the enemies and are a little let down by that, so there is a possibility of a new difficulty mode being added in a future version. Not sure when that will be, though.
It used to be that a little grinding was recommended (especially early on) to beat the enemies. However, ArtBane wanted no grinding to be necessary and the system reflects that. Still, some people enjoy grinding (and if you are trying to collect crafting items, your levels will jump pretty quick) and it will really make you into a powerhouse. A tough balance for sure.
Sounds like you played a version back when the game was known for its difficulty. But like I said earlier, several years worth of people complaining about that (and some balanace issues) motivated ArtBane to give it an overhaul. However, we are aware that players of the previous versions find themselves slaughtering the enemies and are a little let down by that, so there is a possibility of a new difficulty mode being added in a future version. Not sure when that will be, though.
It used to be that a little grinding was recommended (especially early on) to beat the enemies. However, ArtBane wanted no grinding to be necessary and the system reflects that. Still, some people enjoy grinding (and if you are trying to collect crafting items, your levels will jump pretty quick) and it will really make you into a powerhouse. A tough balance for sure.
Misaos Nomination Reminder
author=kentona
I have no idea what the rationale was for what categories the demos would apply to. I will review it for 2012's Misaos (if they happen :< )
I was curious about that too. I mean, I don't think a demo should win anything like Game of the Year, but if it does show some really impressive visual/technical prowess, it could be worthy of a vote. I wanted to nominate a demo I've seen for its great visuals and mapping, but that category seems to be unavailable for it.
Master of the Wind
We're never short on bugs, are we? Ichimaru's worries me especially, though hopefully it was just one and done.
I think it will be a while before v1.4 comes out - we'd like to have some more artwork and maybe a whole new difficulty mode. Keep cataloging the bugs though, it's handy to have a list here. Hope you continue to enjoy the game!
I think it will be a while before v1.4 comes out - we'd like to have some more artwork and maybe a whole new difficulty mode. Keep cataloging the bugs though, it's handy to have a list here. Hope you continue to enjoy the game!
Master of the Wind
author=demonlord5000
I read about the first arc being challenging...I'm going to hold you to that. I find it rare that an rm game challenges me.
The game did have a rep for being extremely hard in the early days, but years of complaints about the difficulty (and some balancing issues) led to a major overhaul of the battle system that made things easier in general. You still may find some boss fights pretty rough, though, and ArtBane has talked about releasing a version with a higher difficulty mode at some point but that might not be for a while.
Master of the Wind
One sitting?! You better eat a big meal beforehand!
It kinda blows our minds that it's actually done (though small updates may add more art or a bonus boss battle depending on our ambitions), but we're glad. We worked pretty hard on this and now this version represents 6 and a half years of effort. Thanks for your longtime support and thanks to those fans who discovered it here!
It kinda blows our minds that it's actually done (though small updates may add more art or a bonus boss battle depending on our ambitions), but we're glad. We worked pretty hard on this and now this version represents 6 and a half years of effort. Thanks for your longtime support and thanks to those fans who discovered it here!
Master of the Wind
Criticism, your audience, and putting your foot down; the concept of saying "That's too god damn bad."
My limited experience with Gaming World suggests that the site was a great resource for those looking for examples of how NOT to give criticism.
@Locke: I like sarcasm as much as the next guy. I'm not sure I could even express myself in conversations about politics if I didn't have it. But I do think you have to be careful when using it in reviews. The best sarcasm in a review will point out a potential problem in a project in a way that will make the creator laugh and appreciate the point. The worst will just make everyone else laugh at the creator and is likely to drastically increase the likelihood of "That's too god damn bad!"
@Max: Des and I do have similar backgrounds in some ways, we were definitely a little perplexed when we realized how much. Did you know we both went to the same high school? (though at different times, I'm several years older).
@Locke: I like sarcasm as much as the next guy. I'm not sure I could even express myself in conversations about politics if I didn't have it. But I do think you have to be careful when using it in reviews. The best sarcasm in a review will point out a potential problem in a project in a way that will make the creator laugh and appreciate the point. The worst will just make everyone else laugh at the creator and is likely to drastically increase the likelihood of "That's too god damn bad!"
@Max: Des and I do have similar backgrounds in some ways, we were definitely a little perplexed when we realized how much. Did you know we both went to the same high school? (though at different times, I'm several years older).
Criticism, your audience, and putting your foot down; the concept of saying "That's too god damn bad."
Oh, I like this topic. I've thought about this issue a lot over the years.
I think the tone of the criticism is a determining factor in terms of how likely is it that a creator will say "That's too god damn bad." When someone gives you criticism that's laced with cutesy sarcasm, arrogance or dogma, that person is hurting their own cause. The creator will want to ignore the criticism simply to SPITE the person, even if the ideas are good. Now some people might say that's the creator's problem and that criticism is important even if it's coated in douchebaggery. Individual opinions on that will vary, but I think if someone actually wants the game to improve (rather than simply wanting to show off their trolling skills), you catch more flies with honey than vinegar...or whatever that idiom is. Is that how it goes? Can't recall exactly. However, it has also been my experience that good criticism does sink in eventually...even if I was pissed off when I first heard it. Once the kneejerk reaction of being irritated passes, it's possible to look again and realize "You know, they were right." But depending on how nasty the person was giving out the criticism, it could be months before this happens.
It's up to individual creators to decide what criticisms are useful and which ones are just stupid. Strength in numbers also helps. If you have several people in a row telling you that your battle mechanics are unbalanced...it might be time to take a look at them. If someone tells that you that you should redo all your graphics because LOL I HATE RTP, that's not so useful. You'd think some of these people were molested a child by a man wearing an Arshes mask or something given the level of hostility, but the point is this is a good example of "That's too god damn bad."
I think the tone of the criticism is a determining factor in terms of how likely is it that a creator will say "That's too god damn bad." When someone gives you criticism that's laced with cutesy sarcasm, arrogance or dogma, that person is hurting their own cause. The creator will want to ignore the criticism simply to SPITE the person, even if the ideas are good. Now some people might say that's the creator's problem and that criticism is important even if it's coated in douchebaggery. Individual opinions on that will vary, but I think if someone actually wants the game to improve (rather than simply wanting to show off their trolling skills), you catch more flies with honey than vinegar...or whatever that idiom is. Is that how it goes? Can't recall exactly. However, it has also been my experience that good criticism does sink in eventually...even if I was pissed off when I first heard it. Once the kneejerk reaction of being irritated passes, it's possible to look again and realize "You know, they were right." But depending on how nasty the person was giving out the criticism, it could be months before this happens.
It's up to individual creators to decide what criticisms are useful and which ones are just stupid. Strength in numbers also helps. If you have several people in a row telling you that your battle mechanics are unbalanced...it might be time to take a look at them. If someone tells that you that you should redo all your graphics because LOL I HATE RTP, that's not so useful. You'd think some of these people were molested a child by a man wearing an Arshes mask or something given the level of hostility, but the point is this is a good example of "That's too god damn bad."













