WIP'S PROFILE

WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.

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[RMVX ACE] Are there any games without those horrid default sprites?

The "new" RM2k3 engine

You missed a few bullet points in there, Liberty, and RMN was quite involved in them. But it doesn't really matter in the grand scheme. Things are much better for the RM scene than they once were.

[RM2K][RM2K3] Small survey about patches - takes only a minute

I also gave some feedback. I think disclosure is super important.

[RMVX ACE] Are there any games without those horrid default sprites?

I thought it was pretty clear I didn't think they were charming by making this topic.

[RMVX ACE] Are there any games without those horrid default sprites?

author=Solitayre
What the hell, Blindmind is arguing about RTP graphics with Magi, Craze, WIP, Karsuman and Feld? Did we all go back in time about six years?
The old days are back!!!

Is there a way to have VXA generate sprites using templates other than the RTP? That would be totally bitchin. It'd be fun to like, recreate the 2k3 RTP characters that way.

author=ESBY
Blindmind
for the flaw of unoriginality or 'lack of
if you're a member there, it's nothing personal. Just a general summation.
I was just bemused that you could argue against Craze because you felt he was unfairly judging games based on the fact they used ripped resources and, in the same paragraph, dismiss an entire community as unoriginal and devoid of talent based on the fact you found 6 screenshots that use RTP.
god damn

https://www.google.com/#q=nearest+burn+center

[RMVX ACE] Are there any games without those horrid default sprites?

can we get back to how ugly vxa's rtp sprites are. god

[RMVX ACE] Are there any games without those horrid default sprites?

author=CashmereCat
<redacted, my argument was false ;)>

Games have always been a combination of senses (video and audio) combined with controls and mechanics. Good games have all of those things.


ADOM? Nethack? Dwarf Fortress? You might say "these games had a visual identity" but that's not the point I was making. The point I was making was that these games didn't focus on the graphics and it got them bogged down so they spent several days working on making their screenshots look pretty but their game plays like a railroad space-masher. I was saying an anachronism that games got better when we focussed less on graphics and more on gameplay... because we almost used to focus solely on graphics to judge whether a game is great or not, but that's simply not an accurate measure of a game's greatness. We still do.

But your game needs to have a visual (and aural) identity as well as a mechanical one.


A visual identity? What does this even mean? Every game has a visual identity. Doesn't mean they have a pleasing one, sure, but every game has a visual identity. If you mean that a game has a consistent visual style or a pleasing one, I'd still argue that you don't need one in order to be a good game. Some old DOS or SNES games looked pretty shit, yet they were still great games.

Nethack and Dwarf Fortress both have their own look to them. An ugly look is still a look and they are both better for it. I'd also make the argument that they would be better games if they looked better. They have found success despite their terrible graphics, not because of it. Yes, you can succeed with terrible graphics (as your examples have shown). They would be better games if they had better graphics.

Also Dwarf Fortress probably has one of the worst UIs on the whole planet and should be ashamed of itself.

[RMVX ACE] Are there any games without those horrid default sprites?

author=CashmereCat
author=WIP
author=CashmereCat
Also, graphics started meaning less when people started actually working on making their games fun instead of just pretty.
I appreciate the list! Looks like some good stuff to checkout.

However, this comment is total garbage and you should feel bad for it. Graphics are always important in a visual medium. Not every game needs to have realistic graphics or anything. But they are always crucial to the experience.
I didn't say graphics weren't crucial, I said games got better when we focussed on gameplay instead of making things look pretty. Pretty only goes so far if it decorates a hollow core.

Edit: Also, does that mean we can't make games for the blind or visually impaired? Always is a strong word.

When did said transition take place? Games have always been a combination of senses (video and audio) combined with controls and mechanics. Good games have all of those things. Super Mario Bros. is the quintessential harbinger of "the video game" and had all three.

Don't distort what I'm trying to get at; I am not saying graphics have to be 500+ million polygon per second monsters. Or high resolution Guilty Gear sprites. But your game needs to have a visual (and aural) identity as well as a mechanical one.

And for your straw man argument of blind or visually impaired gamers: if you made a game completely devoid of visuals, I daresay you have not created a video game. There are ways to help visually impaired gamers depending on the degree of impairment. Color Blind modes in games should be the standard for AAA titles. It should even be baked into OSs. Now that would be some progress.

[RMVX ACE] Are there any games without those horrid default sprites?

author=CashmereCat
Also, graphics started meaning less when people started actually working on making their games fun instead of just pretty.

I appreciate the list! Looks like some good stuff to checkout.

However, this comment is total garbage and you should feel bad for it. Graphics are always important in a visual medium. Not every game needs to have realistic graphics or anything. But they are always crucial to the experience.

author=ugly

author=ankylo
Before I changed it, it said: post=123123

Ah, there ya go. It's been so long.