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WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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Umbral Soul

Some anti-viruses mistake the exe for a virus, but it's perfectly safe. You can either add it to your exceptions list or copy/paste an exe from another exe into the folder to get it going if your computer deletes it.

Umbral Soul

Thanks for the backup Shadonir.

Umbral Soul

Items are heavily downplayed in this game, but there are alternate forms of healing available. Leveling is fairly frequent and fully heals even dead characters. Once you reach the end of the woods you'll find a crystal that heals the entire party, so just be careful about how you balance healing with attacking when it comes to encounters until that point. Lanith starts out with a healing skill and Pandora learns one as well at a fairly early level, so once you've kicked more butt, you should feel your party's staying power gain momentum.

Umbral Soul

Oh yeah, I took care of that one for the next version. Turns out when those crystals heal you they also heal the state that seals your summoning. Doh! You should still be allowed to summon in the dungeon for that mission though.

Umbral Soul

It took me 2 years to finish making the game, and along the way I learned quite a bit about rpg maker. Ah, memories. I'd be psyched if we could get some more villain games here on rmn. There are a few I'm already aware of, but you can never have too many.

You've found the secret summon; Doople Pandora! Actually no, that's just an ordinary, everyday, run of the mill hilarious glitch. Thanks for the heads up, looks like I've got some bug zappin' to do.

Umbral Soul

Yup, like he says Gryger can be found in the Monster Kennel. You won't be able to enter the Demon's Gauntlet until the main story progresses to a certain point, so if you keep playing, it will unlock later down the line.

Umbral Soul

Dude, if I wasn't the dev, I would've been skeptical. I mean this game's reception has been absolutely insane. I'm amazed and grateful that you'd give it such high praise, I mean WOW. Thanks a ton buddy, I hope you have a good time right up until the end.

Umbral Soul Review

Yeah, at this point I don't really know what to say anymore. Lianderson, you do it this time! I've given many long speeches about how happy and grateful I am that people are enjoying themselves with a project I never believed would receive anything even remotely close to a 5 star review. I've gone on several tirades about how this has to be some kind of conspiracy devised to drive me into cardiac arrest. Even after all this time, I don't think it's fully sunk in yet that all of this is real.

Welp! Let me begin by thanking you for your review Silwynas. The reason I made this game was so I could enjoy playing it myself, but knowing that so many other people are having fun with it as well is a great feeling. It makes me want to share even more games with the community and hopefully bring some more joy into people's lives, if only for a few hours. Wow, did that sound as cheesy as it felt to type? Meh.

This is the second time I've heard high praise for Vampire's Dawn 1 and 2, so I really need to check those games out. That'll probably have to wait until 7 years from now though. Too much to do and too many games to make. Anyway, thanks again for the review, I don't think its real impact will hit me for a while. I might just be at work one day and suddenly start moonwalking with joy once it does. If I get fired because of that, please don't blame yourself.

It's been a year

Sounds like it's going to be one exciting game. Good to hear from you again buddy!

Umbral Soul

What? Another review!? I swear you people are actually trying to kill me at this point. My poor heart can't take much more of this. Oh well, I lived a full and joyous life. Can't really say I expected "heart attack via over-excitement" to be how I'd go out though. Life's funny like that. The rest of my reply is choc full of spoilers, so I'm just going to dump it all under this spoiler tag.


That tip about giving the player a heads up about the slime is a great idea, so thank you. When you're the dev and know exactly what to do, you tend to lose perspective on this kind of stuff.

I've heard people give different explanations for why they believe a particular summon is strongest, but this is my first time hearing a pitch for the kraken. His raw power is low and most of his skills are fueled by TP, but there's no doubt he's a status inflicting machine when properly leveled. I was worried being able to attack twice might make him too broken, but I've been heard he's been neglected due to his low offense. I'm glad you were able to discover his true potential though.

Lanith was a delicate balancing act. Her appeal was meant to be the fact that she can actually deal damage while being a powerful healer, while the game's other healers have the offensive power of a wet sock. I was worried that making Lanith both powerful and an excellent healer would result in all the other summons being neglected. After all, you wouldn't have to waste a turn swapping monsters if you had a white mage and a sweeper all in one. Odin should still be vulnerable to charm moves, though he can't be confused, so that aspect of Lanith's second charm move won't affect him and a few other male bosses.

Truth be told, I'm also more of an offense guy than a defense guy when it comes to strategy, so I wouldn't bother using the Slime's defensive moves myself. When coming up with skill sets however, I had to think of how a Slime would fight when it came to designing its skills. I think the slime works a lot better as an offensive creature at higher levels when used with Stormbringer. Even so, it's really meant to be a Magikarp before it finally becomes a Gyrados.

Holy smokes, why is everyone 10 to 20 levels above where I was when I beat the game? I thought you guys were supposed to hate grinding! Bah! But yeah, it's no surprise you demolished the final boss with stats like that. The next version's final boss will be a bit more aggressive though, and the overall difficulty will be a bit higher. I designed the pieces of the final boss to seem like a single unit with parts that all attacked differently, but now that I think about it, having each piece disappear after it's defeated would make it seem like the whole thing is slowly coming apart. Ha! I can't believe I didn't think of that before.


The last battle with Athena was meant to be impossible, so it's no wonder it took you so long. Blasted players, stop being so good at video games! I've tweaked that scene with some altered dialogue for those who win that battle in the future.

The maid faces came from a pretty tiny picture, hence the blurriness. I've been trying to think of a way to sharpen them up, but haven't had any luck so far. I just really loved those faces and how perfectly they matched the sprites. I haven't given up hope though, maybe there's an online editing program out there that can help me improve them.


Thanks Sylwinas, this was very helpful and I'm thrilled to hear you enjoyed yourself. I'm hoping to get better at this as I continue making games that I hope to share with everyone here at good ol' rmn.