WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul Review
Hey, you don't have to feel pressured by other reviews to share your thoughts bud. I'd like to think rmn is a place where we can openly share our opinions even if they aren't in line with the majority, so long as we're civil about it. It's a little hard to judge puzzle difficulty when you're the dev of a game. "Oh it's easy, the answer is so obvious!" Yeah no kidding, because you already know the answer. That being said, I've shaved 2 notes off of the music puzzle, hopefully making it easier. Someone mentioned before that that puzzle would be a complete roadblock for deaf players, so I'm including the solution in a text file as well.
In some foreign country, "their" is actually an extremely vulgar expression that- Oh fine, it was a misspelling, I admit it. But I've eliminated all the ones I could find, so it should be a thing of the past come next version. Like you said, the script hasn't changed much beyond some spelling fixes and minor rewrites, but I'm not comfortable with walking away from this game until I've addressed several glitches and issues. They haunt me a little too much. But hey, I'm thrilled the both of you had fun with it in spite of the issues you found, that's why I made it after all. Thanks for sharing your thoughts guys.
In some foreign country, "their" is actually an extremely vulgar expression that- Oh fine, it was a misspelling, I admit it. But I've eliminated all the ones I could find, so it should be a thing of the past come next version. Like you said, the script hasn't changed much beyond some spelling fixes and minor rewrites, but I'm not comfortable with walking away from this game until I've addressed several glitches and issues. They haunt me a little too much. But hey, I'm thrilled the both of you had fun with it in spite of the issues you found, that's why I made it after all. Thanks for sharing your thoughts guys.
A Public Apology
Hey there Byleth. Nova was temporarily banned, though he was given a substantially lighter sentence for his honesty, so he'll be back in about a month. We still keep in touch though, so I'll be sure to give him your message. Thanks for being so cool about this, and thank you to everyone who has given him support as well. You guys are beautiful people. *sniffle*
Umbral Soul
Umbral Soul
You're actually almost there. Open the folder you mentioned and click the game exe, which should look like a little red dragon head, to launch the game. If the game exe doesn't happen to be there, it means your computer probably deleted it. If that's the case, you can copy/paste a new one from any other vx ace game and it should work just fine. Let me know how you make out.
Umbral Soul
Hey, what's up Doc! Sorry, I couldn't resist. Thank you for going out of your way to make an account and share your thoughts, I'm always overjoyed to hear when someone has had a good time with the game. It gets me hyped up to polish my skills and create something even better.
Personally I haven't played nearly as many rpgs as most other people, which is probably why I never really grow tired of good ol' traditional tales of good vs evil. Even so, I've always wanted to play from the other side, wielding dark powers and giant monsters while beating the tar out of heroes. I'm glad so many other people share my tastes.
Nice, it's great to see someone have their interest in rpg maker reignited, the things you can do with it are nothing short of amazing. If you ever want to learn how to do something you saw in Umbral Soul or just want to shoot the breeze, feel free to message me. All you have to do is click my name, hit "send user a message", and type away. Thanks again Doc!
Personally I haven't played nearly as many rpgs as most other people, which is probably why I never really grow tired of good ol' traditional tales of good vs evil. Even so, I've always wanted to play from the other side, wielding dark powers and giant monsters while beating the tar out of heroes. I'm glad so many other people share my tastes.
Nice, it's great to see someone have their interest in rpg maker reignited, the things you can do with it are nothing short of amazing. If you ever want to learn how to do something you saw in Umbral Soul or just want to shoot the breeze, feel free to message me. All you have to do is click my name, hit "send user a message", and type away. Thanks again Doc!
Umbral Soul Review
Thanks man, I gotta get to giving you some feedback on the new version of your own game as well. My last party combination wasn't particularly ideal, but this time I am armed with foreknowledge. This time it's going to be 3 pirates. Team One Piece all the way! Alright I'm kidding, not even I'm that crazy.
Umbral Soul Review
Great googly moogly, another review! Thank you Scourge, this was quite the pleasant little shocker. Actually trying my hardest not to spontaneously combust out of pure joy here. While I prize all of the reviews of this game that people have taken the time to write, it's nice to have a slightly more critical one that points out what could be improved. Please allow me to clarify some of your points. *ahem*
The "darkling" thing wasn't a reference to actual, real world racism, I just needed a derogatory term that encompassed a sense of general hatred for people that use darkness. I wasn't particularly thinking of real world issues when developing the game, I just created a story I thought was interesting. I could see how you could draw that conclusion though.
As you said, I playtested the game by myself, and boy did it come back to bite me. Fortunately many players pointed out the issues they stumbled upon, which have been fixed for the next release. The game is now 98.9% thier free! Uh...probably, I mean there were a lot of them in there and the script is probably 50 pages. Pretty sure though! Thanks to a lot of generous volunteers, I've got playtesters out the wazzoo, so the next edition of this game, as well as my future games, should be more polished with their help.
The encounter rate never seemed like an issue for me, but I realize that's probably because I knew the exact layout of every dungeon and always made a beeline for exit using the shortest possible path. I've done some tinkering with the rates in certain areas like the water maze you mentioned to make them less monstery. Thanks for the heads up. That maze could probably use a few more chests too.
Ugh, I'm pretty sure I'm forgetting something I'll undoubtedly remember later, but hey, that's what the edit button is for. I suppose I'll end this spiel by thanking you again. Really appreciate hearing your feedback bud!
The "darkling" thing wasn't a reference to actual, real world racism, I just needed a derogatory term that encompassed a sense of general hatred for people that use darkness. I wasn't particularly thinking of real world issues when developing the game, I just created a story I thought was interesting. I could see how you could draw that conclusion though.
As you said, I playtested the game by myself, and boy did it come back to bite me. Fortunately many players pointed out the issues they stumbled upon, which have been fixed for the next release. The game is now 98.9% thier free! Uh...probably, I mean there were a lot of them in there and the script is probably 50 pages. Pretty sure though! Thanks to a lot of generous volunteers, I've got playtesters out the wazzoo, so the next edition of this game, as well as my future games, should be more polished with their help.
The encounter rate never seemed like an issue for me, but I realize that's probably because I knew the exact layout of every dungeon and always made a beeline for exit using the shortest possible path. I've done some tinkering with the rates in certain areas like the water maze you mentioned to make them less monstery. Thanks for the heads up. That maze could probably use a few more chests too.
Ugh, I'm pretty sure I'm forgetting something I'll undoubtedly remember later, but hey, that's what the edit button is for. I suppose I'll end this spiel by thanking you again. Really appreciate hearing your feedback bud!
A Lost Dreamer
Can't deny it looks snazzy, that's some seriously breathtaking mapping! Certainly doesn't hurt that purple is my favorite color, heh heh.













