WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Priorities
Priorities
For what its worth, I detected only minimal levels of prickishness emanating from this blog, but my scanner has been acting a bit wonky lately. For some reason it keeps picking up tachyon emissions. Alright alright, I'll be serious for a second. See this? This is my serious face.
Sometimes it's good to vent, so I wouldn't beat yourself up about that. You don't have to worry about being formal or professional all the time, we're all friends here. And trust me, you don't want to rush your game out the door. I did that and ended up having to reupload forty versions with various fixes, yet there are STILL issues to be addressed. Just take your time and make sure it's done right the first time, it'll save you a massive headache later.
Sometimes it's good to vent, so I wouldn't beat yourself up about that. You don't have to worry about being formal or professional all the time, we're all friends here. And trust me, you don't want to rush your game out the door. I did that and ended up having to reupload forty versions with various fixes, yet there are STILL issues to be addressed. Just take your time and make sure it's done right the first time, it'll save you a massive headache later.
Priorities
Well, as I'm sure you know, different players have different tastes. Some value graphics above all, some just want a good story, and others need a little extra razzle-dazzle to hold their attention. I feel like this is especially true for rpg maker games, since many of them have the same graphics. After seeing the same animations over and over in countless games, some people actually get aggravated by their presence. I've seen people lose interest in a game early on simply because it uses certain default resources.
With so many games available to them, I feel as if players are pickier these days, and more inclined to drop a game if it doesn't tickle their fancy immediately. Even so, there's no such thing as a game that everyone loves, so you can't please everyone all of the time. Wait, no, that's not right. It should be "you can't please everyone any of the time". Some people are going to dislike your game for reasons you find silly, but it comes with the territory.
As for my take, I do enjoy games with nice animations, as they make battles more entertaining. While default animations are far from a deal-breaker for me, I do think that battles should be fun to watch, considering you spend a good chunk of your playtime on them. The great thing about rpg maker is there's not much to hold you back except the engine's ever-expanding limits. You can make a game with a great balance, fun classes, a good story, AND custom animations if you like. The only real limiter is time.
If we're talking priorities, I say finish what's most important to you first, then when you're done you can add the bells and whistles that are lower on the list if you like. If you take care of the things that are the most fun or important to you, you'll have a much greater chance of finishing. I won't say that custom animations are mandatory for The Seven Seals to succeed (try to say that three times fast), but I will say that the extra razzle-dazzle will draw more player's attention and make the game more entertaining overall. Welp, hope that was helpful.
With so many games available to them, I feel as if players are pickier these days, and more inclined to drop a game if it doesn't tickle their fancy immediately. Even so, there's no such thing as a game that everyone loves, so you can't please everyone all of the time. Wait, no, that's not right. It should be "you can't please everyone any of the time". Some people are going to dislike your game for reasons you find silly, but it comes with the territory.
As for my take, I do enjoy games with nice animations, as they make battles more entertaining. While default animations are far from a deal-breaker for me, I do think that battles should be fun to watch, considering you spend a good chunk of your playtime on them. The great thing about rpg maker is there's not much to hold you back except the engine's ever-expanding limits. You can make a game with a great balance, fun classes, a good story, AND custom animations if you like. The only real limiter is time.
If we're talking priorities, I say finish what's most important to you first, then when you're done you can add the bells and whistles that are lower on the list if you like. If you take care of the things that are the most fun or important to you, you'll have a much greater chance of finishing. I won't say that custom animations are mandatory for The Seven Seals to succeed (try to say that three times fast), but I will say that the extra razzle-dazzle will draw more player's attention and make the game more entertaining overall. Welp, hope that was helpful.
Community Spotlight Interview: KoopaKush
(Difficulty) You're gonna want to grind in this game. ^^ (Only for the Final dungeon)
Yeah, the drops would definitely be another solution. As long as the party has some means of healing besides the items they've brought with them, you should be golden. I can almost guarantee that some people will waltz into the final dungeon understocked because they'll assume they're able to leave and die horribly. That actually sounds like something I would do, heh heh.
(Difficulty) You're gonna want to grind in this game. ^^ (Only for the Final dungeon)
If I might make a suggestion, why don't you add heal points to the final dungeon, perhaps one toward the beginning and one at the end? That way, if the party is underleveled, they can grind against the strongest mobs in the game and get up to snuff relatively quickly. The last thing you want is for someone to play the game up until the end, then run out of healing items and find themselves with a useless 15 hour save. I doubt everyone who plays the game will read this blog, so this is bound to happen to at least a few of your players. You must kill the rage, my friend. Kill it before it starts!
FULL VERSION Released!! :D
Things like this happened about 45 times after I first released my game, so I feel your pain. Just when you think you have everything perfect, another bug crawls out of the woodwork.
Shock and Speechlessness 2: The Shockening
What's amazing is the sheer number of awesome people on this site. This never would've happened without the encouragement of several awesome rmn'ers, yourself included.













