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Starless Umbra
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
Game Chill 2009
How tolerant are you to legitimately difficult bosses?
Of all the RPGs I've played there's only few boss fights that made me think "that battle was retarded hard". There's this one boss in Shining Force IV (three of them actually) that instantly rape your party to death with lightning bolts in one shot. Homunculus from Tecmo Secret of the Stars would also rape you with spells unless you spent so much time grinding in the game, but at least I could still beat him.
Game Chill 2009
Game Chill 2009
Hey you guys n' girls don't drop out now! You've still got a week left and anything released is still a release. Even I'm going all the way even though things are not looking good.
SS11.jpg
I wouldn't care if it looked funny for you drawing it yourself as long as it isn't a world map from another game! Just make a world map in your map editor, zoom out really far and take a screen caps and make it sepiatone. There, done.
Flash as an engine
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If you're curious, download the tester from my project log and see if it boots up on it. This would run on my Intel Integrated Graphics Adapter from an old Dell Dimension manufactured in 2003. The shadows are precompiled so that they run as fast as just being textures.
Cheating in video games
I always beat a game first, and I cheat to play around and learn stuff. Fire Emblem for the GBA (any) really had fun keeping you from save cheating- if you turned off the power and turned it back on, you get to watch the same exact battle happen with the same exact outcome and watch your character die again ^^
Not only did it save every time you made a move, it also saved the outcome (or the random seed).
Not only did it save every time you made a move, it also saved the outcome (or the random seed).














