WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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[RMVX ACE] i'm making a zelda game!

PS: Nintendo has permitted all kinds of fangames that are non-commercial imo, so you're probably fine


Use your own level design and everything


Make your own LoZ game. Imagine like a Lost Levels edition.

[RMVX ACE] i'm making a zelda game!

Don't.

Use your own level design and everything. For some reason, Nintendo will come down on you like a freight truck if the game is a remake of an existing one instead of a level design and story of your own.

The idea of a 2D ocarina of time remix is back but the authors are being anonymous because Nintendo might C&D them. Even though, reportedly, they're making a special engine themselves just for this.

So the game you make must be your own story and your own level design. Oh, and you might have to draw Link & Co. yourselves instead of using any rips. If you don't do this, you run the risk of being C&D. If your game ever becomes popular, you might get C&D anyway.

Know that I'm talking about what Nintendo might decide to do. Technically, I think character designs and settings also fall under their copyright so they can C&D you for making a LoZ fan game at all. You'll have to ask a lawyer to be sure, I can only mention the things Nintendo has been doing recently but I can't give actual legal advice of what you should do. Proceed with this project at your own risk.

[Event] Golden Age of Game Mak

Thinking about it further, I entered events to complete games so there'd be real stuff for my RPG20XX engine, but it may be pointless. It would follow that I have the same problem as a lot of these unknown engines with there being no example games. However, I have resorted to making the games myself.

If you were planning a "use everything but RPG Maker *" event near Halloween, you could make it where the theme is to invent a new gameplay system not possible previously and call it the Mad Science Expo. The problem is that around the fall, I wouldn't really have time to enter something like that with a new game project, but I could judge entries.

[Event] Golden Age of Game Mak

That's not really much, and it's not like I can just make an event because then I couldn't participate in it. You completely skipped the spring-themed event you've had in the past, too. The limitation of this event seems unfortunate. I went around checking the landscape of other tools. RPG Maker is already most peoples' comfort zones here while there's engines that people haven't ever heard of and most won't even try.

That recent case of GG Maker is a good example, it might look ugly but it has a lot of features people don't use properly. There's even a free version most are unaware of. The library of MS paint cartoons on their website illustrates how little a chance they're given. So then an event like this comes out to reinforce an already popular engine. An event where everything but RPG Maker is accepted would probably sadly not work, people wouldn't bother trying to ascend to stronger engines in the first place. I was talking to Zeigfried about this recently, so it is mostly just frustration seeing yet another event like this so soon after the 2k3 one.

[Event] Golden Age of Game Mak

Are you referring to this one? http://rpgmaker.net/events/2015birthday/ it was no-holds-barred, but also only 8 hours. I'm afraid a more typical 2/3 week cycle fits even the busiest of schedules. The one right before it was yet another "you must only use programmers' tarpit tools" event. And then there was the McBacon jam with the team shuffle which, while interesting (I even tried to sign up) resulted in scheduling problems. And that's about it for this year.

I've still got that nostalgic Game Frost badge from 2009/2010 where I released a piece of shit.

[Event] Golden Age of Game Mak

I miss the regular events where an odd theme was revealed at the start and you can tackle it from any way.

Game length and maintaining player interest

If you think Fire Emblem is bad about padding

I don't, there's only that forest level in one game and that plains level in the other..

But yeah, I actually liked Shining Force too, but forcing you to move a specific unit at a time (you can't cycle) and making you move by walking around a flashing L1 Normal Distance Area gets annoying. I remember the Sega CD one being the least annoying and having the most content, but I never finished it. Shining Force II was also incredibly grindy.

I really don't know if I like the Shining Force series or not. I dig the epic YM2612 FM synth soundtracks, but it is safe to stick with the Sega CD version in terms of gameplay.

GG Maker: The next bastard-child of family eb!

Is there some completed game (not a tech demo) you would recommend to people that would impress people? Because almost all the games under the (best rated) link look like MS paint newgrounds entries. You mentioned issues with your website, so you should pick the best game, the "killer app" and show it off.

Also in the "3D", the sprites standing up tilt at the camera and it doesn't look good. Seeing as the "3D" is reserved for the paid version, I can only ask if it is possible to set them to camera-oriented mode like on the SNES.

Game length and maintaining player interest

Same with games like Fire Emblem which are essentially very similar in gameplay from stage to stage.

No they're not. In fact, Fire Emblem is one of the games where (almost) each stage is a unique and memorable scenario. From that hostage situation where one of the enemy cavaliers decides to join you to the romp through the volcano. There's always something new the stage throws at you. It does fall short sometimes with those padding stages where its just a bunch of enemies and 2 pairs of reinforcements through several stages of the same chapter. The game tries to involve you in each chapter's conflict as the battle unfolds and events occur.

You can have fun grinding for hours on end if you feel the pay-off is worth it and it doesn't bore the ever-loving hell out of you. I mean, how else do you explain games where grinding is the main draw?

I can explain how they became obsolete with newer games having much less grinding in them, various MMOs constantly accelerating their XP rate over time, etc.

It doesn't matter how good the gameplay is, if it gets repetitive it starts to overstay its welcome. If the game is short enough, "it was as long as it needed to be" is usually the response.

GG Maker: The next bastard-child of family eb!

I Googled but it doesn't look like there's a demo.

Therefore all I can go on are the videos and screenshots and stuff. There's several action RPG kits for Unity, one of them is like $30 and it's based on Unity so there's a large amount of robustness and horsepower on top of it all. The videos, screenshots and stuff for GG Maker don't look very good at all.