WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

Search

Filter

GG Maker: The next bastard-child of family eb!

But $59 bucks and that's the sale price? Yikes.

[GM] Respawn enemies? Or savor a clean field?

Except FE introduced enemies that respawn on maps because the way it was set-up was deemed annoying and silly. You have so many characters and only a limited amount of grinding that you can do, so they allowed you to grind more by adding the Arena (so many good characters lost :< ) and respawning monsters.

You mean like Sacred Stones? That took all the tension and difficulty straight out of the game when you can just grind and eliminate the point of strategy. The Radiant Dawn game for the Wii was probably the best example of a long game with finite (but a ton of) enemies. That game made me think carefully about my every move. True Fire Emblem isn't for everyone, so that is probably why they made it more like an ordinary RPG in the latest games to widen audience. The 3DS one wasn't bad, but it lacked all the tension because you could just turn the difficulty down. Its like if Dark Souls had an easy mode.

If strategy isn't important and you just want the player to explore, why not go the Mystic Quest route and cram reloading enemy spots into everywhere off the beaten path? That's the only thing good about the game I liked- the bizarre static enemy spots were placed around the maps according to level design and (in theory) you could think about the enemies you should defeat first. Unfortunately the oversimplicity of the game made it so you'd just run into all the encounters while mashing buttons repeatedly, making it all dull.

I really liked enemies as a resource, which is odd since I'm putting respawning enemies in LandTraveller, a game all about resources. It would be terrible to have limited enemies because it can be a multiplayer game and someone could go around stealing all the kills. In some game designs, they must respawn. But usually, it is for games like A Link to the Past where you aren't grinding and are defeating enemies simply because they're trying to stop you.

Game length and maintaining player interest

It really does come down to dollars per gameplay hour.

GG Maker: The next bastard-child of family eb!

Yeah! You tell them it's how you do things and if they want to play the game, then shut up and get over it, because that is way more fun!


Well what do you know, someone reads too fast and misinterprets what I wrote as the complete polar opposite. Another day on the Internet.

This just in, making good games is hard!


He said "I want something truly as easy as the RPG Maker series of software.", not that he wants a magic make the game for you button or anything.

[GM] Respawn enemies? Or savor a clean field?

I've always liked the Fire Emblem approach where there is a finite number of enemies in the game and even grinding has to be done strategically.

Has anyone used Effectus (or Invenio)?

It feels like RPG Maker VX Ace was deliberately built to be ineffective so they can sell a tool that fixes it.


Never attribute to malice what could be explained with incompetence.

Game length and maintaining player interest

Especially given that "a game should last as long as possible" seems to be a default assumption for a lot of devs?


A game should not be longer than you have unique content for. If a new section plays too much like all the existing ones, the game will be too long.

RPG Maker 2000 Value! Is now out in English!

...If you want to call it that, considering it's not directed to anyone in particular... and about a 15 year old engine.

You forget that when early RPG Maker engines came out, there weren't many other engines that were open source getting frequently updated.


I've forgotten nothing. This is the year 2015 and these tools are being placed in a store that exists in a world with a large arsenal of tools, most becoming free. Also back in the time of 2k/3, it was "free".

Show 2k & 2k3 some respect for what they can do, not what they can't. You could make an infinite list of things that they can't do--ultimately it would be subjective.


I show 2k/3 respect for what it did. Past tense. It has an obvious historical value, but it belongs in a museum.

Yeeeeesh. C'mon man. 20xx is impressive, but you're not going to sell it (figuratively) to people with comments like that.


Hehe ok, I was just making fun.

GG Maker: The next bastard-child of family eb!

but we're all entitled to our own opinions

And people driven by opinions take actions upon this world. These people with opinions can make or break things. People have been telling me I cram too many buttons and elements in editor dialogs. I'm not going to give them a passively condescending "Everyone is entitled to their own opinions".

GG Maker: The next bastard-child of family eb!

Those videos make it look like it's really overwhelming just to do basic things (look at all those buttons! It'd be easier to fly the space shuttle. Not even I crammed that many buttons into my editor) and that the engine tries too hard to be flashy with quirky but ultimately unimpressive things like resizing the map by dragging the borders or the door sprite thing.